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Fixed bug that reset turn number to 1 on each savefile load.
author
Christian Heller
<c.heller@plomlompom.de>
Sat, 31 Aug 2013 13:42:22 +0000
(15:42 +0200)
committer
Christian Heller
<c.heller@plomlompom.de>
Sat, 31 Aug 2013 13:42:22 +0000
(15:42 +0200)
src/main.c
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diff --git
a/src/main.c
b/src/main.c
index e2dc1b5309276cd7f2097036905137264d46d0b3..0041b1ea396d1af7c3a5fb1535ce586e60df6268 100644
(file)
--- a/
src/main.c
+++ b/
src/main.c
@@
-133,7
+133,6
@@
int main(int argc, char *argv[])
exit_err(fclose(file), &world, err_c);
player.pos.y--;
player.pos.x--;
- world.turn = 1;
}
/* For non-interactive mode, try to load world state from record file. */