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Fixed bug that reset turn number to 1 on each savefile load.
authorChristian Heller <c.heller@plomlompom.de>
Sat, 31 Aug 2013 13:42:22 +0000 (15:42 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Sat, 31 Aug 2013 13:42:22 +0000 (15:42 +0200)
src/main.c

index e2dc1b5309276cd7f2097036905137264d46d0b3..0041b1ea396d1af7c3a5fb1535ce586e60df6268 100644 (file)
@@ -133,7 +133,6 @@ int main(int argc, char *argv[])
         exit_err(fclose(file), &world, err_c);
         player.pos.y--;
         player.pos.x--;
-        world.turn = 1;
     }
 
     /* For non-interactive mode, try to load world state from record file. */