#include "misc.h" /* for scroll_pad(), toggle_window(),
* growshrink_active_window()
*/
+#include "map_object_actions.h" /* for player_wait(), move_player() */
-extern uint8_t meta_keys(int key, struct World * world)
+extern void record_control(int action, struct World * world)
+{
+ if (0 == action)
+ {
+ player_wait(world);
+ }
+ else if (NORTH == action)
+ {
+ move_player(world, NORTH);
+ }
+ else if (EAST == action)
+ {
+ move_player(world, EAST);
+ }
+ else if (SOUTH == action)
+ {
+ move_player(world, SOUTH);
+ }
+ else if (WEST == action)
+ {
+ move_player(world, WEST);
+ }
+}
+
+
+
+extern uint8_t player_control(int key, struct World * world)
+{
+ if (key == get_action_key(world->keybindings, "player up"))
+ {
+ move_player(world, NORTH);
+ }
+ else if (key == get_action_key(world->keybindings, "player right"))
+ {
+ move_player(world, EAST);
+ }
+ else if (key == get_action_key(world->keybindings, "player down"))
+ {
+ move_player(world, SOUTH);
+ }
+ else if (key == get_action_key(world->keybindings, "player left"))
+ {
+ move_player(world, WEST);
+ }
+ else if (key == get_action_key(world->keybindings, "wait / next turn"))
+ {
+ player_wait(world);
+ }
+ else
+ {
+ return 1;
+ }
+ return 0;
+}
+
+
+
+extern uint8_t meta_control(int key, struct World * world)
{
struct WinMeta * win_meta = world->wins.meta;
struct Win * win_keys = world->wins.keys;
#include "map_object_actions.h" /* for player_wait(), move_player() */
#include "map.h" /* for struct Map, init_map() */
#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(),
- * meta_keys(), save_game()
+ * save_game()
*/
#include "yx_uint16.h" /* for dir enum */
#include "rrand.h" /* for rrand(), rrand_seed() */
#include "rexit.h" /* for exit_game() */
-#include "control.h" /* for meta_keys() */
+#include "control.h" /* for meta_control() */
int main(int argc, char *argv[])
{
struct World world;
+
+ /* Check for corrupted savefile / recordfile savings. */
char * recordfile = "record";
char * savefile = "savefile";
+ char * recordfile_tmp = "record_tmp";
+ char * savefile_tmp = "savefile_tmp";
char * err_x = "A file 'record' exists, but no 'savefile'. If everything "
"was in order, both or none would exist. I won't start "
"until this is corrected.";
err_x = "A 'savefile' exists, but no file 'record'. If everything "
"was in order, both or none would exist. I won't start "
"until this is corrected.";
-
if (!access(savefile, F_OK) && access(recordfile, F_OK))
{
errno = 0;
exit_err(1, &world, err_x);
}
- char * recordfile_tmp = "record_tmp";
- char * savefile_tmp = "savefile_tmp";
err_x = "A file 'recordfile_tmp' exists, probably from a corrupted "
"previous record saving process. To avoid game record "
"corruption, I won't start until it is removed or renamed.";
switch (opt)
{
case 's':
+ {
world.interactive = 0;
start_turn = 0;
if (optarg)
+ {
start_turn = atoi(optarg);
- break;
+ }
+ break;
+ }
default:
+ {
exit(EXIT_FAILURE);
+ }
}
}
/* Initialize log, player, monster/item definitions and monsters/items. */
+ world.score = 0;
world.log = calloc(1, sizeof(char));
set_cleanup_flag(CLEANUP_LOG);
update_log (&world, " ");
else
{
world.seed = time(NULL);
- world.score = 0;
err_o = "Trouble recording new seed (fopen() in main()) / "
"opening 'record_tmp' file for writing.";
/* Replay mode. */
int key;
- uint8_t quit_called = 0;
- uint8_t await_actions = 1;
if (0 == world.interactive)
{
- int action;
- while (1)
+ int action = 0;
+ if (0 != start_turn)
{
- if (start_turn == world.turn)
- {
- start_turn = 0;
- }
- if (0 == start_turn)
- {
- exit_err(draw_all_wins(&win_meta), &world, err_winmem);
- key = getch();
- }
- if (1 == await_actions
- && (world.turn < start_turn
- || key == get_action_key(world.keybindings,
- "wait / next turn")) )
+ while (world.turn != start_turn)
{
action = getc(file);
if (EOF == action)
{
- start_turn = 0;
- await_actions = 0;
- }
- else if (0 == action)
- {
- player_wait (&world);
- }
- else if (NORTH == action)
- {
- move_player(&world, NORTH);
- }
- else if (EAST == action)
- {
- move_player(&world, EAST);
- }
- else if (SOUTH == action)
- {
- move_player(&world, SOUTH);
- }
- else if (WEST == action)
- {
- move_player(&world, WEST);
+ break;
}
+ record_control(action, &world);
}
- else
+ }
+ while (1)
+ {
+ draw_all_wins(&win_meta);
+ key = getch();
+ if ( EOF != action
+ && key == get_action_key(world.keybindings, "wait / next turn"))
{
- quit_called = meta_keys(key, &world);
- if (1 == quit_called)
+ action = getc(file);
+ if (EOF != action)
{
- err_c = "Trouble closing 'record' file (fclose() in "
- "main()).";
- exit_err(fclose(file), &world, err_c);
- exit_game(&world);
+ record_control(action, &world);
}
}
+ else if (meta_control(key, &world))
+ {
+ err_c = "Trouble closing 'record' file (fclose() in main()).";
+ exit_err(fclose(file), &world, err_c);
+ exit_game(&world);
+ }
}
}
/* Interactive mode. */
else
{
- uint32_t last_turn = 0;
while (1)
{
- if (last_turn != world.turn)
- {
- save_game(&world);
- last_turn = world.turn;
- }
- if (1 == await_actions && 0 == player.hitpoints)
- {
- await_actions = 0;
- }
- draw_all_wins (&win_meta);
+ save_game(&world);
+ draw_all_wins(&win_meta);
key = getch();
- if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player up"))
- {
- move_player(&world, NORTH);
- }
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player right"))
- {
- move_player(&world, EAST);
- }
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player down"))
+ if (0 != player.hitpoints && 0 == player_control(key, &world))
{
- move_player(&world, SOUTH);
+ continue;
}
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player left"))
+ if (meta_control(key, &world))
{
- move_player(&world, WEST);
- }
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "wait / next turn"))
- {
- player_wait (&world);
- }
- else
- {
- quit_called = meta_keys(key, &world);
- if (1 == quit_called)
- {
- exit_game(&world);
- }
+ exit_game(&world);
}
}
}