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Server/AI: Correct variable name.
authorChristian Heller <c.heller@plomlompom.de>
Thu, 9 Oct 2014 23:03:31 +0000 (01:03 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Thu, 9 Oct 2014 23:03:31 +0000 (01:03 +0200)
src/server/ai.c

index ba93f4c9f0aa4d32775c5c093f6744f644dcc19b..dd11f38deab002a4694d84f649ba4fe348dbf8be 100644 (file)
@@ -195,7 +195,7 @@ static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size,
 
 static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter)
 {
-    char dir_to_nearest_enemy = 0;
+    char dir_to_nearest_thing = 0;
     if (seeing_thing(t_eye, filter))
     {
         uint32_t map_size = world.map.length * world.map.length;
@@ -214,14 +214,14 @@ static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter)
             if (min_neighbor > neighbors[i])
             {
                 min_neighbor = neighbors[i];
-                dir_to_nearest_enemy = dirs[i];
+                dir_to_nearest_thing = dirs[i];
             }
         }
     }
-    if (dir_to_nearest_enemy)
+    if (dir_to_nearest_thing)
     {
         t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]);
-        t_eye->arg = dir_to_nearest_enemy;
+        t_eye->arg = dir_to_nearest_thing;
         return 1;
     }
     return 0;