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Add (temporary?) debug info on joins/parts/session numbers.
authorChristian Heller <c.heller@plomlompom.de>
Sun, 20 Dec 2020 15:32:12 +0000 (16:32 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Sun, 20 Dec 2020 15:32:12 +0000 (16:32 +0100)
plomrogue/commands.py
plomrogue/game.py

index a7b704efeee714eb446a82d60d7a41cf57abe077..9f7bfff6604bb7c3223d5798a526d7e4947f8553 100644 (file)
@@ -128,6 +128,7 @@ def cmd_NICK(game, nick, connection_id):
         raise GameError('can only rename when already logged in')
     old_nick = t.name
     t.name = nick
+    print('DEBUG RENAME %s %s' % (old_nick, nick))
     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
     game.changed = True
     game.record_change(t.position, 'other')
index 415c3e8002e7178d374c38efdf9c1bec843fc582..90f70d9937ab84d4afd0f47ea5da4e6c8893324c 100755 (executable)
@@ -346,6 +346,7 @@ class Game(GameBase):
             'thing_id': t.id_,
             'status': 'player'
         }
+        print('DEBUG LOGIN', t.name, len(self.sessions))
         self.io.send('PLAYER_ID %s' % t.id_, connection_id)
         self.io.send('LOGIN_OK', connection_id)
         self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
@@ -373,6 +374,7 @@ class Game(GameBase):
                 spawn_point = self.add_thing('SpawnPoint', t.position)
                 spawn_point.temporary = True
                 spawn_point.name = t.name
+                print('DEBUG LEFT MAP', t.name)
                 self.remove_thing(t)
                 to_delete += [connection_id]
         for connection_id in to_delete: