#include "windows.h"
#include "misc.h"
#include "keybindings.h"
-#include "objects_on_map.h"
+#include "map_objects.h"
#include "map.h"
#include "main.h"
#include "draw_wins.h"
#include "keybindings.h"
#include "readwrite.h"
-#include "objects_on_map.h"
+#include "map_objects.h"
#include "map.h"
#include "misc.h"
#include <stdlib.h>
#include <stdint.h>
#include "misc.h"
-#include "objects_on_map.h"
+#include "map_objects.h"
struct Map init_map () {
// Initialize map with some experimental start values.
--- /dev/null
+#include "map_objects.h"
+#include <stdlib.h>
+#include <stdio.h>
+#include "yx_uint16.h"
+#include "readwrite.h"
+#include "misc.h"
+#include "map.h"
+#include "main.h"
+
+static struct ChainMapObject * get_next_cmo (void *, char *, size_t, struct ChainMapObject *);
+
+extern void readwrite_map_objects_dummy (void * dummy, FILE * file) {
+// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes.
+ ; }
+
+extern void write_map_objects_monsterdata (void * start, FILE * file) {
+// Write to file data specific tto map objects of type monster.
+ struct Monster * monster = (struct Monster *) start;
+ fputc(monster->hitpoints, file); }
+
+extern void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) {
+// Write into file the map object chain starting at start, use f() for object-type specific data.
+ struct ChainMapObject * cmo;
+ for (cmo = start; cmo != 0; cmo = cmo->next) {
+ write_uint16_bigendian(cmo->pos.y + 1, file);
+ write_uint16_bigendian(cmo->pos.x + 1, file);
+ fputc(cmo->name, file);
+ f (cmo, file); }
+ write_uint16_bigendian(0, file); }
+
+extern void read_map_objects_monsterdata (void * start, FILE * file) {
+// Read from file data speciifc to map objects of type monster.
+ struct Monster * monster = (struct Monster *) start;
+ monster->hitpoints = fgetc(file); }
+
+static struct ChainMapObject * get_next_cmo (void * start, char * still_at_start, size_t size, struct ChainMapObject * cmo) {
+// Return pointer to map object of size "size". If first in chain ("still_at_start"), make "start" point to it.
+ if (*still_at_start) {
+ struct ChainMapObject * * z = start;
+ cmo = malloc(size);
+ * z = cmo;
+ *still_at_start = 0; }
+ else {
+ cmo->next = malloc(size);
+ cmo = cmo->next; }
+ return cmo; }
+
+extern void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) {
+// Read from file chain of map objects starting at start, use f() for object-type specific data.
+ struct ChainMapObject * cmo;
+ uint16_t test;
+ char still_at_start = 1;
+ while (1) {
+ test = read_uint16_bigendian(file);
+ if (0 == test)
+ break;
+ cmo = get_next_cmo(start, &still_at_start, size, cmo);
+ cmo->pos.y = test - 1;
+ cmo->pos.x = read_uint16_bigendian(file) - 1;
+ cmo->name = fgetc(file);
+ f (cmo, file); }
+ if (!still_at_start)
+ cmo->next = 0; }
+
+extern void build_map_objects_monsterdata (void * start) {
+// Build data specific to map objects of type monster.
+ struct Monster * monster = (struct Monster *) start;
+ monster->cmo.name = 'A' + (rrand(0, 0) % 8);
+ monster->hitpoints = 5; }
+
+extern void build_map_objects_itemdata (void * start) {
+// Build data speciifc to map objects of type data.
+ struct Item * item = (struct Item *) start;
+ item->cmo.name = '#' + (rrand(0, 0) % 4); }
+
+extern void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) {
+// Build chain of n map objects starting at start, use f() for object-specific data.
+ unsigned char i;
+ struct ChainMapObject * cmo;
+ char still_at_start = 1;
+ for (i = 0; i < n; i++) {
+ cmo = get_next_cmo(start, &still_at_start, size, cmo);
+ cmo->pos = find_passable_pos(map);
+ f (cmo); }
+ if (!still_at_start)
+ cmo->next = 0; }
+
+extern struct yx_uint16 find_passable_pos (struct Map * map) {
+// Return a random passable position on map.
+ struct yx_uint16 pos;
+ for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) {
+ pos.y = rrand(0, 0) % map->size.y;
+ pos.x = rrand(0, 0) % map->size.x; }
+ return pos; }
+
+extern char is_passable (struct Map * map, struct yx_uint16 pos) {
+// Check if coordinate on (or beyond) map is accessible to actor movement.
+ char passable = 0;
+ if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y)
+ if ('.' == map->cells[pos.y * map->size.x + pos.x])
+ passable = 1;
+ return passable; }
+
+extern void move_monster (struct World * world, struct Monster * monster) {
+// Move monster in random direction, trigger fighting when hindered by player/monster.
+ char d = rrand(0, 0) % 5;
+ struct yx_uint16 t = mv_yx_in_dir (d, monster->cmo.pos);
+ if (yx_uint16_cmp (t, world->player->pos)) {
+ update_log (world, "\nThe monster hits you.");
+ world->player->hitpoints--;
+ if (0 == world->player->hitpoints)
+ update_log (world, "\nYou are dead.");
+ return; }
+ struct Monster * other_monster;
+ for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->cmo.next) {
+ if (other_monster == monster)
+ continue;
+ if (yx_uint16_cmp (t, other_monster->cmo.pos)) {
+ update_log (world, "\nMonster bumps into monster.");
+ return; } }
+ if (is_passable(world->map, t))
+ monster->cmo.pos = t; }
+
+extern void move_player (struct World * world, char d) {
+// Move player in direction d, update log and turn over to the enemy.
+ struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos);
+ struct Monster * monster;
+ for (monster = world->monster; monster != 0; monster = monster->cmo.next)
+ if (yx_uint16_cmp (t, monster->cmo.pos)) {
+ update_log (world, "\nYou hit the monster.");
+ monster->hitpoints--;
+ if (0 == monster->hitpoints) {
+ update_log (world, "\nYou kill the monster.");
+ if (world->monster == monster)
+ world->monster = world->monster->cmo.next;
+ else {
+ struct Monster * m_prev;
+ for (m_prev = world->monster; m_prev->cmo.next != monster; m_prev = m_prev->cmo.next);
+ m_prev->cmo.next = monster->cmo.next; }
+ free(monster); }
+ turn_over (world, d);
+ return; }
+ char * msg = calloc(25, sizeof(char));
+ char * msg_content = "You fail to move";
+ char * dir;
+ if (NORTH == d) dir = "north";
+ else if (EAST == d) dir = "east" ;
+ else if (SOUTH == d) dir = "south";
+ else if (WEST == d) dir = "west" ;
+ if (is_passable(world->map, t)) {
+ msg_content = "You move";
+ world->player->pos = t; }
+ sprintf(msg, "\n%s %s.", msg_content, dir);
+ update_log (world, msg);
+ free(msg);
+ turn_over (world, d); }
+
+extern void player_wait (struct World * world) {
+// Make player wait one turn.
+ update_log (world, "\nYou wait.");
+ turn_over (world, 0); }
--- /dev/null
+#ifndef ACTORS_H
+#define ACTORS_H
+
+#include <stdio.h>
+#include "yx_uint16.h"
+
+struct World;
+struct Map;
+
+struct Player {
+ struct yx_uint16 pos;
+ unsigned char hitpoints; };
+
+struct ChainMapObject {
+ void * next;
+ unsigned char name;
+ struct yx_uint16 pos; };
+
+struct Item {
+ struct ChainMapObject cmo; };
+
+struct Monster {
+ struct ChainMapObject cmo;
+ unsigned char hitpoints; };
+
+extern void readwrite_map_objects_dummy (void *, FILE *);
+extern void write_map_objects_monsterdata (void *, FILE *);
+extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) );
+extern void read_map_objects_monsterdata (void *, FILE *);
+extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) );
+extern void build_map_objects_monsterdata (void *);
+extern void build_map_objects_itemdata (void *);
+extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *);
+
+extern struct yx_uint16 find_passable_pos (struct Map *);
+extern char is_passable (struct Map *, struct yx_uint16);
+extern void move_monster (struct World *, struct Monster *);
+extern void move_player (struct World *, char);
+extern void player_wait(struct World *);
+
+#endif
#include "windows.h"
#include "keybindings.h"
#include "readwrite.h"
-#include "objects_on_map.h"
+#include "map_objects.h"
#include "map.h"
#include "main.h"
+++ /dev/null
-#include "objects_on_map.h"
-#include <stdlib.h>
-#include <stdio.h>
-#include "yx_uint16.h"
-#include "readwrite.h"
-#include "misc.h"
-#include "map.h"
-#include "main.h"
-
-static struct ChainMapObject * get_next_cmo (void *, char *, size_t, struct ChainMapObject *);
-
-extern void readwrite_map_objects_dummy (void * dummy, FILE * file) {
-// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes.
- ; }
-
-extern void write_map_objects_monsterdata (void * start, FILE * file) {
-// Write to file data specific tto map objects of type monster.
- struct Monster * monster = (struct Monster *) start;
- fputc(monster->hitpoints, file); }
-
-extern void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) {
-// Write into file the map object chain starting at start, use f() for object-type specific data.
- struct ChainMapObject * cmo;
- for (cmo = start; cmo != 0; cmo = cmo->next) {
- write_uint16_bigendian(cmo->pos.y + 1, file);
- write_uint16_bigendian(cmo->pos.x + 1, file);
- fputc(cmo->name, file);
- f (cmo, file); }
- write_uint16_bigendian(0, file); }
-
-extern void read_map_objects_monsterdata (void * start, FILE * file) {
-// Read from file data speciifc to map objects of type monster.
- struct Monster * monster = (struct Monster *) start;
- monster->hitpoints = fgetc(file); }
-
-static struct ChainMapObject * get_next_cmo (void * start, char * still_at_start, size_t size, struct ChainMapObject * cmo) {
-// Return pointer to map object of size "size". If first in chain ("still_at_start"), make "start" point to it.
- if (*still_at_start) {
- struct ChainMapObject * * z = start;
- cmo = malloc(size);
- * z = cmo;
- *still_at_start = 0; }
- else {
- cmo->next = malloc(size);
- cmo = cmo->next; }
- return cmo; }
-
-extern void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) {
-// Read from file chain of map objects starting at start, use f() for object-type specific data.
- struct ChainMapObject * cmo;
- uint16_t test;
- char still_at_start = 1;
- while (1) {
- test = read_uint16_bigendian(file);
- if (0 == test)
- break;
- cmo = get_next_cmo(start, &still_at_start, size, cmo);
- cmo->pos.y = test - 1;
- cmo->pos.x = read_uint16_bigendian(file) - 1;
- cmo->name = fgetc(file);
- f (cmo, file); }
- if (!still_at_start)
- cmo->next = 0; }
-
-extern void build_map_objects_monsterdata (void * start) {
-// Build data specific to map objects of type monster.
- struct Monster * monster = (struct Monster *) start;
- monster->cmo.name = 'A' + (rrand(0, 0) % 8);
- monster->hitpoints = 5; }
-
-extern void build_map_objects_itemdata (void * start) {
-// Build data speciifc to map objects of type data.
- struct Item * item = (struct Item *) start;
- item->cmo.name = '#' + (rrand(0, 0) % 4); }
-
-extern void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) {
-// Build chain of n map objects starting at start, use f() for object-specific data.
- unsigned char i;
- struct ChainMapObject * cmo;
- char still_at_start = 1;
- for (i = 0; i < n; i++) {
- cmo = get_next_cmo(start, &still_at_start, size, cmo);
- cmo->pos = find_passable_pos(map);
- f (cmo); }
- if (!still_at_start)
- cmo->next = 0; }
-
-extern struct yx_uint16 find_passable_pos (struct Map * map) {
-// Return a random passable position on map.
- struct yx_uint16 pos;
- for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) {
- pos.y = rrand(0, 0) % map->size.y;
- pos.x = rrand(0, 0) % map->size.x; }
- return pos; }
-
-extern char is_passable (struct Map * map, struct yx_uint16 pos) {
-// Check if coordinate on (or beyond) map is accessible to actor movement.
- char passable = 0;
- if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y)
- if ('.' == map->cells[pos.y * map->size.x + pos.x])
- passable = 1;
- return passable; }
-
-extern void move_monster (struct World * world, struct Monster * monster) {
-// Move monster in random direction, trigger fighting when hindered by player/monster.
- char d = rrand(0, 0) % 5;
- struct yx_uint16 t = mv_yx_in_dir (d, monster->cmo.pos);
- if (yx_uint16_cmp (t, world->player->pos)) {
- update_log (world, "\nThe monster hits you.");
- world->player->hitpoints--;
- if (0 == world->player->hitpoints)
- update_log (world, "\nYou are dead.");
- return; }
- struct Monster * other_monster;
- for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->cmo.next) {
- if (other_monster == monster)
- continue;
- if (yx_uint16_cmp (t, other_monster->cmo.pos)) {
- update_log (world, "\nMonster bumps into monster.");
- return; } }
- if (is_passable(world->map, t))
- monster->cmo.pos = t; }
-
-extern void move_player (struct World * world, char d) {
-// Move player in direction d, update log and turn over to the enemy.
- struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos);
- struct Monster * monster;
- for (monster = world->monster; monster != 0; monster = monster->cmo.next)
- if (yx_uint16_cmp (t, monster->cmo.pos)) {
- update_log (world, "\nYou hit the monster.");
- monster->hitpoints--;
- if (0 == monster->hitpoints) {
- update_log (world, "\nYou kill the monster.");
- if (world->monster == monster)
- world->monster = world->monster->cmo.next;
- else {
- struct Monster * m_prev;
- for (m_prev = world->monster; m_prev->cmo.next != monster; m_prev = m_prev->cmo.next);
- m_prev->cmo.next = monster->cmo.next; }
- free(monster); }
- turn_over (world, d);
- return; }
- char * msg = calloc(25, sizeof(char));
- char * msg_content = "You fail to move";
- char * dir;
- if (NORTH == d) dir = "north";
- else if (EAST == d) dir = "east" ;
- else if (SOUTH == d) dir = "south";
- else if (WEST == d) dir = "west" ;
- if (is_passable(world->map, t)) {
- msg_content = "You move";
- world->player->pos = t; }
- sprintf(msg, "\n%s %s.", msg_content, dir);
- update_log (world, msg);
- free(msg);
- turn_over (world, d); }
-
-extern void player_wait (struct World * world) {
-// Make player wait one turn.
- update_log (world, "\nYou wait.");
- turn_over (world, 0); }
+++ /dev/null
-#ifndef ACTORS_H
-#define ACTORS_H
-
-#include <stdio.h>
-#include "yx_uint16.h"
-
-struct World;
-struct Map;
-
-struct Player {
- struct yx_uint16 pos;
- unsigned char hitpoints; };
-
-struct ChainMapObject {
- void * next;
- unsigned char name;
- struct yx_uint16 pos; };
-
-struct Item {
- struct ChainMapObject cmo; };
-
-struct Monster {
- struct ChainMapObject cmo;
- unsigned char hitpoints; };
-
-extern void readwrite_map_objects_dummy (void *, FILE *);
-extern void write_map_objects_monsterdata (void *, FILE *);
-extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) );
-extern void read_map_objects_monsterdata (void *, FILE *);
-extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) );
-extern void build_map_objects_monsterdata (void *);
-extern void build_map_objects_itemdata (void *);
-extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *);
-
-extern struct yx_uint16 find_passable_pos (struct Map *);
-extern char is_passable (struct Map *, struct yx_uint16);
-extern void move_monster (struct World *, struct Monster *);
-extern void move_player (struct World *, char);
-extern void player_wait(struct World *);
-
-#endif