#include <string.h>
#include <stdio.h>
#include <stdlib.h>
+#include <math.h>
#include "windows.h"
struct Map {
int player_y;
char * cells; };
+struct KeyBinding {
+ char * name;
+ int key; };
+
+struct KeysWinData {
+ int max;
+ char edit;
+ int select; };
+
+struct World {
+ struct KeyBinding * keybindings;
+ struct KeysWinData * keyswindata; };
+
void draw_with_linebreaks (struct Win * win, char * text, int start_y) {
// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
int x, y;
free(win->data);
win->data = new_text; }
+int get_action_key (struct KeyBinding * keybindings, char * name) {
+// Return key matching name in keybindings.
+ int i = 0;
+ while (strcmp(keybindings[i].name, name) )
+ i++;
+ return keybindings[i].key; }
+
+void draw_keys_window (struct Win * win) {
+// Draw keybinding window.
+ struct World * world = (struct World *) win->data;
+ struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
+ struct KeyBinding * keybindings = world->keybindings;
+ int height_av = win->height - 1;
+ int width_av = win->width - 1;
+ int offset = 0;
+ if (keyswindata->max >= height_av) {
+ if (keyswindata->select > height_av / 2)
+ if (keyswindata->select < (keyswindata->max - (height_av / 2)))
+ offset = keyswindata->select - (height_av / 2);
+ else
+ offset = keyswindata->max - height_av + 1; }
+ int keydescwidth = 3;
+ char * keydesc = malloc(keydescwidth + 1);
+ attr_t attri;
+ int y, x;
+ for (y = 0; 0 != keybindings[offset + y].name && y < height_av; y++) {
+ attri = 0;
+ if (y == keyswindata->select - offset) {
+ attri = A_REVERSE;
+ if (1 == keyswindata->edit)
+ attri = attri | A_BLINK; }
+ snprintf(keydesc, keydescwidth + 1, "%3d ", keybindings[y + offset].key);
+ for (x = 0; x < width_av; x++)
+ if (strlen(keydesc) > x)
+ mvwaddch(win->curses_win, y + 1, x + win->border_left, keydesc[x] | attri);
+ else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1)
+ mvwaddch(win->curses_win, y + 1, x + win->border_left, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
+ else
+ mvwaddch(win->curses_win, y + 1, x + win->border_left, ' ' | attri); }
+ free(keydesc);
+ if (y < height_av)
+ for (; y < height_av; y++)
+ for (x = 0; x < width_av; x++)
+ mvwaddch(win->curses_win, y + 1, x + win->border_left, ' '); }
+
+void init_keybindings(struct World * world) {
+// Initialize keybindings from file "keybindings".
+ FILE * file = fopen("keybindings", "r");
+ int lines = 0;
+ int c = 0;
+ while (EOF != c) {
+ c = getc(file);
+ if ('\n' == c)
+ lines++; }
+ struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding));
+ fseek(file, 0, SEEK_SET);
+ char * command = malloc(100);
+ char commcount = 0;
+ char * digits = malloc(10);
+ char digicount = 0;
+ int key, digimax;
+ int keycount = 0;
+ c = getc(file);
+ while (EOF != c) {
+ if ('\n' == c) {
+ keybindings[keycount].name = calloc(commcount, sizeof(char));
+ memcpy(keybindings[keycount].name, command, commcount);
+ keybindings[keycount].key = key;
+ keycount++;
+ digicount = 0;
+ commcount = 0; }
+ else if (-1 != digicount)
+ if (' ' == c) {
+ key = 0;
+ digimax = digicount - 1;
+ while (digicount > 0) {
+ digicount--;
+ key = key + ((digits[digicount] - 48) * pow(10, digimax - digicount)); }
+ digicount = -1; }
+ else {
+ digits[digicount] = c;
+ digicount++; }
+ else {
+ command[commcount] = c;
+ commcount++; }
+ c = getc(file); }
+ free(command);
+ free(digits);
+ fclose(file);
+ struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData));
+ keyswindata->max = lines - 1;
+ keyswindata->select = 0;
+ keyswindata->edit = 0;
+ world->keybindings = keybindings;
+ world->keyswindata = keyswindata; }
+
int main () {
+ struct World world;
+ init_keybindings(&world);
+
WINDOW * screen = initscr();
noecho();
curs_set(0);
+ keypad(screen, TRUE);
+ raw();
+
struct WinMeta win_meta = init_win_meta(screen);
+ struct Win win_keys = init_window(&win_meta, "Keys");
+ win_keys.draw = draw_keys_window;
+ win_keys.data = &world;
+
struct Win win_map = init_window(&win_meta, "Map");
win_map.draw = draw_map;
struct Map map = init_map();
win_log.data = calloc(1, sizeof(char));
update_log (&win_log, "Start!");
- char key;
+ int key;
while (1) {
key = getch();
- if (key == 'Q') // quit
+ if (key == get_action_key(world.keybindings, "quit"))
break;
- else if (key == '1') // toggle map window
+ else if (key == get_action_key(world.keybindings, "toggle keys window"))
+ toggle_window(&win_meta, &win_keys);
+ else if (key == get_action_key(world.keybindings, "toggle map window"))
toggle_window(&win_meta, &win_map);
- else if (key == '2') // toggle info window
+ else if (key == get_action_key(world.keybindings, "toggle info window"))
toggle_window(&win_meta, &win_info);
- else if (key == '3') // toggle log window
+ else if (key == get_action_key(world.keybindings, "toggle log window"))
toggle_window(&win_meta, &win_log);
- else if (key == 'x') { // scroll map down
- map.offset_y++;
+ else if (key == get_action_key(world.keybindings, "cycle forwards") && win_meta.active != 0)
+ cycle_active_window(&win_meta, 'n');
+ else if (key == get_action_key(world.keybindings, "cycle backwards") && win_meta.active != 0)
+ cycle_active_window(&win_meta, 'p');
+ else if (key == get_action_key(world.keybindings, "shift forwards") && win_meta.active != 0)
+ shift_window(&win_meta, 'f');
+ else if (key == get_action_key(world.keybindings, "shift backwards") && win_meta.active != 0)
+ shift_window(&win_meta, 'b');
+ else if (key == get_action_key(world.keybindings, "grow hor") && win_meta.active != 0)
+ resize_window(&win_meta, '*');
+ else if (key == get_action_key(world.keybindings, "shrink hor") && win_meta.active != 0)
+ resize_window(&win_meta, '_');
+ else if (key == get_action_key(world.keybindings, "grow ver") && win_meta.active != 0)
+ resize_window(&win_meta, '+');
+ else if (key == get_action_key(world.keybindings, "shrink ver") && win_meta.active != 0)
+ resize_window(&win_meta, '-');
+ else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) {
+ world.keyswindata->select--;
+ draw_all_windows (&win_meta); }
+ else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) {
+ world.keyswindata->select++;
draw_all_windows (&win_meta); }
- else if (key == 'w' && map.offset_y > 0) { // scroll map up
+ else if (key == get_action_key(world.keybindings, "keys mod")) {
+ world.keyswindata->edit = 1;
+ draw_all_windows (&win_meta);
+ key = getch();
+ world.keybindings[world.keyswindata->select].key = key;
+ world.keyswindata->edit = 0;
+ draw_all_windows (&win_meta); }
+ else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) {
map.offset_y--;
draw_all_windows (&win_meta); }
- else if (key == 'd') { // scroll map right
+ else if (key == get_action_key(world.keybindings, "map down")) {
+ map.offset_y++;
+ draw_all_windows (&win_meta); }
+ else if (key == get_action_key(world.keybindings, "map right")) {
map.offset_x++;
draw_all_windows (&win_meta); }
- else if (key == 'a' && map.offset_x > 0) { // scroll map left
+ else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) {
map.offset_x--;
draw_all_windows (&win_meta); }
- else if (key == 'b' && map.player_y < map.height - 1) { // move player south
+ else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) {
update_info (&win_info);
update_log (&win_log, "\nYou move south.");
map.player_y++;
draw_all_windows (&win_meta); }
- else if (key == 't' && map.player_y > 0) { // move player north
+ else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) {
update_info (&win_info);
update_log (&win_log, "\nYou move north.");
map.player_y--;
draw_all_windows (&win_meta); }
- else if (key == 'h' && map.player_x < map.width - 1) { // move player east
+ else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) {
update_info (&win_info);
update_log (&win_log, "\nYou move east.");
map.player_x++;
draw_all_windows (&win_meta); }
- else if (key == 'f' && map.player_x > 0) { // move player west
+ else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) {
update_info (&win_info);
update_log (&win_log, "\nYou move west.");
map.player_x--;
draw_all_windows (&win_meta); }
- else if (key == '.') { // wait
+ else if (key == get_action_key(world.keybindings, "wait") ) {
update_info (&win_info);
update_log (&win_log, "\nYou wait.");
- draw_all_windows(&win_meta); }
- else if (key == '>' && win_meta.active != 0) // cycle forwards in windows chain
- cycle_active_window(&win_meta, 'n');
- else if (key == '<' && win_meta.active != 0) // cycle backwards in windows chain
- cycle_active_window(&win_meta, 'p');
- else if (key == 'y' && win_meta.active != 0) // shift window forwards
- shift_window(&win_meta, 'f');
- else if (key == 'Y' && win_meta.active != 0) // shift window backwards
- shift_window(&win_meta, 'b');
- else if (key == '*' && win_meta.active != 0) // grow window horizontally
- resize_window(&win_meta, '*');
- else if (key == '_' && win_meta.active != 0) // shrink window horizontally
- resize_window(&win_meta, '_');
- else if (key == '+' && win_meta.active != 0) // grow window vertically
- resize_window(&win_meta, '+');
- else if (key == '-' && win_meta.active != 0) // shrink window vertically
- resize_window(&win_meta, '-'); }
+ draw_all_windows(&win_meta); } }
endwin();
return 0; }