i_trees += 1
-def actor_move_attempts_hook(t, move_result, pos):
- from server.utils import rand
- if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
- world_db["MAP"][pos] = ord(".")
- return True
- return False
+def actor_move(t):
+ from server.build_fov_map import build_fov_map
+ from server.utils import mv_yx_in_dir_legal, rand
+ from server.config.world_data import directions_db, symbols_passable
+ passable = False
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ hitted = [tid for tid in world_db["Things"]
+ if world_db["Things"][tid] != t
+ if world_db["Things"][tid]["T_LIFEPOINTS"]
+ if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ if len(hitted):
+ hit_id = hitted[0]
+ hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+ if t == world_db["Things"][0]:
+ hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+ log("You BUMP into " + hitted_name + ".")
+ elif 0 == hit_id:
+ hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ log(hitter_name +" BUMPS into you.")
+ return
+ passable = chr(world_db["MAP"][pos]) in symbols_passable
+ direction = [direction for direction in directions_db
+ if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
+ if passable:
+ t["T_POSY"] = move_result[1]
+ t["T_POSX"] = move_result[2]
+ t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
+ build_fov_map(t)
+ else:
+ if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
+ world_db["MAP"][pos] = ord(".")
+ t["STOMACH"] += 1
def turn_over():
def set_command(action):
"""Set player's T_COMMAND, then call turn_over()."""
tid = [x for x in world_db["ThingActions"]
- if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+ if world_db["ThingActions"][x]["TA_NAME"] == action][0]
world_db["Things"][0]["T_COMMAND"] = tid
world_db["turn_over"]()
world_db["set_command"] = set_command
world_db["set_command"]("wait")
-import server.config.actions
-server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
+#import server.config.actions
+#server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
import server.config.world_data
server.config.world_data.symbols_hide += "#"
+server.config.world_data.thing_defaults["STOMACH"] = 0
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["drop"] = (1, False, lambda x: None)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
+from server.actions import actor_wait
+import server.config.actions
+server.config.actions.action_db = {
+ "actor_wait": actor_wait,
+ "actor_move": actor_move
+}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")