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Small refactoring for greater readability.
authorChristian Heller <c.heller@plomlompom.de>
Wed, 21 Aug 2013 17:23:34 +0000 (19:23 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Wed, 21 Aug 2013 17:23:34 +0000 (19:23 +0200)
src/misc.c

index 711e049db2c067527924aaad8fab26b67ab394f8..ab9963f9af491bc892cb3dce6fdb92582b2b9bb4 100644 (file)
@@ -135,8 +135,6 @@ extern void turn_over(struct World * world, char action)
 
 extern void save_game(struct World * world)
 {
-    char * savefile_tmp = "savefile_tmp";
-    char * savefile     = "savefile";
     char * err_open  = "Error saving game: "
                        "Unable to open 'savefile_new' for writing.";
     char * err_write = "Error saving game: "
@@ -147,6 +145,8 @@ extern void save_game(struct World * world)
                        "Unable to unlink old 'savefile'.";
     char * err_move  = "Error saving game: "
                         "Unable to rename 'savefile_tmp' to 'savefile'.";
+    char * savefile_tmp = "savefile_tmp";
+    char * savefile     = "savefile";
     FILE * file = fopen(savefile_tmp, "w");
     exit_err(0 == file, world, err_open);
     if (   write_uint32_bigendian(world->seed, file)