init_keybindings(&world);
set_cleanup_flag(CLEANUP_KEYBINDINGS);
struct WinMeta win_meta;
- char * err_winmem = "Trouble with init_win:meta() or draw_all_wins() in "
+ char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in "
"main().";
exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
world.wins.meta = &win_meta;
struct Win win_keys = init_win(&win_meta, "Keys",
0, 29, &world, draw_keys_win);
- world.wins.keys = &win_keys;
struct Win win_info = init_win(&win_meta, "Info",
3, 20, &world, draw_info_win);
- world.wins.info = &win_info;
uint16_t height_logwin = win_meta.padframe.size.y
- (2 + win_info.frame.size.y);
struct Win win_log = init_win(&win_meta, "Log",
height_logwin, 20, &world, draw_log_win);
- world.wins.log = &win_log;
uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x
- win_log.frame.size.x - 2;
struct Win win_map = init_win(&win_meta, "Map",
0, width_mapwin, &world, draw_map_win);
+ world.wins.keys = &win_keys;
+ world.wins.log = &win_log;
+ world.wins.info = &win_info;
world.wins.map = &win_map;
sorted_wintoggle(&world);
* and appointing "func"() to interpret and draw the content stored at "data"
* if the window is visible.
*
- * A value for "width" <1 will trigger a fallback to width=1. A "height" < 1 or
- * larger than the maximum window height possible within the virtual screen will
- * trigger a fallback to the maximum height possible (i.e. pass a "height" of 0
- * to initialize the window to its largest possible height).
+ * Pass 0 for "width" to make the window as wide as the terminal screen. Pass
+ * for "height" 0 or a value larger than the maximum window height possible
+ * within the virtual screen to attain that maximum window height.
*
* Other members of the Win struct are initialized to 0. The window will stay
* invisible until appended to the chain of visible windows via append_win().