CC=cc
CFLAGS=-Wall -g
TARGET=roguelike
-SOURCES=$(shell find . -type f -name \*.c)
-OBJECTS=$(SOURCES:.c=.o)
+SRCDIR=src
+BUILDDIR=build
+SOURCES=$(shell find $(SRCDIR)/ -type f -name \*.c)
+OBJECTS=$(patsubst $(SRCDIR)/%,$(BUILDDIR)/%,$(SOURCES:.c=.o))
roguelike: $(OBJECTS)
$(CC) $(CFLAGS) -o roguelike $(OBJECTS) -lncurses
-%.o: %.c
- $(CC) $(CFLAGS) -c $< -o $@
+$(BUILDDIR)/%.o: $(SRCDIR)/%.c
+ mkdir -p $(BUILDDIR); $(CC) $(CFLAGS) -c $< -o $@
.PHONY: clean
clean:
- rm $(OBJECTS); rm roguelike
+ rm $(OBJECTS)
+ rmdir $(BUILDDIR)
+ rm $(TARGET)
+++ /dev/null
-#include <stdlib.h>
-#include <stdint.h>
-#include <ncurses.h>
-#include <string.h>
-#include "windows.h"
-#include "draw_wins.h"
-#include "roguelike.h"
-#include "keybindings.h"
-
-void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) {
-// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
- uint16_t x, y;
- char toggle;
- char fin = 0;
- int16_t z = -1;
- for (y = start_y; y < win->frame.size.y; y++) {
- if (0 == fin)
- toggle = 0;
- for (x = 0; x < win->frame.size.x; x++) {
- if (0 == toggle) {
- z++;
- if ('\n' == text[z]) {
- toggle = 1;
- continue; }
- else
- mvwaddch(win->frame.curses_win, y, x, text[z]);
- if ('\n' == text[z+1]) {
- z++;
- toggle = 1; }
- else if (0 == text[z+1]) {
- toggle = 1;
- fin = 1; } } } } }
-
-void draw_text_from_bottom (struct Win * win, char * text) {
-// Draw text from end/bottom to the top.
- char toggle = 0;
- uint16_t x, y, offset;
- int16_t z = -1;
- for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
- for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height.
- z++;
- if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
- break; // the loop. Make sure they don't count as cell space themselves.
- if ('\n' == text[z+1]) {
- z++;
- break; }
- else if (0 == text[z+1]) {
- toggle = 1;
- break; } }
- z = -1;
- uint16_t start_y = 0;
- if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text.
- start_y = win->frame.size.y - y;
- else if (y > win->frame.size.y) {
- offset = y - win->frame.size.y;
- for (y = 0; y < offset; y++)
- for (x = 0; x < win->frame.size.x; x++) {
- z++;
- if ('\n' == text[z])
- break;
- if ('\n' == text[z+1]) {
- z++;
- break; } }
- text = text + (sizeof(char) * (z + 1)); }
- draw_with_linebreaks(win, text, start_y); }
-
-void draw_log_win (struct Win * win) {
-// Draw log text from world struct in win->data from bottom to top.
- struct World * world = (struct World *) win->data;
- draw_text_from_bottom(win, world->log); }
-
-void draw_map_win (struct Win * win) {
-// Draw map determined by win->data Map struct into window. Respect offset.
- struct World * world = (struct World *) win->data;
- struct Map * map = world->map;
- struct Player * player = world->player;
- struct Monster * monster = world->monster;
- char * cells = map->cells;
- uint16_t width_map_av = map->width - map->offset_x;
- uint16_t height_map_av = map->height - map->offset_y;
- uint16_t x, y, z;
- for (y = 0; y < win->frame.size.y; y++) {
- z = map->offset_x + (map->offset_y + y) * (map->width);
- for (x = 0; x < win->frame.size.x; x++) {
- if (y < height_map_av && x < width_map_av) {
- if (z == (map->width * player->y) + player->x)
- mvwaddch(win->frame.curses_win, y, x, '@');
- else if (z == (map->width * monster->y) + monster->x)
- mvwaddch(win->frame.curses_win, y, x, 'M');
- else
- mvwaddch(win->frame.curses_win, y, x, cells[z]);
- z++; } } } }
-
-void draw_info_win (struct Win * win) {
-// Draw info window by appending win->data integer value to "Turn: " display.
- struct World * world = (struct World *) win->data;
- uint16_t count = world->turn;
- char text[100];
- snprintf(text, 100, "Turn: %d", count);
- draw_with_linebreaks(win, text, 0); }
-
-void draw_keys_win (struct Win * win) {
-// Draw keybindings window.
- struct World * world = (struct World *) win->data;
- uint16_t offset = 0, y, x;
- if (world->keyswindata->max >= win->frame.size.y) {
- if (world->keyswindata->select > win->frame.size.y / 2) {
- if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2)))
- offset = world->keyswindata->select - (win->frame.size.y / 2);
- else
- offset = world->keyswindata->max - win->frame.size.y + 1; } }
- uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
- char * keydesc = malloc(keydescwidth), * keyname;
- attr_t attri;
- for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) {
- if (0 == y && offset > 0) {
- draw_scroll_hint(&win->frame, y, offset + 1, '^');
- continue; }
- else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) {
- draw_scroll_hint(&win->frame, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v');
- continue; }
- attri = 0;
- if (y == world->keyswindata->select - offset) {
- attri = A_REVERSE;
- if (1 == world->keyswindata->edit)
- attri = attri | A_BLINK; }
- keyname = get_keyname(world->keybindings[y + offset].key);
- snprintf(keydesc, keydescwidth, "%-9s", keyname);
- free(keyname);
- for (x = 0; x < win->frame.size.x; x++)
- if (x < strlen(keydesc))
- mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri);
- else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1)
- mvwaddch(win->frame.curses_win, y, x,
- world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
- else
- mvwaddch(win->frame.curses_win, y, x, ' ' | attri); }
- free(keydesc); }
+++ /dev/null
-void draw_with_linebreaks (struct Win *, char *, uint16_t);
-void draw_text_from_bottom (struct Win *, char *);
-void draw_log_win (struct Win *);
-void draw_map_win (struct Win *);
-void draw_info_win (struct Win *);
-void draw_keys_win (struct Win *);
+++ /dev/null
-#include <stdlib.h>
-#include <stdint.h>
-#include <ncurses.h>
-#include <string.h>
-#include "windows.h"
-#include "roguelike.h"
-#include "keybindings.h"
-
-void init_keybindings(struct World * world) {
-// Initialize keybindings from file "keybindings".
- FILE * file = fopen("keybindings", "r");
- uint16_t lines = 0;
- int c = 0;
- uint16_t linemax = 0;
- uint16_t c_count = 0;
- while (EOF != c) {
- c_count++;
- c = getc(file);
- if ('\n' == c) {
- if (c_count > linemax)
- linemax = c_count + 1;
- c_count = 0;
- lines++; } }
- struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding));
- fseek(file, 0, SEEK_SET);
- char * command = malloc(linemax);
- uint16_t commcount = 0;
- char * cmdptr;
- while (fgets(command, linemax, file)) {
- keybindings[commcount].key = atoi(command);
- cmdptr = strchr(command, ' ') + 1;
- keybindings[commcount].name = malloc(strlen(cmdptr));
- memcpy(keybindings[commcount].name, cmdptr, strlen(cmdptr) - 1);
- keybindings[commcount].name[strlen(cmdptr) - 1] = '\0';
- commcount++; }
- free(command);
- fclose(file);
- struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData));
- keyswindata->max = lines - 1;
- keyswindata->select = 0;
- keyswindata->edit = 0;
- world->keybindings = keybindings;
- world->keyswindata = keyswindata; }
-
-void save_keybindings(struct World * world) {
-// Write keybindings to keybindings file.
- struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
- struct KeyBinding * keybindings = world->keybindings;
- FILE * file = fopen("keybindings", "w");
- uint16_t linemax = 0;
- uint16_t i;
- for (i = 0; i <= keyswindata->max; i++)
- if (strlen(keybindings[i].name) > linemax)
- linemax = strlen(keybindings[i].name);
- linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte
- char * line = malloc(linemax);
- for (i = 0; i <= keyswindata->max; i++) {
- snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name);
- fwrite(line, sizeof(char), strlen(line), file); }
- free(line);
- fclose(file); }
-
-uint16_t get_action_key (struct KeyBinding * keybindings, char * name) {
-// Return key matching name in keybindings.
- uint16_t i = 0;
- while (strcmp(keybindings[i].name, name) )
- i++;
- return keybindings[i].key; }
-
-char * get_keyname(uint16_t keycode) {
-// Translate some keycodes to readable names of max 9 chars.
- char * keyname;
- keyname = malloc(15);
- if (32 < keycode && keycode < 127)
- sprintf(keyname, "%c", keycode);
- else if (keycode == 9)
- sprintf(keyname, "TAB");
- else if (keycode == 10)
- sprintf(keyname, "RETURN");
- else if (keycode == 27)
- sprintf(keyname, "ESCAPE");
- else if (keycode == 32)
- sprintf(keyname, "SPACE");
- else if (keycode == KEY_UP)
- sprintf(keyname, "UP");
- else if (keycode == KEY_DOWN)
- sprintf(keyname, "DOWN");
- else if (keycode == KEY_LEFT)
- sprintf(keyname, "LEFT");
- else if (keycode == KEY_RIGHT)
- sprintf(keyname, "RIGHT");
- else if (keycode == KEY_HOME)
- sprintf(keyname, "HOME");
- else if (keycode == KEY_BACKSPACE)
- sprintf(keyname, "BACKSPACE");
- else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) {
- uint16_t f = keycode - KEY_F0;
- sprintf(keyname, "F%d", f); }
- else if (keycode == KEY_DC)
- sprintf(keyname, "DELETE");
- else if (keycode == KEY_IC)
- sprintf(keyname, "INSERT");
- else if (keycode == KEY_NPAGE)
- sprintf(keyname, "NEXT PAGE");
- else if (keycode == KEY_PPAGE)
- sprintf(keyname, "PREV PAGE");
- else if (keycode == KEY_END)
- sprintf(keyname, "END");
- else
- sprintf(keyname, "(unknown)");
- return keyname; }
-
-void keyswin_mod_key (struct World * world, struct WinMeta * win_meta) {
-// In keybindings window, mark selection modifiable, modify key. Ensure max of three digits in key code field.
- world->keyswindata->edit = 1;
- draw_all_wins (win_meta);
- int key = getch();
- if (key < 1000)
- world->keybindings[world->keyswindata->select].key = key;
- world->keyswindata->edit = 0; }
-
-void keyswin_move_selection (struct World * world, char dir) {
-// In keybindings window, move selection upwards or downwards (if within limits of list length).
- if ('u' == dir && world->keyswindata->select > 0)
- world->keyswindata->select--;
- else if ('d' == dir && world->keyswindata->select < world->keyswindata->max)
- world->keyswindata->select++; }
+++ /dev/null
-struct KeyBinding {
- char * name;
- uint16_t key; };
-
-struct KeysWinData {
- uint16_t max;
- char edit;
- uint16_t select; };
-
-void init_keybindings(struct World *);
-void save_keybindings(struct World *);
-uint16_t get_action_key (struct KeyBinding *, char *);
-char * get_keyname(uint16_t);
-void keyswin_mod_key (struct World *, struct WinMeta *);
-void keyswin_move_selection (struct World *, char);
+++ /dev/null
-#include <stdio.h>
-#include <limits.h>
-#include <stdint.h>
-
-uint16_t read_uint16_bigendian(FILE * file) {
-// Read uint16 from file in big-endian order.
- const uint16_t nchar = UCHAR_MAX + 1;
- unsigned char a = fgetc(file);
- unsigned char b = fgetc(file);
- return (a * nchar) + b; }
-
-void write_uint16_bigendian(uint16_t x, FILE * file) {
-// Write uint16 to file in beg-endian order.
- const uint16_t nchar = UCHAR_MAX + 1;
- unsigned char a = x / nchar;
- unsigned char b = x % nchar;
- fputc(a, file);
- fputc(b, file); }
-
-uint32_t read_uint32_bigendian(FILE * file) {
-// Read uint32 from file in big-endian order.
- const uint16_t nchar = UCHAR_MAX + 1;
- unsigned char a = fgetc(file);
- unsigned char b = fgetc(file);
- unsigned char c = fgetc(file);
- unsigned char d = fgetc(file);
- return (a * nchar * nchar * nchar) + (b * nchar * nchar) + (c * nchar) + d; }
-
-void write_uint32_bigendian(uint32_t x, FILE * file) {
-// Write uint32 to file in beg-endian order.
- const uint16_t nchar = UCHAR_MAX + 1;
- unsigned char a = x / (nchar * nchar * nchar);
- unsigned char b = (x - (a * nchar * nchar * nchar)) / (nchar * nchar);
- unsigned char c = (x - ((a * nchar * nchar * nchar) + (b * nchar * nchar))) / nchar;
- unsigned char d = x % nchar;
- fputc(a, file);
- fputc(b, file);
- fputc(c, file);
- fputc(d, file); }
-
+++ /dev/null
-uint16_t read_uint16_bigendian(FILE * file);
-void write_uint16_bigendian(uint16_t x, FILE * file);
-uint32_t read_uint32_bigendian(FILE * file);
-void write_uint32_bigendian(uint32_t x, FILE * file);
-
+++ /dev/null
-#include <stdlib.h>
-#include <stdint.h>
-#include <ncurses.h>
-#include <string.h>
-#include <time.h>
-#include <unistd.h>
-#include "windows.h"
-#include "draw_wins.h"
-#include "roguelike.h"
-#include "keybindings.h"
-#include "readwrite.h"
-
-uint16_t rrand(char use_seed, uint32_t new_seed) {
-// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability.
- static uint32_t seed;
- if (0 != use_seed)
- seed = new_seed;
- seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)).
- return (seed / 65536); } // Ignore least significant 16 bits (they are less random).
-
-void save_game(struct World * world) {
-// Save game data to game file.
- FILE * file = fopen("savefile", "w");
- write_uint32_bigendian(world->seed, file);
- write_uint32_bigendian(world->turn, file);
- write_uint16_bigendian(world->player->y, file);
- write_uint16_bigendian(world->player->x, file);
- write_uint16_bigendian(world->monster->y, file);
- write_uint16_bigendian(world->monster->x, file);
- fclose(file); }
-
-void toggle_window (struct WinMeta * win_meta, struct Win * win) {
-// Toggle display of window win.
- if (0 != win->frame.curses_win)
- suspend_win(win_meta, win);
- else
- append_win(win_meta, win); }
-
-void scroll_pad (struct WinMeta * win_meta, char dir) {
-// Try to scroll pad left or right.
- if ('+' == dir)
- reset_pad_offset(win_meta, win_meta->pad_offset + 1);
- else if ('-' == dir)
- reset_pad_offset(win_meta, win_meta->pad_offset - 1); }
-
-void growshrink_active_window (struct WinMeta * win_meta, char change) {
-// Grow or shrink active window horizontally or vertically by one cell size.
- if (0 != win_meta->active) {
- uint16_t height = win_meta->active->frame.size.y;
- uint16_t width = win_meta->active->frame.size.x;
- if (change == '-')
- height--;
- else if (change == '+')
- height++;
- else if (change == '_')
- width--;
- else if (change == '*')
- width++;
- resize_active_win (win_meta, height, width); } }
-
-struct Map init_map () {
-// Initialize map with some experimental start values.
- struct Map map;
- map.width = 64;
- map.height = 64;
- map.offset_x = 0;
- map.offset_y = 0;
- uint32_t size = map.width * map.height;
- map.cells = malloc(size);
- uint16_t y, x;
- for (y = 0; y < map.height; y++)
- for (x = 0; x < map.width; x++)
- map.cells[(y * map.width) + x] = '~';
- map.cells[size / 2 + (map.width / 2)] = '.';
- uint32_t repeats, root, curpos;
- for (root = 0; root * root * root < size; root++);
- for (repeats = 0; repeats < size * root; repeats++) {
- y = rrand(0, 0) % map.height;
- x = rrand(0, 0) % map.width;
- curpos = y * map.width + x;
- if ('~' == map.cells[curpos] &&
- ( (curpos >= map.width && '.' == map.cells[curpos - map.width])
- || (curpos < map.width * (map.height-1) && '.' == map.cells[curpos + map.width])
- || (curpos > 0 && curpos % map.width != 0 && '.' == map.cells[curpos-1])
- || (curpos < (map.width * map.height) && (curpos+1) % map.width != 0 && '.' == map.cells[curpos+1])))
- map.cells[y * map.width + x] = '.'; }
- return map; }
-
-void map_scroll (struct Map * map, char dir) {
-// Scroll map into direction dir if possible by changing the offset.
- if ('n' == dir && map->offset_y > 0)
- map->offset_y--;
- else if ('s' == dir)
- map->offset_y++;
- else if ('w' == dir && map->offset_x > 0)
- map->offset_x--;
- else if ('e' == dir)
- map->offset_x++; }
-
-void next_turn (struct World * world) {
-// Increment turn and move enemy.
- world->turn++;
- rrand(1, world->seed * world->turn);
- char d = rrand(0, 0) % 5;
- uint16_t ty = world->monster->y;
- uint16_t tx = world->monster->x;
- if (1 == d)
- ty++;
- else if (2 == d)
- ty--;
- else if (3 == d)
- tx++;
- else if (4 == d)
- tx--;
- if (tx == world->player->x && ty == world->player->y)
- update_log(world, "\nThe monster hits you.");
- else if (is_passable(world->map, ty, tx)) {
- world->monster->y = ty;
- world->monster->x = tx; } }
-
-void update_log (struct World * world, char * text) {
-// Update log with new text to be appended.
- char * new_text;
- uint16_t len_old = strlen(world->log);
- uint16_t len_new = strlen(text);
- uint16_t len_whole = len_old + len_new + 1;
- new_text = calloc(len_whole, sizeof(char));
- memcpy(new_text, world->log, len_old);
- memcpy(new_text + len_old, text, len_new);
- free(world->log);
- world->log = new_text; }
-
-char is_passable (struct Map * map, uint16_t y, uint16_t x) {
-// Check if coordinate on (or beyond) map is accessible to movement.
- char passable = 0;
- if (0 <= x && x < map->width && 0 <= y && y < map->height)
- if ('.' == map->cells[y * map->width + x])
- passable = 1;
- return passable; }
-
-void record_action (char action) {
-// Append action to game record file.
- FILE * file = fopen("record", "a");
- fputc(action, file);
- fclose(file); }
-
-void move_player (struct World * world, char d) {
-// Move player in direction d, increment turn counter and update log.
- static char prev = 0;
- char success = 0;
- char * dir;
- uint16_t ty = world->player->y;
- uint16_t tx = world->player->x;
- if ('s' == d) {
- dir = "south";
- ty++; }
- if ('n' == d) {
- dir = "north";
- ty--; }
- if ('w' == d) {
- dir = "west";
- tx--; }
- if ('e' == d) {
- dir = "east";
- tx++; }
- if (ty == world->monster->y && tx == world->monster->x)
- success = 2;
- else if (is_passable(world->map, ty, tx)) {
- success = 1;
- world->player->y = ty;
- world->player->x = tx; }
- if (success * d == prev)
- update_log (world, ".");
- else {
- if (2 == success)
- update_log (world, "\nYou hit the monster.");
- else {
- char * msg = calloc(25, sizeof(char));
- char * msg_content = "You fail to move";
- if (1 == success)
- msg_content = "You move";
- sprintf(msg, "\n%s %s.", msg_content, dir);
- update_log (world, msg);
- free(msg); } }
- prev = success * d;
- if (1 == world->interactive)
- record_action(d);
- next_turn (world); }
-
-void player_wait (struct World * world) {
-// Make player wait one turn.
- if (1 == world->interactive)
- record_action(0);
- next_turn (world);
- update_log (world, "\nYou wait."); }
-
-unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
- struct Win * win_map, struct Win * win_info, struct Win * win_log) {
-// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
- if (key == get_action_key(world->keybindings, "quit"))
- return 1;
- else if (key == get_action_key(world->keybindings, "scroll pad right"))
- scroll_pad (win_meta, '+');
- else if (key == get_action_key(world->keybindings, "scroll pad left"))
- scroll_pad (win_meta, '-');
- else if (key == get_action_key(world->keybindings, "toggle keys window"))
- toggle_window(win_meta, win_keys);
- else if (key == get_action_key(world->keybindings, "toggle map window"))
- toggle_window(win_meta, win_map);
- else if (key == get_action_key(world->keybindings, "toggle info window"))
- toggle_window(win_meta, win_info);
- else if (key == get_action_key(world->keybindings, "toggle log window"))
- toggle_window(win_meta, win_log);
- else if (key == get_action_key(world->keybindings, "cycle forwards"))
- cycle_active_win(win_meta, 'n');
- else if (key == get_action_key(world->keybindings, "cycle backwards"))
- cycle_active_win(win_meta, 'p');
- else if (key == get_action_key(world->keybindings, "shift forwards"))
- shift_active_win(win_meta, 'f');
- else if (key == get_action_key(world->keybindings, "shift backwards"))
- shift_active_win(win_meta, 'b');
- else if (key == get_action_key(world->keybindings, "grow horizontally"))
- growshrink_active_window(win_meta, '*');
- else if (key == get_action_key(world->keybindings, "shrink horizontally"))
- growshrink_active_window(win_meta, '_');
- else if (key == get_action_key(world->keybindings, "grow vertically"))
- growshrink_active_window(win_meta, '+');
- else if (key == get_action_key(world->keybindings, "shrink vertically"))
- growshrink_active_window(win_meta, '-');
- else if (key == get_action_key(world->keybindings, "save keys"))
- save_keybindings(world);
- else if (key == get_action_key(world->keybindings, "keys nav up"))
- keyswin_move_selection (world, 'u');
- else if (key == get_action_key(world->keybindings, "keys nav down"))
- keyswin_move_selection (world, 'd');
- else if (key == get_action_key(world->keybindings, "keys mod"))
- keyswin_mod_key (world, win_meta);
- else if (key == get_action_key(world->keybindings, "map up"))
- map_scroll (world->map, 'n');
- else if (key == get_action_key(world->keybindings, "map down"))
- map_scroll (world->map, 's');
- else if (key == get_action_key(world->keybindings, "map right"))
- map_scroll (world->map, 'e');
- else if (key == get_action_key(world->keybindings, "map left"))
- map_scroll (world->map, 'w');
- return 0; }
-
-int main (int argc, char *argv[]) {
- struct World world;
- world.interactive = 1;
- int opt;
- uint32_t start_turn;
- while ((opt = getopt(argc, argv, "s::")) != -1) {
- switch (opt) {
- case 's':
- world.interactive = 0;
- start_turn = 0;
- if (optarg)
- start_turn = atoi(optarg);
- break;
- default:
- exit(EXIT_FAILURE); } }
-
- world.log = calloc(1, sizeof(char));
- update_log (&world, " ");
- struct Player player;
- world.player = &player;
- struct Monster monster;
- world.monster = &monster;
- FILE * file;
- if (1 == world.interactive && 0 == access("savefile", F_OK)) {
- file = fopen("savefile", "r");
- world.seed = read_uint32_bigendian(file);
- world.turn = read_uint32_bigendian(file);
- player.y = read_uint16_bigendian(file);
- player.x = read_uint16_bigendian(file);
- monster.y = read_uint16_bigendian(file);
- monster.x = read_uint16_bigendian(file);
- fclose(file); }
- else {
- world.turn = 1;
- if (0 == world.interactive) {
- file = fopen("record", "r");
- world.seed = read_uint32_bigendian(file); }
- else {
- file = fopen("record", "w");
- world.seed = time(NULL);
- write_uint32_bigendian(world.seed, file);
- fclose(file); } }
- rrand(1, world.seed);
- struct Map map = init_map();
- world.map = ↦
- if (1 == world.turn) {
- for (player.y = player.x = 0; 0 == is_passable(&map, player.y, player.x);) {
- player.y = rrand(0, 0) % map.height;
- player.x = rrand(0, 0) % map.width; }
- for (monster.y = monster.x = 0; 0 == is_passable(&map, monster.y, monster.x);) {
- monster.y = rrand(0, 0) % map.height;
- monster.x = rrand(0, 0) % map.width; } }
-
- WINDOW * screen = initscr();
- noecho();
- curs_set(0);
- keypad(screen, TRUE);
- raw();
- init_keybindings(&world);
- struct WinMeta win_meta = init_win_meta(screen);
- struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win);
- struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win);
- struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win);
- struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win);
- win_keys.frame.size.x = 29;
- win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2;
- win_info.frame.size.y = 1;
- win_log.frame.size.y = win_meta.pad.size.y - 3;
- toggle_window(&win_meta, &win_keys);
- toggle_window(&win_meta, &win_map);
- toggle_window(&win_meta, &win_info);
- toggle_window(&win_meta, &win_log);
-
- int key;
- unsigned char quit_called = 0;
- if (0 == world.interactive) {
- unsigned char still_reading_file = 1;
- int action;
- while (1) {
- if (start_turn == world.turn)
- start_turn = 0;
- if (0 == start_turn) {
- draw_all_wins (&win_meta);
- key = getch(); }
- if (1 == still_reading_file &&
- (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) {
- action = getc(file);
- if (EOF == action) {
- start_turn = 0;
- still_reading_file = 0; }
- else if (0 == action)
- player_wait (&world);
- else if ('s' == action)
- move_player(&world, 's');
- else if ('n' == action)
- move_player(&world, 'n');
- else if ('e' == action)
- move_player(&world, 'e');
- else if ('w' == action)
- move_player(&world, 'w'); }
- else
- quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
- if (1 == quit_called)
- break; } }
- else {
- uint32_t last_turn = 0;
- while (1) {
- if (last_turn != world.turn) {
- save_game(&world);
- last_turn = world.turn; }
- draw_all_wins (&win_meta);
- key = getch();
- if (key == get_action_key(world.keybindings, "player down"))
- move_player(&world, 's');
- else if (key == get_action_key(world.keybindings, "player up"))
- move_player(&world, 'n');
- else if (key == get_action_key(world.keybindings, "player right"))
- move_player(&world, 'e');
- else if (key == get_action_key(world.keybindings, "player left"))
- move_player(&world, 'w');
- else if (key == get_action_key(world.keybindings, "wait / next turn"))
- player_wait (&world);
- else
- quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
- if (1 == quit_called)
- break; } }
-
- free(map.cells);
- for (key = 0; key <= world.keyswindata->max; key++)
- free(world.keybindings[key].name);
- free(world.keybindings);
- free(world.keyswindata);
- free(world.log);
-
- endwin();
- return 0; }
+++ /dev/null
-struct World {
- char interactive;
- struct KeyBinding * keybindings;
- struct KeysWinData * keyswindata;
- uint32_t seed;
- uint32_t turn;
- char * log;
- struct Map * map;
- struct Monster * monster;
- struct Player * player; };
-
-struct Map {
- uint16_t width;
- uint16_t height;
- uint16_t offset_x;
- uint16_t offset_y;
- char * cells; };
-
-struct Player {
- uint16_t y;
- uint16_t x; };
-
-struct Monster {
- uint16_t y;
- uint16_t x; };
-
-uint16_t rrand(char, uint32_t);
-void save_game(struct World *);
-void toggle_window (struct WinMeta *, struct Win *);
-void scroll_pad (struct WinMeta *, char);
-void growshrink_active_window (struct WinMeta *, char);
-struct Map init_map ();
-void map_scroll (struct Map *, char);
-void next_turn (struct World *);
-void update_log (struct World *, char *);
-char is_passable (struct Map *, uint16_t, uint16_t);
-void record_action (char);
-void move_player (struct World *, char);
-void player_wait(struct World *);
-unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
--- /dev/null
+#include <stdlib.h>
+#include <stdint.h>
+#include <ncurses.h>
+#include <string.h>
+#include "windows.h"
+#include "draw_wins.h"
+#include "roguelike.h"
+#include "keybindings.h"
+
+void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) {
+// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
+ uint16_t x, y;
+ char toggle;
+ char fin = 0;
+ int16_t z = -1;
+ for (y = start_y; y < win->frame.size.y; y++) {
+ if (0 == fin)
+ toggle = 0;
+ for (x = 0; x < win->frame.size.x; x++) {
+ if (0 == toggle) {
+ z++;
+ if ('\n' == text[z]) {
+ toggle = 1;
+ continue; }
+ else
+ mvwaddch(win->frame.curses_win, y, x, text[z]);
+ if ('\n' == text[z+1]) {
+ z++;
+ toggle = 1; }
+ else if (0 == text[z+1]) {
+ toggle = 1;
+ fin = 1; } } } } }
+
+void draw_text_from_bottom (struct Win * win, char * text) {
+// Draw text from end/bottom to the top.
+ char toggle = 0;
+ uint16_t x, y, offset;
+ int16_t z = -1;
+ for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
+ for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height.
+ z++;
+ if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
+ break; // the loop. Make sure they don't count as cell space themselves.
+ if ('\n' == text[z+1]) {
+ z++;
+ break; }
+ else if (0 == text[z+1]) {
+ toggle = 1;
+ break; } }
+ z = -1;
+ uint16_t start_y = 0;
+ if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text.
+ start_y = win->frame.size.y - y;
+ else if (y > win->frame.size.y) {
+ offset = y - win->frame.size.y;
+ for (y = 0; y < offset; y++)
+ for (x = 0; x < win->frame.size.x; x++) {
+ z++;
+ if ('\n' == text[z])
+ break;
+ if ('\n' == text[z+1]) {
+ z++;
+ break; } }
+ text = text + (sizeof(char) * (z + 1)); }
+ draw_with_linebreaks(win, text, start_y); }
+
+void draw_log_win (struct Win * win) {
+// Draw log text from world struct in win->data from bottom to top.
+ struct World * world = (struct World *) win->data;
+ draw_text_from_bottom(win, world->log); }
+
+void draw_map_win (struct Win * win) {
+// Draw map determined by win->data Map struct into window. Respect offset.
+ struct World * world = (struct World *) win->data;
+ struct Map * map = world->map;
+ struct Player * player = world->player;
+ struct Monster * monster = world->monster;
+ char * cells = map->cells;
+ uint16_t width_map_av = map->width - map->offset_x;
+ uint16_t height_map_av = map->height - map->offset_y;
+ uint16_t x, y, z;
+ for (y = 0; y < win->frame.size.y; y++) {
+ z = map->offset_x + (map->offset_y + y) * (map->width);
+ for (x = 0; x < win->frame.size.x; x++) {
+ if (y < height_map_av && x < width_map_av) {
+ if (z == (map->width * player->y) + player->x)
+ mvwaddch(win->frame.curses_win, y, x, '@');
+ else if (z == (map->width * monster->y) + monster->x)
+ mvwaddch(win->frame.curses_win, y, x, 'M');
+ else
+ mvwaddch(win->frame.curses_win, y, x, cells[z]);
+ z++; } } } }
+
+void draw_info_win (struct Win * win) {
+// Draw info window by appending win->data integer value to "Turn: " display.
+ struct World * world = (struct World *) win->data;
+ uint16_t count = world->turn;
+ char text[100];
+ snprintf(text, 100, "Turn: %d", count);
+ draw_with_linebreaks(win, text, 0); }
+
+void draw_keys_win (struct Win * win) {
+// Draw keybindings window.
+ struct World * world = (struct World *) win->data;
+ uint16_t offset = 0, y, x;
+ if (world->keyswindata->max >= win->frame.size.y) {
+ if (world->keyswindata->select > win->frame.size.y / 2) {
+ if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2)))
+ offset = world->keyswindata->select - (win->frame.size.y / 2);
+ else
+ offset = world->keyswindata->max - win->frame.size.y + 1; } }
+ uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
+ char * keydesc = malloc(keydescwidth), * keyname;
+ attr_t attri;
+ for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) {
+ if (0 == y && offset > 0) {
+ draw_scroll_hint(&win->frame, y, offset + 1, '^');
+ continue; }
+ else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) {
+ draw_scroll_hint(&win->frame, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v');
+ continue; }
+ attri = 0;
+ if (y == world->keyswindata->select - offset) {
+ attri = A_REVERSE;
+ if (1 == world->keyswindata->edit)
+ attri = attri | A_BLINK; }
+ keyname = get_keyname(world->keybindings[y + offset].key);
+ snprintf(keydesc, keydescwidth, "%-9s", keyname);
+ free(keyname);
+ for (x = 0; x < win->frame.size.x; x++)
+ if (x < strlen(keydesc))
+ mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri);
+ else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1)
+ mvwaddch(win->frame.curses_win, y, x,
+ world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
+ else
+ mvwaddch(win->frame.curses_win, y, x, ' ' | attri); }
+ free(keydesc); }
--- /dev/null
+void draw_with_linebreaks (struct Win *, char *, uint16_t);
+void draw_text_from_bottom (struct Win *, char *);
+void draw_log_win (struct Win *);
+void draw_map_win (struct Win *);
+void draw_info_win (struct Win *);
+void draw_keys_win (struct Win *);
--- /dev/null
+#include <stdlib.h>
+#include <stdint.h>
+#include <ncurses.h>
+#include <string.h>
+#include "windows.h"
+#include "roguelike.h"
+#include "keybindings.h"
+
+void init_keybindings(struct World * world) {
+// Initialize keybindings from file "keybindings".
+ FILE * file = fopen("keybindings", "r");
+ uint16_t lines = 0;
+ int c = 0;
+ uint16_t linemax = 0;
+ uint16_t c_count = 0;
+ while (EOF != c) {
+ c_count++;
+ c = getc(file);
+ if ('\n' == c) {
+ if (c_count > linemax)
+ linemax = c_count + 1;
+ c_count = 0;
+ lines++; } }
+ struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding));
+ fseek(file, 0, SEEK_SET);
+ char * command = malloc(linemax);
+ uint16_t commcount = 0;
+ char * cmdptr;
+ while (fgets(command, linemax, file)) {
+ keybindings[commcount].key = atoi(command);
+ cmdptr = strchr(command, ' ') + 1;
+ keybindings[commcount].name = malloc(strlen(cmdptr));
+ memcpy(keybindings[commcount].name, cmdptr, strlen(cmdptr) - 1);
+ keybindings[commcount].name[strlen(cmdptr) - 1] = '\0';
+ commcount++; }
+ free(command);
+ fclose(file);
+ struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData));
+ keyswindata->max = lines - 1;
+ keyswindata->select = 0;
+ keyswindata->edit = 0;
+ world->keybindings = keybindings;
+ world->keyswindata = keyswindata; }
+
+void save_keybindings(struct World * world) {
+// Write keybindings to keybindings file.
+ struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
+ struct KeyBinding * keybindings = world->keybindings;
+ FILE * file = fopen("keybindings", "w");
+ uint16_t linemax = 0;
+ uint16_t i;
+ for (i = 0; i <= keyswindata->max; i++)
+ if (strlen(keybindings[i].name) > linemax)
+ linemax = strlen(keybindings[i].name);
+ linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte
+ char * line = malloc(linemax);
+ for (i = 0; i <= keyswindata->max; i++) {
+ snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name);
+ fwrite(line, sizeof(char), strlen(line), file); }
+ free(line);
+ fclose(file); }
+
+uint16_t get_action_key (struct KeyBinding * keybindings, char * name) {
+// Return key matching name in keybindings.
+ uint16_t i = 0;
+ while (strcmp(keybindings[i].name, name) )
+ i++;
+ return keybindings[i].key; }
+
+char * get_keyname(uint16_t keycode) {
+// Translate some keycodes to readable names of max 9 chars.
+ char * keyname;
+ keyname = malloc(15);
+ if (32 < keycode && keycode < 127)
+ sprintf(keyname, "%c", keycode);
+ else if (keycode == 9)
+ sprintf(keyname, "TAB");
+ else if (keycode == 10)
+ sprintf(keyname, "RETURN");
+ else if (keycode == 27)
+ sprintf(keyname, "ESCAPE");
+ else if (keycode == 32)
+ sprintf(keyname, "SPACE");
+ else if (keycode == KEY_UP)
+ sprintf(keyname, "UP");
+ else if (keycode == KEY_DOWN)
+ sprintf(keyname, "DOWN");
+ else if (keycode == KEY_LEFT)
+ sprintf(keyname, "LEFT");
+ else if (keycode == KEY_RIGHT)
+ sprintf(keyname, "RIGHT");
+ else if (keycode == KEY_HOME)
+ sprintf(keyname, "HOME");
+ else if (keycode == KEY_BACKSPACE)
+ sprintf(keyname, "BACKSPACE");
+ else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) {
+ uint16_t f = keycode - KEY_F0;
+ sprintf(keyname, "F%d", f); }
+ else if (keycode == KEY_DC)
+ sprintf(keyname, "DELETE");
+ else if (keycode == KEY_IC)
+ sprintf(keyname, "INSERT");
+ else if (keycode == KEY_NPAGE)
+ sprintf(keyname, "NEXT PAGE");
+ else if (keycode == KEY_PPAGE)
+ sprintf(keyname, "PREV PAGE");
+ else if (keycode == KEY_END)
+ sprintf(keyname, "END");
+ else
+ sprintf(keyname, "(unknown)");
+ return keyname; }
+
+void keyswin_mod_key (struct World * world, struct WinMeta * win_meta) {
+// In keybindings window, mark selection modifiable, modify key. Ensure max of three digits in key code field.
+ world->keyswindata->edit = 1;
+ draw_all_wins (win_meta);
+ int key = getch();
+ if (key < 1000)
+ world->keybindings[world->keyswindata->select].key = key;
+ world->keyswindata->edit = 0; }
+
+void keyswin_move_selection (struct World * world, char dir) {
+// In keybindings window, move selection upwards or downwards (if within limits of list length).
+ if ('u' == dir && world->keyswindata->select > 0)
+ world->keyswindata->select--;
+ else if ('d' == dir && world->keyswindata->select < world->keyswindata->max)
+ world->keyswindata->select++; }
--- /dev/null
+struct KeyBinding {
+ char * name;
+ uint16_t key; };
+
+struct KeysWinData {
+ uint16_t max;
+ char edit;
+ uint16_t select; };
+
+void init_keybindings(struct World *);
+void save_keybindings(struct World *);
+uint16_t get_action_key (struct KeyBinding *, char *);
+char * get_keyname(uint16_t);
+void keyswin_mod_key (struct World *, struct WinMeta *);
+void keyswin_move_selection (struct World *, char);
--- /dev/null
+#include <stdio.h>
+#include <limits.h>
+#include <stdint.h>
+
+uint16_t read_uint16_bigendian(FILE * file) {
+// Read uint16 from file in big-endian order.
+ const uint16_t nchar = UCHAR_MAX + 1;
+ unsigned char a = fgetc(file);
+ unsigned char b = fgetc(file);
+ return (a * nchar) + b; }
+
+void write_uint16_bigendian(uint16_t x, FILE * file) {
+// Write uint16 to file in beg-endian order.
+ const uint16_t nchar = UCHAR_MAX + 1;
+ unsigned char a = x / nchar;
+ unsigned char b = x % nchar;
+ fputc(a, file);
+ fputc(b, file); }
+
+uint32_t read_uint32_bigendian(FILE * file) {
+// Read uint32 from file in big-endian order.
+ const uint16_t nchar = UCHAR_MAX + 1;
+ unsigned char a = fgetc(file);
+ unsigned char b = fgetc(file);
+ unsigned char c = fgetc(file);
+ unsigned char d = fgetc(file);
+ return (a * nchar * nchar * nchar) + (b * nchar * nchar) + (c * nchar) + d; }
+
+void write_uint32_bigendian(uint32_t x, FILE * file) {
+// Write uint32 to file in beg-endian order.
+ const uint16_t nchar = UCHAR_MAX + 1;
+ unsigned char a = x / (nchar * nchar * nchar);
+ unsigned char b = (x - (a * nchar * nchar * nchar)) / (nchar * nchar);
+ unsigned char c = (x - ((a * nchar * nchar * nchar) + (b * nchar * nchar))) / nchar;
+ unsigned char d = x % nchar;
+ fputc(a, file);
+ fputc(b, file);
+ fputc(c, file);
+ fputc(d, file); }
+
--- /dev/null
+uint16_t read_uint16_bigendian(FILE * file);
+void write_uint16_bigendian(uint16_t x, FILE * file);
+uint32_t read_uint32_bigendian(FILE * file);
+void write_uint32_bigendian(uint32_t x, FILE * file);
+
--- /dev/null
+#include <stdlib.h>
+#include <stdint.h>
+#include <ncurses.h>
+#include <string.h>
+#include <time.h>
+#include <unistd.h>
+#include "windows.h"
+#include "draw_wins.h"
+#include "roguelike.h"
+#include "keybindings.h"
+#include "readwrite.h"
+
+uint16_t rrand(char use_seed, uint32_t new_seed) {
+// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability.
+ static uint32_t seed;
+ if (0 != use_seed)
+ seed = new_seed;
+ seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)).
+ return (seed / 65536); } // Ignore least significant 16 bits (they are less random).
+
+void save_game(struct World * world) {
+// Save game data to game file.
+ FILE * file = fopen("savefile", "w");
+ write_uint32_bigendian(world->seed, file);
+ write_uint32_bigendian(world->turn, file);
+ write_uint16_bigendian(world->player->y, file);
+ write_uint16_bigendian(world->player->x, file);
+ write_uint16_bigendian(world->monster->y, file);
+ write_uint16_bigendian(world->monster->x, file);
+ fclose(file); }
+
+void toggle_window (struct WinMeta * win_meta, struct Win * win) {
+// Toggle display of window win.
+ if (0 != win->frame.curses_win)
+ suspend_win(win_meta, win);
+ else
+ append_win(win_meta, win); }
+
+void scroll_pad (struct WinMeta * win_meta, char dir) {
+// Try to scroll pad left or right.
+ if ('+' == dir)
+ reset_pad_offset(win_meta, win_meta->pad_offset + 1);
+ else if ('-' == dir)
+ reset_pad_offset(win_meta, win_meta->pad_offset - 1); }
+
+void growshrink_active_window (struct WinMeta * win_meta, char change) {
+// Grow or shrink active window horizontally or vertically by one cell size.
+ if (0 != win_meta->active) {
+ uint16_t height = win_meta->active->frame.size.y;
+ uint16_t width = win_meta->active->frame.size.x;
+ if (change == '-')
+ height--;
+ else if (change == '+')
+ height++;
+ else if (change == '_')
+ width--;
+ else if (change == '*')
+ width++;
+ resize_active_win (win_meta, height, width); } }
+
+struct Map init_map () {
+// Initialize map with some experimental start values.
+ struct Map map;
+ map.width = 64;
+ map.height = 64;
+ map.offset_x = 0;
+ map.offset_y = 0;
+ uint32_t size = map.width * map.height;
+ map.cells = malloc(size);
+ uint16_t y, x;
+ for (y = 0; y < map.height; y++)
+ for (x = 0; x < map.width; x++)
+ map.cells[(y * map.width) + x] = '~';
+ map.cells[size / 2 + (map.width / 2)] = '.';
+ uint32_t repeats, root, curpos;
+ for (root = 0; root * root * root < size; root++);
+ for (repeats = 0; repeats < size * root; repeats++) {
+ y = rrand(0, 0) % map.height;
+ x = rrand(0, 0) % map.width;
+ curpos = y * map.width + x;
+ if ('~' == map.cells[curpos] &&
+ ( (curpos >= map.width && '.' == map.cells[curpos - map.width])
+ || (curpos < map.width * (map.height-1) && '.' == map.cells[curpos + map.width])
+ || (curpos > 0 && curpos % map.width != 0 && '.' == map.cells[curpos-1])
+ || (curpos < (map.width * map.height) && (curpos+1) % map.width != 0 && '.' == map.cells[curpos+1])))
+ map.cells[y * map.width + x] = '.'; }
+ return map; }
+
+void map_scroll (struct Map * map, char dir) {
+// Scroll map into direction dir if possible by changing the offset.
+ if ('n' == dir && map->offset_y > 0)
+ map->offset_y--;
+ else if ('s' == dir)
+ map->offset_y++;
+ else if ('w' == dir && map->offset_x > 0)
+ map->offset_x--;
+ else if ('e' == dir)
+ map->offset_x++; }
+
+void next_turn (struct World * world) {
+// Increment turn and move enemy.
+ world->turn++;
+ rrand(1, world->seed * world->turn);
+ char d = rrand(0, 0) % 5;
+ uint16_t ty = world->monster->y;
+ uint16_t tx = world->monster->x;
+ if (1 == d)
+ ty++;
+ else if (2 == d)
+ ty--;
+ else if (3 == d)
+ tx++;
+ else if (4 == d)
+ tx--;
+ if (tx == world->player->x && ty == world->player->y)
+ update_log(world, "\nThe monster hits you.");
+ else if (is_passable(world->map, ty, tx)) {
+ world->monster->y = ty;
+ world->monster->x = tx; } }
+
+void update_log (struct World * world, char * text) {
+// Update log with new text to be appended.
+ char * new_text;
+ uint16_t len_old = strlen(world->log);
+ uint16_t len_new = strlen(text);
+ uint16_t len_whole = len_old + len_new + 1;
+ new_text = calloc(len_whole, sizeof(char));
+ memcpy(new_text, world->log, len_old);
+ memcpy(new_text + len_old, text, len_new);
+ free(world->log);
+ world->log = new_text; }
+
+char is_passable (struct Map * map, uint16_t y, uint16_t x) {
+// Check if coordinate on (or beyond) map is accessible to movement.
+ char passable = 0;
+ if (0 <= x && x < map->width && 0 <= y && y < map->height)
+ if ('.' == map->cells[y * map->width + x])
+ passable = 1;
+ return passable; }
+
+void record_action (char action) {
+// Append action to game record file.
+ FILE * file = fopen("record", "a");
+ fputc(action, file);
+ fclose(file); }
+
+void move_player (struct World * world, char d) {
+// Move player in direction d, increment turn counter and update log.
+ static char prev = 0;
+ char success = 0;
+ char * dir;
+ uint16_t ty = world->player->y;
+ uint16_t tx = world->player->x;
+ if ('s' == d) {
+ dir = "south";
+ ty++; }
+ if ('n' == d) {
+ dir = "north";
+ ty--; }
+ if ('w' == d) {
+ dir = "west";
+ tx--; }
+ if ('e' == d) {
+ dir = "east";
+ tx++; }
+ if (ty == world->monster->y && tx == world->monster->x)
+ success = 2;
+ else if (is_passable(world->map, ty, tx)) {
+ success = 1;
+ world->player->y = ty;
+ world->player->x = tx; }
+ if (success * d == prev)
+ update_log (world, ".");
+ else {
+ if (2 == success)
+ update_log (world, "\nYou hit the monster.");
+ else {
+ char * msg = calloc(25, sizeof(char));
+ char * msg_content = "You fail to move";
+ if (1 == success)
+ msg_content = "You move";
+ sprintf(msg, "\n%s %s.", msg_content, dir);
+ update_log (world, msg);
+ free(msg); } }
+ prev = success * d;
+ if (1 == world->interactive)
+ record_action(d);
+ next_turn (world); }
+
+void player_wait (struct World * world) {
+// Make player wait one turn.
+ if (1 == world->interactive)
+ record_action(0);
+ next_turn (world);
+ update_log (world, "\nYou wait."); }
+
+unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
+ struct Win * win_map, struct Win * win_info, struct Win * win_log) {
+// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
+ if (key == get_action_key(world->keybindings, "quit"))
+ return 1;
+ else if (key == get_action_key(world->keybindings, "scroll pad right"))
+ scroll_pad (win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "scroll pad left"))
+ scroll_pad (win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "toggle keys window"))
+ toggle_window(win_meta, win_keys);
+ else if (key == get_action_key(world->keybindings, "toggle map window"))
+ toggle_window(win_meta, win_map);
+ else if (key == get_action_key(world->keybindings, "toggle info window"))
+ toggle_window(win_meta, win_info);
+ else if (key == get_action_key(world->keybindings, "toggle log window"))
+ toggle_window(win_meta, win_log);
+ else if (key == get_action_key(world->keybindings, "cycle forwards"))
+ cycle_active_win(win_meta, 'n');
+ else if (key == get_action_key(world->keybindings, "cycle backwards"))
+ cycle_active_win(win_meta, 'p');
+ else if (key == get_action_key(world->keybindings, "shift forwards"))
+ shift_active_win(win_meta, 'f');
+ else if (key == get_action_key(world->keybindings, "shift backwards"))
+ shift_active_win(win_meta, 'b');
+ else if (key == get_action_key(world->keybindings, "grow horizontally"))
+ growshrink_active_window(win_meta, '*');
+ else if (key == get_action_key(world->keybindings, "shrink horizontally"))
+ growshrink_active_window(win_meta, '_');
+ else if (key == get_action_key(world->keybindings, "grow vertically"))
+ growshrink_active_window(win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "shrink vertically"))
+ growshrink_active_window(win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "save keys"))
+ save_keybindings(world);
+ else if (key == get_action_key(world->keybindings, "keys nav up"))
+ keyswin_move_selection (world, 'u');
+ else if (key == get_action_key(world->keybindings, "keys nav down"))
+ keyswin_move_selection (world, 'd');
+ else if (key == get_action_key(world->keybindings, "keys mod"))
+ keyswin_mod_key (world, win_meta);
+ else if (key == get_action_key(world->keybindings, "map up"))
+ map_scroll (world->map, 'n');
+ else if (key == get_action_key(world->keybindings, "map down"))
+ map_scroll (world->map, 's');
+ else if (key == get_action_key(world->keybindings, "map right"))
+ map_scroll (world->map, 'e');
+ else if (key == get_action_key(world->keybindings, "map left"))
+ map_scroll (world->map, 'w');
+ return 0; }
+
+int main (int argc, char *argv[]) {
+ struct World world;
+ world.interactive = 1;
+ int opt;
+ uint32_t start_turn;
+ while ((opt = getopt(argc, argv, "s::")) != -1) {
+ switch (opt) {
+ case 's':
+ world.interactive = 0;
+ start_turn = 0;
+ if (optarg)
+ start_turn = atoi(optarg);
+ break;
+ default:
+ exit(EXIT_FAILURE); } }
+
+ world.log = calloc(1, sizeof(char));
+ update_log (&world, " ");
+ struct Player player;
+ world.player = &player;
+ struct Monster monster;
+ world.monster = &monster;
+ FILE * file;
+ if (1 == world.interactive && 0 == access("savefile", F_OK)) {
+ file = fopen("savefile", "r");
+ world.seed = read_uint32_bigendian(file);
+ world.turn = read_uint32_bigendian(file);
+ player.y = read_uint16_bigendian(file);
+ player.x = read_uint16_bigendian(file);
+ monster.y = read_uint16_bigendian(file);
+ monster.x = read_uint16_bigendian(file);
+ fclose(file); }
+ else {
+ world.turn = 1;
+ if (0 == world.interactive) {
+ file = fopen("record", "r");
+ world.seed = read_uint32_bigendian(file); }
+ else {
+ file = fopen("record", "w");
+ world.seed = time(NULL);
+ write_uint32_bigendian(world.seed, file);
+ fclose(file); } }
+ rrand(1, world.seed);
+ struct Map map = init_map();
+ world.map = ↦
+ if (1 == world.turn) {
+ for (player.y = player.x = 0; 0 == is_passable(&map, player.y, player.x);) {
+ player.y = rrand(0, 0) % map.height;
+ player.x = rrand(0, 0) % map.width; }
+ for (monster.y = monster.x = 0; 0 == is_passable(&map, monster.y, monster.x);) {
+ monster.y = rrand(0, 0) % map.height;
+ monster.x = rrand(0, 0) % map.width; } }
+
+ WINDOW * screen = initscr();
+ noecho();
+ curs_set(0);
+ keypad(screen, TRUE);
+ raw();
+ init_keybindings(&world);
+ struct WinMeta win_meta = init_win_meta(screen);
+ struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win);
+ struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win);
+ struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win);
+ struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win);
+ win_keys.frame.size.x = 29;
+ win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2;
+ win_info.frame.size.y = 1;
+ win_log.frame.size.y = win_meta.pad.size.y - 3;
+ toggle_window(&win_meta, &win_keys);
+ toggle_window(&win_meta, &win_map);
+ toggle_window(&win_meta, &win_info);
+ toggle_window(&win_meta, &win_log);
+
+ int key;
+ unsigned char quit_called = 0;
+ if (0 == world.interactive) {
+ unsigned char still_reading_file = 1;
+ int action;
+ while (1) {
+ if (start_turn == world.turn)
+ start_turn = 0;
+ if (0 == start_turn) {
+ draw_all_wins (&win_meta);
+ key = getch(); }
+ if (1 == still_reading_file &&
+ (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) {
+ action = getc(file);
+ if (EOF == action) {
+ start_turn = 0;
+ still_reading_file = 0; }
+ else if (0 == action)
+ player_wait (&world);
+ else if ('s' == action)
+ move_player(&world, 's');
+ else if ('n' == action)
+ move_player(&world, 'n');
+ else if ('e' == action)
+ move_player(&world, 'e');
+ else if ('w' == action)
+ move_player(&world, 'w'); }
+ else
+ quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 == quit_called)
+ break; } }
+ else {
+ uint32_t last_turn = 0;
+ while (1) {
+ if (last_turn != world.turn) {
+ save_game(&world);
+ last_turn = world.turn; }
+ draw_all_wins (&win_meta);
+ key = getch();
+ if (key == get_action_key(world.keybindings, "player down"))
+ move_player(&world, 's');
+ else if (key == get_action_key(world.keybindings, "player up"))
+ move_player(&world, 'n');
+ else if (key == get_action_key(world.keybindings, "player right"))
+ move_player(&world, 'e');
+ else if (key == get_action_key(world.keybindings, "player left"))
+ move_player(&world, 'w');
+ else if (key == get_action_key(world.keybindings, "wait / next turn"))
+ player_wait (&world);
+ else
+ quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 == quit_called)
+ break; } }
+
+ free(map.cells);
+ for (key = 0; key <= world.keyswindata->max; key++)
+ free(world.keybindings[key].name);
+ free(world.keybindings);
+ free(world.keyswindata);
+ free(world.log);
+
+ endwin();
+ return 0; }
--- /dev/null
+struct World {
+ char interactive;
+ struct KeyBinding * keybindings;
+ struct KeysWinData * keyswindata;
+ uint32_t seed;
+ uint32_t turn;
+ char * log;
+ struct Map * map;
+ struct Monster * monster;
+ struct Player * player; };
+
+struct Map {
+ uint16_t width;
+ uint16_t height;
+ uint16_t offset_x;
+ uint16_t offset_y;
+ char * cells; };
+
+struct Player {
+ uint16_t y;
+ uint16_t x; };
+
+struct Monster {
+ uint16_t y;
+ uint16_t x; };
+
+uint16_t rrand(char, uint32_t);
+void save_game(struct World *);
+void toggle_window (struct WinMeta *, struct Win *);
+void scroll_pad (struct WinMeta *, char);
+void growshrink_active_window (struct WinMeta *, char);
+struct Map init_map ();
+void map_scroll (struct Map *, char);
+void next_turn (struct World *);
+void update_log (struct World *, char *);
+char is_passable (struct Map *, uint16_t, uint16_t);
+void record_action (char);
+void move_player (struct World *, char);
+void player_wait(struct World *);
+unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
--- /dev/null
+#include <stdlib.h>
+#include <stdint.h>
+#include <ncurses.h>
+#include <string.h>
+#include "windows.h"
+
+struct Corners {
+ struct yx_uint16 tl;
+ struct yx_uint16 tr;
+ struct yx_uint16 bl;
+ struct yx_uint16 br; };
+
+static void refit_pad (struct WinMeta *);
+static void place_win (struct WinMeta *, struct Win *);
+static void update_wins (struct WinMeta *, struct Win *);
+static void destroy_win (struct Win *);
+static void draw_wins_borders (struct Win *, struct Win *, struct Corners *, uint16_t);
+static void draw_win_borders (struct Win *, char);
+static void draw_wins (struct Win *);
+
+extern struct WinMeta init_win_meta (WINDOW * screen) {
+// Create and populate WinMeta struct with sane default values.
+ struct WinMeta wmeta;
+ wmeta.screen = screen;
+ wmeta.pad.size.y = getmaxy(screen);
+ wmeta.pad.size.x = getmaxx(screen);
+ wmeta.chain_start = 0;
+ wmeta.chain_end = 0;
+ wmeta.pad_offset = 0;
+ wmeta.pad.curses_win = newpad(wmeta.pad.size.y, 1);
+ wmeta.active = 0;
+ return wmeta; }
+
+extern struct Win init_win (struct WinMeta * wmeta, char * title, void * data, void * func) {
+// Create and populate Win struct with sane default values.
+ struct Win w;
+ w.prev = 0;
+ w.next = 0;
+ w.frame.curses_win = 0;
+ w.title = title;
+ w.frame.size.x = 20;
+ w.frame.size.y = wmeta->pad.size.y - 1;
+ w.data = data;
+ w.draw = func;
+ return w; }
+
+extern void append_win (struct WinMeta * wmeta, struct Win * w) {
+// Append win to window chain. Set active, if first window. Update geometry of windows from new window on.
+ if (0 != wmeta->chain_start) {
+ w->prev = wmeta->chain_end;
+ wmeta->chain_end->next = w; }
+ else {
+ wmeta->active = w;
+ wmeta->chain_start = w; }
+ wmeta->chain_end = w;
+ update_wins(wmeta, w); }
+
+static void refit_pad (struct WinMeta * wmeta) {
+// Fit pad width to minimum width demanded by current windows' geometries.
+ uint16_t lastwincol = 0;
+ struct Win * w_p = wmeta->chain_start;
+ while (w_p != 0) {
+ if (w_p->start.x + w_p->frame.size.x > lastwincol + 1)
+ lastwincol = w_p->start.x + w_p->frame.size.x - 1;
+ w_p = w_p->next; }
+ if (getmaxx(wmeta->pad.curses_win) != lastwincol)
+ wresize(wmeta->pad.curses_win, getmaxy(wmeta->pad.curses_win), lastwincol + 2); }
+
+extern void suspend_win (struct WinMeta * wmeta, struct Win * w) {
+// Destroy win, suspend from chain. Update geometry of following rows and pad, as well as activity selection.
+ destroy_win(w);
+ if (wmeta->chain_start != w) // Give win's position in the chain to element next to it in the chain.
+ w->prev->next = w->next;
+ else
+ wmeta->chain_start = w->next;
+ char pad_refitted = 0;
+ if (wmeta->chain_end != w) { // Let chain element next to win know its new predecessor.
+ w->next->prev = w->prev;
+ if (wmeta->active == w) // If win was active, shift active window pointer to
+ wmeta->active = w->next; // the next chain element, if that is a window ...
+ update_wins(wmeta, w->next);
+ pad_refitted = 1; }
+ else {
+ wmeta->chain_end = w->prev;
+ if (wmeta->active == w) // ... or else to the previous element.
+ wmeta->active = w->prev; }
+ w->prev = 0;
+ w->next = 0;
+ if (0 == pad_refitted) // Refit pad if necessary.
+ refit_pad(wmeta); }
+
+static void place_win (struct WinMeta * wmeta, struct Win * w) {
+// Based on position and sizes of previous window, find fitting place for current window.
+ w->start.x = 0; // if window is first in chain, place it on top-left corner
+ w->start.y = 1;
+ if (0 != w->prev) {
+ struct Win * w_top = w->prev;
+ while (w_top->start.y != 1)
+ w_top = w_top->prev; // else, default to placing window in new top
+ w->start.x = w_top->start.x + w_top->frame.size.x + 1; // column to the right of the last one
+ uint16_t w_prev_maxy = w->prev->start.y + getmaxy(w->prev->frame.curses_win);
+ if (w->frame.size.x <= w->prev->frame.size.x && w->frame.size.y < wmeta->pad.size.y - w_prev_maxy) {
+ w->start.x = w->prev->start.x; // place window below previous window if it fits
+ w->start.y = w_prev_maxy + 1; } // vertically and is not wider than its predecessor
+ else {
+ struct Win * w_up = w->prev;
+ struct Win * w_upup = w_up;
+ uint16_t widthdiff;
+ while (w_up != w_top) {
+ w_upup = w_up->prev;
+ while (1) {
+ if (w_up->start.y != w_upup->start.y)
+ break;
+ w_upup = w_upup->prev; }
+ w_prev_maxy = w_upup->start.y + getmaxy(w_upup->frame.curses_win);
+ widthdiff = (w_upup->start.x + w_upup->frame.size.x) - (w_up->start.x + w_up->frame.size.x);
+ if (w->frame.size.y < wmeta->pad.size.y - w_prev_maxy && w->frame.size.x < widthdiff) {
+ w->start.x = w_up->start.x + w_up->frame.size.x + 1 ; // else try to open new sub column under
+ w->start.y = w_prev_maxy + 1; // last window below which enough space remains
+ break; }
+ w_up = w_upup; } } } }
+
+static void update_wins (struct WinMeta * wmeta, struct Win * w) {
+// Update geometry of win and its next of kin. Destroy (if visible), (re-)build window. If need, resize pad.
+ if (0 != w->frame.curses_win)
+ destroy_win (w);
+ place_win(wmeta, w);
+ refit_pad(wmeta);
+ w->frame.curses_win=subpad(wmeta->pad.curses_win, w->frame.size.y, w->frame.size.x, w->start.y, w->start.x);
+ if (0 != w->next)
+ update_wins (wmeta, w->next); }
+
+static void destroy_win (struct Win * w) {
+// Delete window.
+ delwin(w->frame.curses_win);
+ w->frame.curses_win = 0; }
+
+static void draw_win_borders (struct Win * w, char active) {
+// Draw borders of window win, including title. Decorate in a special way if window is marked as active.
+ uint16_t y, x;
+ for (y = w->start.y; y <= w->start.y + w->frame.size.y; y++) {
+ mvwaddch(wgetparent(w->frame.curses_win), y, w->start.x - 1, '|');
+ mvwaddch(wgetparent(w->frame.curses_win), y, w->start.x + w->frame.size.x, '|'); }
+ for (x = w->start.x; x <= w->start.x + w->frame.size.x; x++) {
+ mvwaddch(wgetparent(w->frame.curses_win), w->start.y - 1, x, '-');
+ mvwaddch(wgetparent(w->frame.curses_win), w->start.y + w->frame.size.y, x, '-'); }
+ char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
+ if (w->frame.size.x >= min_title_length_visible) {
+ uint16_t title_offset = 0;
+ if (w->frame.size.x > strlen(w->title) + 2)
+ title_offset = (w->frame.size.x - (strlen(w->title) + 2)) / 2; // + 2 is for decoration
+ uint16_t length_visible = strnlen(w->title, w->frame.size.x - 2);
+ char title[length_visible + 3];
+ char decoration = ' ';
+ if (1 == active)
+ decoration = '$';
+ memcpy(title + 1, w->title, length_visible);
+ title[0] = title[length_visible + 1] = decoration;
+ title[length_visible + 2] = '\0';
+ mvwaddstr(wgetparent(w->frame.curses_win), w->start.y - 1, w->start.x + title_offset, title); } }
+
+static void draw_wins_borders (struct Win * w, struct Win * w_active, struct Corners * corners, uint16_t i) {
+// Call draw_win_borders() for all windows in chain from win on. Save current window's border corners.
+ char active = 0;
+ if (w == w_active)
+ active = 1;
+ draw_win_borders(w, active);
+ corners[i].tl.y = w->start.y - 1;
+ corners[i].tl.x = w->start.x - 1;
+ corners[i].tr.y = w->start.y - 1;
+ corners[i].tr.x = w->start.x + w->frame.size.x;
+ corners[i].bl.y = w->start.y + w->frame.size.y;
+ corners[i].bl.x = w->start.x - 1;
+ corners[i].br.y = w->start.y + w->frame.size.y;
+ corners[i].br.x = w->start.x + w->frame.size.x;
+ if (0 != w->next) {
+ draw_wins_borders (w->next, w_active, corners, i + 1); } }
+
+static void draw_wins (struct Win * w) {
+// Draw contents of all windows in window chain from win on.
+ w->draw(w);
+ if (0 != w->next) {
+ draw_wins (w->next); } }
+
+extern void draw_scroll_hint (struct Frame * frame, uint16_t pos, uint32_t dist, char dir) {
+// Draw scroll hint into frame at pos (row or col dependend on dir), mark distance of dist cells into dir.
+ char more[] = "more";
+ char unit_cols[] = "columns";
+ char unit_rows[] = "lines";
+ uint16_t dsc_space = frame->size.x;
+ char * unit = unit_rows;
+ if ('<' == dir || '>' == dir) {
+ dsc_space = frame->size.y;
+ unit = unit_cols; }
+ char * scrolldsc = malloc((4 * sizeof(char)) + strlen(more) + strlen(unit) + 10); // 10 = uint32 max strlen
+ sprintf(scrolldsc, " %d %s %s ", dist, more, unit);
+ char offset = 1, q;
+ if (dsc_space > strlen(scrolldsc) + 1)
+ offset = (dsc_space - strlen(scrolldsc)) / 2;
+ chtype symbol;
+ for (q = 0; q < dsc_space; q++) {
+ if (q >= offset && q < strlen(scrolldsc) + offset)
+ symbol = scrolldsc[q - offset] | A_REVERSE;
+ else
+ symbol = dir | A_REVERSE;
+ if ('<' == dir || '>' == dir)
+ mvwaddch(frame->curses_win, q, pos, symbol);
+ else
+ mvwaddch(frame->curses_win, pos, q, symbol); }
+ free(scrolldsc); }
+
+extern void draw_all_wins (struct WinMeta * wmeta) {
+// Draw pad with all windows and their borders, plus scrolling hints.
+ erase();
+ wnoutrefresh(wmeta->screen);
+ werase(wmeta->pad.curses_win);
+ if (wmeta->chain_start) {
+ uint16_t n_wins = 1, i;
+ struct Win * win_p = wmeta->chain_start;
+ while (0 != win_p->next) {
+ win_p = win_p->next;
+ n_wins++; }
+ struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins);
+ draw_wins (wmeta->chain_start);
+ draw_wins_borders (wmeta->chain_start, wmeta->active, all_corners, 0);
+ for (i = 0; i < n_wins; i++) {
+ mvwaddch(wmeta->pad.curses_win, all_corners[i].tl.y, all_corners[i].tl.x, '+');
+ mvwaddch(wmeta->pad.curses_win, all_corners[i].tr.y, all_corners[i].tr.x, '+');
+ mvwaddch(wmeta->pad.curses_win, all_corners[i].bl.y, all_corners[i].bl.x, '+');
+ mvwaddch(wmeta->pad.curses_win, all_corners[i].br.y, all_corners[i].br.x, '+'); }
+ free(all_corners);
+ if (wmeta->pad_offset > 0)
+ draw_scroll_hint(&wmeta->pad, wmeta->pad_offset, wmeta->pad_offset + 1, '<');
+ if (wmeta->pad_offset + wmeta->pad.size.x < getmaxx(wmeta->pad.curses_win) - 1)
+ draw_scroll_hint(&wmeta->pad, wmeta->pad_offset + wmeta->pad.size.x - 1,
+ getmaxx(wmeta->pad.curses_win) - (wmeta->pad_offset + wmeta->pad.size.x), '>');
+ pnoutrefresh(wmeta->pad.curses_win, 0, wmeta->pad_offset, 0, 0, wmeta->pad.size.y, wmeta->pad.size.x-1); }
+ doupdate(); }
+
+extern void resize_active_win (struct WinMeta * wmeta, uint16_t height, uint16_t width) {
+// Grow or shrink currently active window. Correct its geometry and that of its followers.
+ if (0 != wmeta->active && width > 0 && height > 0 && height < wmeta->pad.size.y) {
+ wmeta->active->frame.size.y = height;
+ wmeta->active->frame.size.x = width;
+ update_wins(wmeta, wmeta->chain_start); } }
+
+extern void cycle_active_win (struct WinMeta * wmeta, char dir) {
+// Cycle active window selection forwards (dir = 'n') or backwards.
+ if (0 != wmeta->active) {
+ if ('n' == dir) {
+ if (wmeta->active->next != 0)
+ wmeta->active = wmeta->active->next;
+ else
+ wmeta->active = wmeta->chain_start; }
+ else {
+ if (wmeta->active->prev != 0)
+ wmeta->active = wmeta->active->prev;
+ else
+ wmeta->active = wmeta->chain_end; } } }
+
+extern void shift_active_win (struct WinMeta * wmeta, char dir) {
+// Move active window forward/backward in window chain. If jumping beyond start/end, move to other chain end.
+ if (0 != wmeta->active && wmeta->chain_start != wmeta->chain_end && (dir == 'f' || dir == 'b')) {
+ struct Win * w_shift = wmeta->active, * w_p, * w_p_next;
+ char wrap = 0;
+ if ((dir == 'f' && w_shift == wmeta->chain_end) || (dir == 'b' && w_shift == wmeta->chain_start))
+ wrap = 1;
+ uint16_t i, i_max;
+ for (i_max = 1, w_p = wmeta->chain_start; w_p != wmeta->chain_end; i_max++)
+ w_p = w_p->next;
+ struct Win ** wins = malloc(i_max * sizeof(struct Win *));
+ for (i = 0, w_p = wmeta->chain_start; i < i_max; i++) {
+ w_p_next = w_p->next;
+ suspend_win(wmeta, w_p);
+ wins[i] = w_p;
+ w_p = w_p_next; }
+ if (wrap)
+ if (dir == 'f') {
+ append_win(wmeta, w_shift);
+ for (i = 0; i < i_max - 1; i++)
+ append_win(wmeta, wins[i]); }
+ else {
+ for (i = 1; i < i_max; i++)
+ append_win(wmeta, wins[i]);
+ append_win(wmeta, w_shift); }
+ else
+ for (i = 0; i < i_max; i++)
+ if ((dir == 'f' && w_shift == wins[i]) || (dir == 'b' && w_shift == wins[i+1])) {
+ append_win(wmeta, wins[i+1]);
+ append_win(wmeta, wins[i]);
+ i++; }
+ else
+ append_win(wmeta, wins[i]);
+ free(wins);
+ wmeta->active = w_shift; } }
+
+extern void reset_pad_offset(struct WinMeta * wmeta, uint16_t new_offset) {
+// Apply new_offset to windows pad, if it proves to be sane.
+ if (new_offset >= 0 && new_offset + wmeta->pad.size.x < getmaxx(wmeta->pad.curses_win))
+ wmeta->pad_offset = new_offset; }
--- /dev/null
+struct yx_uint16 {
+ uint16_t y;
+ uint16_t x; };
+
+struct Frame {
+ WINDOW * curses_win;
+ struct yx_uint16 size; };
+
+struct WinMeta {
+ WINDOW * screen;
+ uint16_t pad_offset;
+ struct Frame pad;
+ struct Win * chain_start;
+ struct Win * chain_end;
+ struct Win * active; };
+
+struct Win {
+ struct Win * prev;
+ struct Win * next;
+ struct yx_uint16 start;
+ struct Frame frame;
+ char * title;
+ void (* draw) (struct Win *);
+ void * data; };
+
+extern struct WinMeta init_win_meta (WINDOW *);
+extern struct Win init_win (struct WinMeta *, char *, void *, void *);
+extern void append_win (struct WinMeta *, struct Win *);
+extern void suspend_win (struct WinMeta *, struct Win *);
+extern void draw_scroll_hint (struct Frame *, uint16_t, uint32_t, char);
+extern void draw_all_wins (struct WinMeta *);
+extern void resize_active_win (struct WinMeta *, uint16_t, uint16_t);
+extern void cycle_active_win (struct WinMeta *, char);
+extern void shift_active_win (struct WinMeta *, char);
+extern void reset_pad_offset (struct WinMeta *, uint16_t);
+++ /dev/null
-#include <stdlib.h>
-#include <stdint.h>
-#include <ncurses.h>
-#include <string.h>
-#include "windows.h"
-
-struct Corners {
- struct yx_uint16 tl;
- struct yx_uint16 tr;
- struct yx_uint16 bl;
- struct yx_uint16 br; };
-
-static void refit_pad (struct WinMeta *);
-static void place_win (struct WinMeta *, struct Win *);
-static void update_wins (struct WinMeta *, struct Win *);
-static void destroy_win (struct Win *);
-static void draw_wins_borders (struct Win *, struct Win *, struct Corners *, uint16_t);
-static void draw_win_borders (struct Win *, char);
-static void draw_wins (struct Win *);
-
-extern struct WinMeta init_win_meta (WINDOW * screen) {
-// Create and populate WinMeta struct with sane default values.
- struct WinMeta wmeta;
- wmeta.screen = screen;
- wmeta.pad.size.y = getmaxy(screen);
- wmeta.pad.size.x = getmaxx(screen);
- wmeta.chain_start = 0;
- wmeta.chain_end = 0;
- wmeta.pad_offset = 0;
- wmeta.pad.curses_win = newpad(wmeta.pad.size.y, 1);
- wmeta.active = 0;
- return wmeta; }
-
-extern struct Win init_win (struct WinMeta * wmeta, char * title, void * data, void * func) {
-// Create and populate Win struct with sane default values.
- struct Win w;
- w.prev = 0;
- w.next = 0;
- w.frame.curses_win = 0;
- w.title = title;
- w.frame.size.x = 20;
- w.frame.size.y = wmeta->pad.size.y - 1;
- w.data = data;
- w.draw = func;
- return w; }
-
-extern void append_win (struct WinMeta * wmeta, struct Win * w) {
-// Append win to window chain. Set active, if first window. Update geometry of windows from new window on.
- if (0 != wmeta->chain_start) {
- w->prev = wmeta->chain_end;
- wmeta->chain_end->next = w; }
- else {
- wmeta->active = w;
- wmeta->chain_start = w; }
- wmeta->chain_end = w;
- update_wins(wmeta, w); }
-
-static void refit_pad (struct WinMeta * wmeta) {
-// Fit pad width to minimum width demanded by current windows' geometries.
- uint16_t lastwincol = 0;
- struct Win * w_p = wmeta->chain_start;
- while (w_p != 0) {
- if (w_p->start.x + w_p->frame.size.x > lastwincol + 1)
- lastwincol = w_p->start.x + w_p->frame.size.x - 1;
- w_p = w_p->next; }
- if (getmaxx(wmeta->pad.curses_win) != lastwincol)
- wresize(wmeta->pad.curses_win, getmaxy(wmeta->pad.curses_win), lastwincol + 2); }
-
-extern void suspend_win (struct WinMeta * wmeta, struct Win * w) {
-// Destroy win, suspend from chain. Update geometry of following rows and pad, as well as activity selection.
- destroy_win(w);
- if (wmeta->chain_start != w) // Give win's position in the chain to element next to it in the chain.
- w->prev->next = w->next;
- else
- wmeta->chain_start = w->next;
- char pad_refitted = 0;
- if (wmeta->chain_end != w) { // Let chain element next to win know its new predecessor.
- w->next->prev = w->prev;
- if (wmeta->active == w) // If win was active, shift active window pointer to
- wmeta->active = w->next; // the next chain element, if that is a window ...
- update_wins(wmeta, w->next);
- pad_refitted = 1; }
- else {
- wmeta->chain_end = w->prev;
- if (wmeta->active == w) // ... or else to the previous element.
- wmeta->active = w->prev; }
- w->prev = 0;
- w->next = 0;
- if (0 == pad_refitted) // Refit pad if necessary.
- refit_pad(wmeta); }
-
-static void place_win (struct WinMeta * wmeta, struct Win * w) {
-// Based on position and sizes of previous window, find fitting place for current window.
- w->start.x = 0; // if window is first in chain, place it on top-left corner
- w->start.y = 1;
- if (0 != w->prev) {
- struct Win * w_top = w->prev;
- while (w_top->start.y != 1)
- w_top = w_top->prev; // else, default to placing window in new top
- w->start.x = w_top->start.x + w_top->frame.size.x + 1; // column to the right of the last one
- uint16_t w_prev_maxy = w->prev->start.y + getmaxy(w->prev->frame.curses_win);
- if (w->frame.size.x <= w->prev->frame.size.x && w->frame.size.y < wmeta->pad.size.y - w_prev_maxy) {
- w->start.x = w->prev->start.x; // place window below previous window if it fits
- w->start.y = w_prev_maxy + 1; } // vertically and is not wider than its predecessor
- else {
- struct Win * w_up = w->prev;
- struct Win * w_upup = w_up;
- uint16_t widthdiff;
- while (w_up != w_top) {
- w_upup = w_up->prev;
- while (1) {
- if (w_up->start.y != w_upup->start.y)
- break;
- w_upup = w_upup->prev; }
- w_prev_maxy = w_upup->start.y + getmaxy(w_upup->frame.curses_win);
- widthdiff = (w_upup->start.x + w_upup->frame.size.x) - (w_up->start.x + w_up->frame.size.x);
- if (w->frame.size.y < wmeta->pad.size.y - w_prev_maxy && w->frame.size.x < widthdiff) {
- w->start.x = w_up->start.x + w_up->frame.size.x + 1 ; // else try to open new sub column under
- w->start.y = w_prev_maxy + 1; // last window below which enough space remains
- break; }
- w_up = w_upup; } } } }
-
-static void update_wins (struct WinMeta * wmeta, struct Win * w) {
-// Update geometry of win and its next of kin. Destroy (if visible), (re-)build window. If need, resize pad.
- if (0 != w->frame.curses_win)
- destroy_win (w);
- place_win(wmeta, w);
- refit_pad(wmeta);
- w->frame.curses_win=subpad(wmeta->pad.curses_win, w->frame.size.y, w->frame.size.x, w->start.y, w->start.x);
- if (0 != w->next)
- update_wins (wmeta, w->next); }
-
-static void destroy_win (struct Win * w) {
-// Delete window.
- delwin(w->frame.curses_win);
- w->frame.curses_win = 0; }
-
-static void draw_win_borders (struct Win * w, char active) {
-// Draw borders of window win, including title. Decorate in a special way if window is marked as active.
- uint16_t y, x;
- for (y = w->start.y; y <= w->start.y + w->frame.size.y; y++) {
- mvwaddch(wgetparent(w->frame.curses_win), y, w->start.x - 1, '|');
- mvwaddch(wgetparent(w->frame.curses_win), y, w->start.x + w->frame.size.x, '|'); }
- for (x = w->start.x; x <= w->start.x + w->frame.size.x; x++) {
- mvwaddch(wgetparent(w->frame.curses_win), w->start.y - 1, x, '-');
- mvwaddch(wgetparent(w->frame.curses_win), w->start.y + w->frame.size.y, x, '-'); }
- char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
- if (w->frame.size.x >= min_title_length_visible) {
- uint16_t title_offset = 0;
- if (w->frame.size.x > strlen(w->title) + 2)
- title_offset = (w->frame.size.x - (strlen(w->title) + 2)) / 2; // + 2 is for decoration
- uint16_t length_visible = strnlen(w->title, w->frame.size.x - 2);
- char title[length_visible + 3];
- char decoration = ' ';
- if (1 == active)
- decoration = '$';
- memcpy(title + 1, w->title, length_visible);
- title[0] = title[length_visible + 1] = decoration;
- title[length_visible + 2] = '\0';
- mvwaddstr(wgetparent(w->frame.curses_win), w->start.y - 1, w->start.x + title_offset, title); } }
-
-static void draw_wins_borders (struct Win * w, struct Win * w_active, struct Corners * corners, uint16_t i) {
-// Call draw_win_borders() for all windows in chain from win on. Save current window's border corners.
- char active = 0;
- if (w == w_active)
- active = 1;
- draw_win_borders(w, active);
- corners[i].tl.y = w->start.y - 1;
- corners[i].tl.x = w->start.x - 1;
- corners[i].tr.y = w->start.y - 1;
- corners[i].tr.x = w->start.x + w->frame.size.x;
- corners[i].bl.y = w->start.y + w->frame.size.y;
- corners[i].bl.x = w->start.x - 1;
- corners[i].br.y = w->start.y + w->frame.size.y;
- corners[i].br.x = w->start.x + w->frame.size.x;
- if (0 != w->next) {
- draw_wins_borders (w->next, w_active, corners, i + 1); } }
-
-static void draw_wins (struct Win * w) {
-// Draw contents of all windows in window chain from win on.
- w->draw(w);
- if (0 != w->next) {
- draw_wins (w->next); } }
-
-extern void draw_scroll_hint (struct Frame * frame, uint16_t pos, uint32_t dist, char dir) {
-// Draw scroll hint into frame at pos (row or col dependend on dir), mark distance of dist cells into dir.
- char more[] = "more";
- char unit_cols[] = "columns";
- char unit_rows[] = "lines";
- uint16_t dsc_space = frame->size.x;
- char * unit = unit_rows;
- if ('<' == dir || '>' == dir) {
- dsc_space = frame->size.y;
- unit = unit_cols; }
- char * scrolldsc = malloc((4 * sizeof(char)) + strlen(more) + strlen(unit) + 10); // 10 = uint32 max strlen
- sprintf(scrolldsc, " %d %s %s ", dist, more, unit);
- char offset = 1, q;
- if (dsc_space > strlen(scrolldsc) + 1)
- offset = (dsc_space - strlen(scrolldsc)) / 2;
- chtype symbol;
- for (q = 0; q < dsc_space; q++) {
- if (q >= offset && q < strlen(scrolldsc) + offset)
- symbol = scrolldsc[q - offset] | A_REVERSE;
- else
- symbol = dir | A_REVERSE;
- if ('<' == dir || '>' == dir)
- mvwaddch(frame->curses_win, q, pos, symbol);
- else
- mvwaddch(frame->curses_win, pos, q, symbol); }
- free(scrolldsc); }
-
-extern void draw_all_wins (struct WinMeta * wmeta) {
-// Draw pad with all windows and their borders, plus scrolling hints.
- erase();
- wnoutrefresh(wmeta->screen);
- werase(wmeta->pad.curses_win);
- if (wmeta->chain_start) {
- uint16_t n_wins = 1, i;
- struct Win * win_p = wmeta->chain_start;
- while (0 != win_p->next) {
- win_p = win_p->next;
- n_wins++; }
- struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins);
- draw_wins (wmeta->chain_start);
- draw_wins_borders (wmeta->chain_start, wmeta->active, all_corners, 0);
- for (i = 0; i < n_wins; i++) {
- mvwaddch(wmeta->pad.curses_win, all_corners[i].tl.y, all_corners[i].tl.x, '+');
- mvwaddch(wmeta->pad.curses_win, all_corners[i].tr.y, all_corners[i].tr.x, '+');
- mvwaddch(wmeta->pad.curses_win, all_corners[i].bl.y, all_corners[i].bl.x, '+');
- mvwaddch(wmeta->pad.curses_win, all_corners[i].br.y, all_corners[i].br.x, '+'); }
- free(all_corners);
- if (wmeta->pad_offset > 0)
- draw_scroll_hint(&wmeta->pad, wmeta->pad_offset, wmeta->pad_offset + 1, '<');
- if (wmeta->pad_offset + wmeta->pad.size.x < getmaxx(wmeta->pad.curses_win) - 1)
- draw_scroll_hint(&wmeta->pad, wmeta->pad_offset + wmeta->pad.size.x - 1,
- getmaxx(wmeta->pad.curses_win) - (wmeta->pad_offset + wmeta->pad.size.x), '>');
- pnoutrefresh(wmeta->pad.curses_win, 0, wmeta->pad_offset, 0, 0, wmeta->pad.size.y, wmeta->pad.size.x-1); }
- doupdate(); }
-
-extern void resize_active_win (struct WinMeta * wmeta, uint16_t height, uint16_t width) {
-// Grow or shrink currently active window. Correct its geometry and that of its followers.
- if (0 != wmeta->active && width > 0 && height > 0 && height < wmeta->pad.size.y) {
- wmeta->active->frame.size.y = height;
- wmeta->active->frame.size.x = width;
- update_wins(wmeta, wmeta->chain_start); } }
-
-extern void cycle_active_win (struct WinMeta * wmeta, char dir) {
-// Cycle active window selection forwards (dir = 'n') or backwards.
- if (0 != wmeta->active) {
- if ('n' == dir) {
- if (wmeta->active->next != 0)
- wmeta->active = wmeta->active->next;
- else
- wmeta->active = wmeta->chain_start; }
- else {
- if (wmeta->active->prev != 0)
- wmeta->active = wmeta->active->prev;
- else
- wmeta->active = wmeta->chain_end; } } }
-
-extern void shift_active_win (struct WinMeta * wmeta, char dir) {
-// Move active window forward/backward in window chain. If jumping beyond start/end, move to other chain end.
- if (0 != wmeta->active && wmeta->chain_start != wmeta->chain_end && (dir == 'f' || dir == 'b')) {
- struct Win * w_shift = wmeta->active, * w_p, * w_p_next;
- char wrap = 0;
- if ((dir == 'f' && w_shift == wmeta->chain_end) || (dir == 'b' && w_shift == wmeta->chain_start))
- wrap = 1;
- uint16_t i, i_max;
- for (i_max = 1, w_p = wmeta->chain_start; w_p != wmeta->chain_end; i_max++)
- w_p = w_p->next;
- struct Win ** wins = malloc(i_max * sizeof(struct Win *));
- for (i = 0, w_p = wmeta->chain_start; i < i_max; i++) {
- w_p_next = w_p->next;
- suspend_win(wmeta, w_p);
- wins[i] = w_p;
- w_p = w_p_next; }
- if (wrap)
- if (dir == 'f') {
- append_win(wmeta, w_shift);
- for (i = 0; i < i_max - 1; i++)
- append_win(wmeta, wins[i]); }
- else {
- for (i = 1; i < i_max; i++)
- append_win(wmeta, wins[i]);
- append_win(wmeta, w_shift); }
- else
- for (i = 0; i < i_max; i++)
- if ((dir == 'f' && w_shift == wins[i]) || (dir == 'b' && w_shift == wins[i+1])) {
- append_win(wmeta, wins[i+1]);
- append_win(wmeta, wins[i]);
- i++; }
- else
- append_win(wmeta, wins[i]);
- free(wins);
- wmeta->active = w_shift; } }
-
-extern void reset_pad_offset(struct WinMeta * wmeta, uint16_t new_offset) {
-// Apply new_offset to windows pad, if it proves to be sane.
- if (new_offset >= 0 && new_offset + wmeta->pad.size.x < getmaxx(wmeta->pad.curses_win))
- wmeta->pad_offset = new_offset; }
+++ /dev/null
-struct yx_uint16 {
- uint16_t y;
- uint16_t x; };
-
-struct Frame {
- WINDOW * curses_win;
- struct yx_uint16 size; };
-
-struct WinMeta {
- WINDOW * screen;
- uint16_t pad_offset;
- struct Frame pad;
- struct Win * chain_start;
- struct Win * chain_end;
- struct Win * active; };
-
-struct Win {
- struct Win * prev;
- struct Win * next;
- struct yx_uint16 start;
- struct Frame frame;
- char * title;
- void (* draw) (struct Win *);
- void * data; };
-
-extern struct WinMeta init_win_meta (WINDOW *);
-extern struct Win init_win (struct WinMeta *, char *, void *, void *);
-extern void append_win (struct WinMeta *, struct Win *);
-extern void suspend_win (struct WinMeta *, struct Win *);
-extern void draw_scroll_hint (struct Frame *, uint16_t, uint32_t, char);
-extern void draw_all_wins (struct WinMeta *);
-extern void resize_active_win (struct WinMeta *, uint16_t, uint16_t);
-extern void cycle_active_win (struct WinMeta *, char);
-extern void shift_active_win (struct WinMeta *, char);
-extern void reset_pad_offset (struct WinMeta *, uint16_t);