From: Christian Heller Date: Tue, 9 Apr 2019 23:59:37 +0000 (+0200) Subject: Refactor. X-Git-Url: https://plomlompom.com/repos/?a=commitdiff_plain;h=3f7ca4bb2c4d7302a8095eb0224266adff36a984;p=plomrogue2-experiments Refactor. --- diff --git a/new/example_client.py b/new/example_client.py index 0e2cedd..aa0a307 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -322,7 +322,6 @@ class PopUpWidget(Widget): self.safe_write(self.tui.popup_text) def reconfigure(self): - self.visible = True size = (1, len(self.tui.popup_text)) self.size = size self.size_def = size @@ -367,10 +366,6 @@ class PickableItemsWidget(ItemsSelectorWidget): class MapWidget(Widget): - def __init__(self, *args, **kwargs): - super().__init__(*args, **kwargs) - self.examine_mode = False - def draw(self): def annotated_terrain(): @@ -385,7 +380,7 @@ class MapWidget(Widget): terrain_as_list[pos_i] = (symbol, '+') else: terrain_as_list[pos_i] = symbol - if self.examine_mode: + if self.tui.examiner_mode: pos_i = self.tui.game.world.map_.\ get_position_index(self.tui.examiner_position) terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?') @@ -429,7 +424,7 @@ class MapWidget(Widget): annotated_terrain = annotated_terrain() center = self.tui.game.world.player.position - if self.examine_mode: + if self.tui.examiner_mode: center = self.tui.examiner_position lines = self.tui.game.world.map_.format_to_view(annotated_terrain, center, self.size) @@ -465,6 +460,10 @@ class TUI: self.to_update = {} self.item_pointer = 0 self.examiner_position = (0, 0) + self.examiner_mode = False + self.popup_text = 'Hi bob' + self.to_send = [] + self.draw_popup_if_visible = True curses.wrapper(self.loop) def loop(self, stdscr): @@ -487,7 +486,6 @@ class TUI: self.item_pointer = len(selectables) - 1 if key == 'c': switch_widgets(widget, map_widget) - map_widget.examine_mode = False elif key == 'j': self.item_pointer += 1 elif key == 'k' and self.item_pointer > 0: @@ -512,13 +510,84 @@ class TUI: self.to_update['map'] = True self.to_update['descriptor'] = True + def switch_to_pick_or_drop(target_widget): + self.item_pointer = 0 + switch_widgets(map_widget, target_widget) + if self.examiner_mode: + self.examiner_mode = False + switch_widgets(descriptor_widget, log_widget) + + def toggle_examiner_mode(): + if self.examiner_mode: + self.examiner_mode = False + switch_widgets(descriptor_widget, log_widget) + else: + self.examiner_mode = True + self.examiner_position = self.game.world.player.position + switch_widgets(log_widget, descriptor_widget) + self.to_update['map'] = True + + def toggle_popup(): + if popup_widget.visible: + popup_widget.visible = False + for w in top_widgets: + w.ensure_freshness(True) + else: + self.to_update['popup'] = True + popup_widget.visible = True + popup_widget.reconfigure() + self.draw_popup_if_visible = True + + def try_write_keys(): + if len(key) == 1 and key in ASCII_printable and \ + len(self.to_send) < len(edit_line_widget): + self.to_send += [key] + self.to_update['edit'] = True + elif key == 'KEY_BACKSPACE': + self.to_send[:] = self.to_send[:-1] + self.to_update['edit'] = True + elif key == '\n': # Return key + self.socket.send(''.join(self.to_send)) + self.to_send[:] = [] + self.to_update['edit'] = True + + def try_examiner_keys(): + if key == 'w': + move_examiner('UPLEFT') + elif key == 'e': + move_examiner('UPRIGHT') + elif key == 's': + move_examiner('LEFT') + elif key == 'd': + move_examiner('RIGHT') + elif key == 'x': + move_examiner('DOWNLEFT') + elif key == 'c': + move_examiner('DOWNRIGHT') + + def try_player_move_keys(): + if key == 'w': + self.socket.send('TASK:MOVE UPLEFT') + elif key == 'e': + self.socket.send('TASK:MOVE UPRIGHT') + elif key == 's': + self.socket.send('TASK:MOVE LEFT') + elif key == 'd': + self.socket.send('TASK:MOVE RIGHT') + elif key == 'x': + self.socket.send('TASK:MOVE DOWNLEFT') + elif key == 'c': + self.socket.send('TASK:MOVE DOWNRIGHT') + + def init_colors(): + curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED) + curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN) + curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE) + curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_YELLOW) + setup_screen(stdscr) - curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED) - curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN) - curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE) - curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_YELLOW) curses.curs_set(False) # hide cursor - self.to_send = [] + init_colors() edit_widget = TextLineWidget('SEND:', self, (0, 0), (1, 20)) edit_line_widget = EditWidget(self, (0, 6), (1, 14), ['edit']) edit_widget.children += [edit_line_widget] @@ -536,26 +605,30 @@ class TUI: descriptor_widget, map_widget, inventory_widget, pickable_items_widget] popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False) - self.popup_text = 'Hi bob' - write_mode = True + write_mode = False for w in top_widgets: w.ensure_freshness(True) - draw_popup_if_visible = True while True: + + # Draw screen. for w in top_widgets: - did_refresh = w.ensure_freshness() - draw_popup_if_visible = did_refresh | draw_popup_if_visible - if popup_widget.visible and draw_popup_if_visible: + if w.ensure_freshness(): + self.draw_popup_if_visible = True + if popup_widget.visible and self.draw_popup_if_visible: popup_widget.ensure_freshness(True) - draw_popup_if_visible = False + self.draw_popup_if_visible = False for k in self.to_update.keys(): self.to_update[k] = False + + # Handle input from server. while True: try: command = self.queue.get(block=False) except queue.Empty: break self.game.handle_input(command) + + # Handle keys (and resize event read as key). try: key = self.stdscr.getkey() if key == 'KEY_RESIZE': @@ -567,69 +640,21 @@ class TUI: elif key == '\t': # Tabulator key. write_mode = False if write_mode else True elif write_mode: - if len(key) == 1 and key in ASCII_printable and \ - len(self.to_send) < len(edit_line_widget): - self.to_send += [key] - self.to_update['edit'] = True - elif key == 'KEY_BACKSPACE': - self.to_send[:] = self.to_send[:-1] - self.to_update['edit'] = True - elif key == '\n': # Return key - self.socket.send(''.join(self.to_send)) - self.to_send[:] = [] - self.to_update['edit'] = True + try_write_keys() elif key == 't': - if not popup_widget.visible: - self.to_update['popup'] = True - popup_widget.visible = True - popup_widget.reconfigure() - draw_popup_if_visible = True - else: - popup_widget.visible = False - for w in top_widgets: - w.ensure_freshness(True) + toggle_popup() elif map_widget.visible: if key == '?': - map_widget.examine_mode = not map_widget.examine_mode - if map_widget.examine_mode: - self.examiner_position = self.game.world.\ - player.position - switch_widgets(log_widget, descriptor_widget) - else: - switch_widgets(descriptor_widget, log_widget) - self.to_update['map'] = True + toggle_examiner_mode() elif key == 'p': self.socket.send('GET_PICKABLE_ITEMS') - self.item_pointer = 0 - switch_widgets(map_widget, pickable_items_widget) + switch_to_pick_or_drop(pickable_items_widget) elif key == 'i': - self.item_pointer = 0 - switch_widgets(map_widget, inventory_widget) - elif map_widget.examine_mode: - if key == 'w': - move_examiner('UPLEFT') - elif key == 'e': - move_examiner('UPRIGHT') - elif key == 's': - move_examiner('LEFT') - elif key == 'd': - move_examiner('RIGHT') - elif key == 'x': - move_examiner('DOWNLEFT') - elif key == 'c': - move_examiner('DOWNRIGHT') - elif key == 'w': - self.socket.send('TASK:MOVE UPLEFT') - elif key == 'e': - self.socket.send('TASK:MOVE UPRIGHT') - elif key == 's': - self.socket.send('TASK:MOVE LEFT') - elif key == 'd': - self.socket.send('TASK:MOVE RIGHT') - elif key == 'x': - self.socket.send('TASK:MOVE DOWNLEFT') - elif key == 'c': - self.socket.send('TASK:MOVE DOWNRIGHT') + switch_to_pick_or_drop(inventory_widget) + elif self.examiner_mode: + try_examiner_keys() + else: + try_player_move_keys() elif pickable_items_widget.visible: pick_or_drop_menu('p', pickable_items_widget, self.game.world.pickable_items, @@ -640,6 +665,8 @@ class TUI: 'DROP') except curses.error: pass + + # Quit when server recommends it. if self.game.do_quit: break