From: Christian Heller Date: Wed, 11 Mar 2015 13:31:11 +0000 (+0100) Subject: Re-insert map existence check in command_worldactive(). X-Git-Url: https://plomlompom.com/repos/?a=commitdiff_plain;h=4c4b54efa5b631f46389940b2665ac62665e540b;p=plomrogue Re-insert map existence check in command_worldactive(). --- diff --git a/roguelike-server b/roguelike-server index b2d53e3..87a4e24 100755 --- a/roguelike-server +++ b/roguelike-server @@ -1346,10 +1346,9 @@ def command_worldactive(worldactive_string): """Toggle world_db["WORLD_ACTIVE"] if possible. An active world can always be set inactive. An inactive world can only be - set active with a "wait" ThingAction, and a player Thing (of ID 0). On - activation, rebuild all Things' FOVs, and the player's map memory. + set active with a "wait" ThingAction, and a player Thing (of ID 0), and a + map. On activation, rebuild all Things' FOVs, and the player's map memory. """ - # In original version, map existence was also tested (unnecessarily?). val = integer_test(worldactive_string, 0, 1) if val: if 0 != world_db["WORLD_ACTIVE"]: @@ -1368,7 +1367,7 @@ def command_worldactive(worldactive_string): if 0 == Thing: player_exists = True break - if wait_exists and player_exists: + if wait_exists and player_exists and world_db["MAP"]: for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id])