From: Christian Heller Date: Fri, 13 Oct 2017 01:28:40 +0000 (+0200) Subject: Lots of refactoring. X-Git-Url: https://plomlompom.com/repos/?a=commitdiff_plain;h=7e119240b273588b4dce81ad211aa1548a0ca7f6;p=plomrogue2-experiments Lots of refactoring. --- diff --git a/client.py b/client.py index 308a15f..f356442 100755 --- a/client.py +++ b/client.py @@ -1,67 +1,217 @@ #!/usr/bin/env python3 - import urwid import plom_socket_io import socket import threading +from functools import partial +import unittest class ArgumentError(Exception): pass -class UrwidSetup: +class ParseError(Exception): + pass - def __init__(self, socket): - """Build client urwid interface around socket communication. - Sets up all widgets for writing to the socket and representing data - from it. Sending via a self.EditToSocket widget is straightforward; - polling the socket for input from the server in parallel to the urwid - main loop not so much: +class Parser: - The urwid developers warn against sharing urwid resources among - threads, so having a socket polling thread for writing to an urwid - widget while other widgets are handled in other threads would be - dangerous. Urwid developers recommend using urwid's watch_pipe - mechanism instead: using a pipe from non-urwid threads into a single - urwid thread. We use self.recv_loop_thread to poll the socket, therein - write socket.recv output to an object that is then linked to by - self.server_output (which is known to the urwid thread), then use the - pipe to urwid to trigger it pulling new data from self.server_output to - handle via self.InputHandler. (We *could* pipe socket.recv output - directly, but then we get complicated buffering situations here as well - as in the urwid code that receives the pipe output. It's easier to just - tell the urwid code where it finds full new server messages to handle.) + def __init__(self, game): + self.game = game + + def tokenize(self, msg): + """Parse msg string into tokens. + + Separates by ' ' and '\n', but allows whitespace in tokens quoted by + '"', and allows escaping within quoted tokens by a prefixed backslash. """ - self.socket = socket - self.main_loop = urwid.MainLoop(self.setup_widgets()) - self.server_output = [] - input_handler = getattr(self.InputHandler(self.reply_widget, - self.map_widget, - self.turn_widget, - self.server_output), - 'handle_input') - self.urwid_pipe_write_fd = self.main_loop.watch_pipe(input_handler) - self.recv_loop_thread = threading.Thread(target=self.recv_loop) + tokens = [] + token = '' + quoted = False + escaped = False + for c in msg: + if quoted: + if escaped: + token += c + escaped = False + elif c == '\\': + escaped = True + elif c == '"': + quoted = False + else: + token += c + elif c == '"': + quoted = True + elif c in {' ', '\n'}: + if len(token) > 0: + tokens += [token] + token = '' + else: + token += c + if len(token) > 0: + tokens += [token] + return tokens - def setup_widgets(self): - """Return container widget with all widgets we want on our screen. + def parse(self, msg): + """Parse msg as call to self.game method, return method with arguments. - Sets up an urwid.Pile inside a returned urwid.Filler; top to bottom: - - an EditToSocketWidget, prefixing self.socket input with 'SEND: ' - - a 50-col wide urwid.Padding container for self.map_widget, which is - to print clipped map representations - - self.reply_widget, a urwid.Text widget printing self.socket replies + Respects method signatures defined in methods' .argtypes attributes. """ - edit_widget = self.EditToSocketWidget(self.socket, 'SEND: ') - self.map_widget = self.MapWidget('', wrap='clip') - self.turn_widget = self.TurnWidget('') - self.reply_widget = self.LogWidget('') + tokens = self.tokenize(msg) + if len(tokens) == 0: + return None + method_candidate = 'cmd_' + tokens[0] + if not hasattr(self.game, method_candidate): + return None + method = getattr(self.game, method_candidate) + if len(tokens) == 1: + if not hasattr(method, 'argtypes'): + return method + else: + raise ParseError('Command expects argument(s).') + args_candidates = tokens[1:] + if not hasattr(method, 'argtypes'): + raise ParseError('Command expects no argument(s).') + args, kwargs = self.argsparse(method.argtypes, args_candidates) + return partial(method, *args, **kwargs) + + def parse_yx_tuple(self, yx_string): + """Parse yx_string as yx_tuple:nonneg argtype, return result.""" + + def get_axis_position_from_argument(axis, token): + if len(token) < 3 or token[:2] != axis + ':' or \ + not token[2:].isdigit(): + raise ParseError('Non-int arg for ' + axis + ' position.') + n = int(token[2:]) + if n < 1: + raise ParseError('Arg for ' + axis + ' position < 1.') + return n + + tokens = yx_string.split(',') + if len(tokens) != 2: + raise ParseError('Wrong number of yx-tuple arguments.') + y = get_axis_position_from_argument('Y', tokens[0]) + x = get_axis_position_from_argument('X', tokens[1]) + return (y, x) + + def argsparse(self, signature, args_tokens): + """Parse into / return args_tokens as args/kwargs defined by signature. + + Expects signature to be a ' '-delimited sequence of any of the strings + 'int:nonneg', 'yx_tuple:nonneg', 'string', defining the respective + argument types. + """ + tmpl_tokens = signature.split() + if len(tmpl_tokens) != len(args_tokens): + raise ParseError('Number of arguments (' + str(len(args_tokens)) + + ') not expected number (' + str(len(tmpl_tokens)) + + ').') + args = [] + for i in range(len(tmpl_tokens)): + tmpl = tmpl_tokens[i] + arg = args_tokens[i] + if tmpl == 'int:nonneg': + if not arg.isdigit(): + raise ParseError('Argument must be non-negative integer.') + args += [int(arg)] + elif tmpl == 'yx_tuple:nonneg': + args += [self.parse_yx_tuple(arg)] + elif tmpl == 'string': + args += [arg] + else: + raise ParseError('Unknown argument type.') + return args, {} + + +class Game: + turn = 0 + log_text = '' + map_size = (5, 5) + terrain_map = ('?'*5+'\n')*4+'?'*5 + things = [] + + class Thing: + def __init__(self, position, symbol): + self.position = position + self.symbol = symbol + + def log(self, msg): + """Prefix msg plus newline to self.log_text.""" + self.log_text = msg + '\n' + self.log_text + + def cmd_THING(self, type_, yx): + """Add to self.things at .position yx with .symbol defined by type_.""" + symbol = '?' + if type_ == 'TYPE:human': + symbol = '@' + elif type_ == 'TYPE:monster': + symbol = 'm' + self.things += [self.Thing(yx, symbol)] + cmd_THING.argtypes = 'string yx_tuple:nonneg' + + def cmd_MAP_SIZE(self, yx): + """Set self.map_size to yx, redraw self.terrain_map as '?' cells.""" + y, x = yx + self.map_size = (y, x) + self.terrain_map = '' + for y in range(self.map_size[0]): + self.terrain_map += '?' * self.map_size[1] + '\n' + self.terrain_map = self.terrain_map[:-1] + cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg' + + def cmd_TURN_FINISHED(self, n): + """Do nothing. (This may be extended later.)""" + pass + cmd_TURN_FINISHED.argtypes = 'int:nonneg' + + def cmd_NEW_TURN(self, n): + """Set self.turn to n, empty self.things.""" + self.turn = n + self.things = [] + cmd_NEW_TURN.argtypes = 'int:nonneg' + + def cmd_TERRAIN(self, terrain_map): + """Reset self.terrain_map from terrain_map.""" + lines = terrain_map.split('\n') + if len(lines) != self.map_size[0]: + raise ArgumentError('wrong map height') + for line in lines: + if len(line) != self.map_size[1]: + raise ArgumentError('wrong map width') + self.terrain_map = terrain_map + cmd_TERRAIN.argtypes = 'string' + + +class WidgetManager: + + def __init__(self, socket, game): + """Set up all urwid widgets we want on the screen.""" + self.game = game + edit_widget = self.EditToSocketWidget(socket, 'SEND: ') + self.map_widget = urwid.Text('', wrap='clip') + self.turn_widget = urwid.Text('') + self.log_widget = urwid.Text('') map_box = urwid.Padding(self.map_widget, width=50) widget_pile = urwid.Pile([edit_widget, map_box, self.turn_widget, - self.reply_widget]) - return urwid.Filler(widget_pile, valign='top') + self.log_widget]) + self.top = urwid.Filler(widget_pile, valign='top') + + def draw_map(self): + """Draw map view from .game.terrain_map, .game.things.""" + whole_map = [] + for c in self.game.terrain_map: + whole_map += [c] + for t in self.game.things: + pos_i = t.position[0] * (self.game.map_size[1] + 1) + t.position[1] + whole_map[pos_i] = t.symbol + return ''.join(whole_map) + + def update(self): + """Redraw all non-edit widgets.""" + self.turn_widget.set_text('TURN: ' + str(self.game.turn)) + self.log_widget.set_text(self.game.log_text) + self.map_widget.set_text(self.draw_map()) class EditToSocketWidget(urwid.Edit): """Extends urwid.Edit with socket to send input on 'enter' to.""" @@ -77,172 +227,71 @@ class UrwidSetup: plom_socket_io.send(self.socket, self.edit_text) self.edit_text = '' - class TurnWidget(urwid.Text): - """Displays turn number.""" - - def set_turn(self, turn_string): - turn_string = turn_string.strip() - if not turn_string.isdigit(): - raise ArgumentError('Argument must be non-negative integer.') - self.set_text('TURN: ' + turn_string) - - class LogWidget(urwid.Text): - """Displays client log, newest message on top.""" - - def add(self, text): - """Add text plus newline to (top of) log.""" - self.set_text(text + '\n' + self.text) - - class MapWidget(urwid.Text): - """Stores/updates/draws game map.""" - map_size = (5, 5) - terrain_map = ' ' * 25 - position = (0, 0) - things = [] - - class Thing: - def __init__(self, position, symbol): - self.position = position - self.symbol = symbol - - def draw_map(self): - """Draw map view from .map_size, .terrain_map, .position.""" - whole_map = [] - for c in self.terrain_map: - whole_map += [c] - for t in self.things: - pos_i = t.position[0] * (self.map_size[1] + 1) + t.position[1] - whole_map[pos_i] = t.symbol - self.set_text(''.join(whole_map)) - - def get_yx(self, yx_string): - - def get_axis_position_from_argument(axis, token): - if len(token) < 3 or token[:2] != axis + ':' or \ - not token[2:].isdigit(): - raise ArgumentError('Bad arg for ' + axis + ' position.') - return int(token[2:]) - - tokens = yx_string.split(',') - if len(tokens) != 2: - raise ArgumentError('wrong number of ","-separated arguments') - y = get_axis_position_from_argument('Y', tokens[0]) - x = get_axis_position_from_argument('X', tokens[1]) - return (y, x) - - def update_map_size(self, size_string): - """Set map size, redo self.terrain_map in new size, '?'-filled.""" - new_map_size = self.get_yx(size_string) - if 0 in new_map_size: - raise ArgumentError('size value for either axis must be >0') - self.map_size = new_map_size - self.terrain_map = '' - for y in range(self.map_size[0]): - self.terrain_map += '?' * self.map_size[1] + '\n' - self.draw_map() - - def update_terrain(self, terrain_map): - """Update self.terrain_map. Ensure size matching self.map_size.""" - lines = terrain_map.split('\n') - if len(lines) != self.map_size[0]: - raise ArgumentError('wrong map height') - for line in lines: - if len(line) != self.map_size[1]: - raise ArgumentError('wrong map width') - self.terrain_map = terrain_map - self.draw_map() - - def update_things(self, thing_description): - """Append thing of thing_description to self.things.""" - thing_types = {'human': '@', 'monster': 'M'} - tokens = thing_description.split() - if len(tokens) != 2: - raise ArgumentError('Wrong number of tokens.') - yx = self.get_yx(tokens[1]) - if yx[0] >= self.map_size[0] or yx[1] >= self.map_size[1]: - raise ArgumentError('Position outside of map size bounds.') - type_token = tokens[0] - prefix = 'TYPE:' - type_ = '?' - if len(type_token) <= len(prefix) or \ - type_token[:len(prefix)] != prefix: - raise ArgumentError('Invalid type token.') - type_ = type_token[len(prefix):] - if type_ not in thing_types: - raise ArgumentError('Unknown thing type.') - self.things += [self.Thing(yx, thing_types[type_])] - self.draw_map() - - def clear_things(self, _): - self.things = [] - - class InputHandler: - """Delivers data from other thread to widget via message_container. - - The class only exists to provide handle_input as a bound method, with - widget and message_container pre-set, as (bound) handle_input is used - as a callback in urwid's watch_pipe – which merely provides its - callback target with one parameter for a pipe to read data from an - urwid-external thread. + +class PlomRogueClient: + + def __init__(self, game, socket): + """Build client urwid interface around socket communication. + + Sets up all widgets for writing to the socket and representing data + from it. Sending via a WidgetManager.EditToSocket widget is + straightforward; polling the socket for input from the server in + parallel to the urwid main loop not so much: + + The urwid developers warn against sharing urwid resources among + threads, so having a socket polling thread for writing to an urwid + widget while other widgets are handled in other threads would be + dangerous. Urwid developers recommend using urwid's watch_pipe + mechanism instead: using a pipe from non-urwid threads into a single + urwid thread. We use self.recv_loop_thread to poll the socket, therein + write socket.recv output to an object that is then linked to by + self.server_output (which is known to the urwid thread), then use the + pipe to urwid to trigger it pulling new data from self.server_output to + handle via self.handle_input. (We *could* pipe socket.recv output + directly, but then we get complicated buffering situations here as well + as in the urwid code that receives the pipe output. It's easier to just + tell the urwid code where it finds full new server messages to handle.) """ + self.game = game + self.parser = Parser(self.game) + self.socket = socket + self.widget_manager = WidgetManager(self.socket, self.game) + self.server_output = [] + self.urwid_loop = urwid.MainLoop(self.widget_manager.top) + self.urwid_pipe_write_fd = self.urwid_loop.watch_pipe(self. + handle_input) + self.recv_loop_thread = threading.Thread(target=self.recv_loop) - def __init__(self, log_widget, map_widget, turn_widget, - message_container): - self.log_widget = log_widget - self.map_widget = map_widget - self.turn_widget = turn_widget - self.message_container = message_container - - def handle_input(self, trigger): - """On input from other thread, either quit or write to widget text. - - Serves as a receiver to urwid's watch_pipe mechanism, with trigger - the data that a pipe defined by watch_pipe delivers. To avoid - buffering trouble, we don't care for that data beyond the fact that - its receival triggers this function: The sender is to write the - data it wants to deliver into the container referenced by - self.message_container, and just pipe the trigger to inform us - about this. - - If the message delivered is 'BYE', quits Urwid. - """ - - def mapdraw_command(prefix, func): - n = len(prefix) - if len(msg) > n and msg[:n] == prefix: - m = getattr(self.map_widget, func) - m(msg[n:]) - return True - return False - - def turndraw_command(prefix, func): - n = len(prefix) - if len(msg) > n and msg[:n] == prefix: - m = getattr(self.turn_widget, func) - m(msg[n:]) - return True - return False - - msg = self.message_container[0] - if msg == 'BYE': - raise urwid.ExitMainLoop() - return - found_command = False - try: - found_command = turndraw_command('NEW_TURN ', 'set_turn') or ( - mapdraw_command('NEW_TURN ', 'clear_things') or - mapdraw_command('TERRAIN\n', 'update_terrain') or - mapdraw_command('THING ', 'update_things') or - mapdraw_command('MAP_SIZE ', 'update_map_size')) - except ArgumentError as e: - self.log_widget.add('ARGUMENT ERROR: ' + msg + '\n' + str(e)) + def handle_input(self, trigger): + """On input from recv_loop thread, parse and enact commands. + + Serves as a receiver to urwid's watch_pipe mechanism, with trigger the + data that a pipe defined by watch_pipe delivers. To avoid buffering + trouble, we don't care for that data beyond the fact that its receival + triggers this function: The sender is to write the data it wants to + deliver into the container referenced by self.server_output, and just + pipe the trigger to inform us about this. + + If the message delivered is 'BYE', quits Urwid. Otherwise tries to + parse it as a command, and enact it. In all cases but the 'BYE', calls + self.widget_manager.update. + """ + msg = self.server_output[0] + if msg == 'BYE': + raise urwid.ExitMainLoop() + try: + command = self.parser.parse(msg) + if command is None: + self.game.log('UNHANDLED INPUT: ' + msg) else: - if not found_command: - self.log_widget.add('UNHANDLED INPUT: ' + msg) - del self.message_container[0] + command() + except (ArgumentError, ParseError) as e: + self.game.log('ARGUMENT ERROR: ' + msg + '\n' + str(e)) + self.widget_manager.update() + del self.server_output[0] def recv_loop(self): - """Loop to receive messages from socket and deliver them to urwid. + """Loop to receive messages from socket, deliver them to urwid thread. Waits for self.server_output to become empty (this signals that the input handler is finished / ready to receive new input), then writes @@ -251,19 +300,67 @@ class UrwidSetup: """ import os for msg in plom_socket_io.recv(self.socket): - while len(self.server_output) > 0: - pass + while len(self.server_output) > 0: # Wait until self.server_output + pass # is emptied by input handler. self.server_output += [msg] os.write(self.urwid_pipe_write_fd, b' ') def run(self): - """Run in parallel main and recv_loop thread.""" + """Run in parallel urwid_loop and recv_loop threads.""" self.recv_loop_thread.start() - self.main_loop.run() + self.urwid_loop.run() self.recv_loop_thread.join() -s = socket.create_connection(('127.0.0.1', 5000)) -u = UrwidSetup(s) -u.run() -s.close() +class TestParser(unittest.TestCase): + + def test_tokenizer(self): + p = Parser(Game()) + self.assertEqual(p.tokenize(''), []) + self.assertEqual(p.tokenize(' '), []) + self.assertEqual(p.tokenize('abc'), ['abc']) + self.assertEqual(p.tokenize('a b\nc "d"'), ['a', 'b', 'c', 'd']) + self.assertEqual(p.tokenize('a "b\nc d"'), ['a', 'b\nc d']) + self.assertEqual(p.tokenize('a"b"c'), ['abc']) + self.assertEqual(p.tokenize('a\\b'), ['a\\b']) + self.assertEqual(p.tokenize('"a\\b"'), ['ab']) + self.assertEqual(p.tokenize('a"b'), ['ab']) + self.assertEqual(p.tokenize('a"\\"b'), ['a"b']) + + def test_unhandled(self): + p = Parser(Game()) + self.assertEqual(p.parse(''), None) + self.assertEqual(p.parse(' '), None) + self.assertEqual(p.parse('x'), None) + + def test_argsparse(self): + p = Parser(Game()) + assertErr = partial(self.assertRaises, ParseError, p.argsparse) + assertErr('', ['foo']) + assertErr('string', []) + assertErr('string string', ['foo']) + self.assertEqual(p.argsparse('string', ('foo',)), + (['foo'], {})) + self.assertEqual(p.argsparse('string string', ('foo', 'bar')), + (['foo', 'bar'], {})) + assertErr('int:nonneg', ['']) + assertErr('int:nonneg', ['x']) + assertErr('int:nonneg', ['-1']) + assertErr('int:nonneg', ['0.1']) + self.assertEqual(p.argsparse('int:nonneg', ('0',)), + ([0], {})) + assertErr('yx_tuple:nonneg', ['x']) + assertErr('yx_tuple:nonneg', ['Y:0,X:1']) + assertErr('yx_tuple:nonneg', ['Y:1,X:0']) + assertErr('yx_tuple:nonneg', ['Y:1.1,X:1']) + assertErr('yx_tuple:nonneg', ['Y:1,X:1.1']) + self.assertEqual(p.argsparse('yx_tuple:nonneg', ('Y:1,X:2',)), + ([(1, 2)], {})) + + +if __name__ == '__main__': + game = Game() + s = socket.create_connection(('127.0.0.1', 5000)) + p = PlomRogueClient(game, s) + p.run() + s.close() diff --git a/server.py b/server.py index aa8b1c3..14df1f3 100755 --- a/server.py +++ b/server.py @@ -128,7 +128,7 @@ class Thing: """ self.task.todo -= 1 if self.task.todo <= 0: - task= getattr(self, 'task_' + self.task.name) + task = getattr(self, 'task_' + self.task.name) task(*self.task.args, **self.task.kwargs) self.task = None if is_AI and self.task is None: @@ -140,10 +140,10 @@ class World: def __init__(self): self.turn = 0 self.map_size = (5, 5) - self.map_ = 'xxxxx\n'+\ - 'x...x\n'+\ - 'x.X.x\n'+\ - 'x...x\n'+\ + self.map_ = 'xxxxx\n' +\ + 'x...x\n' +\ + 'x.X.x\n' +\ + 'x...x\n' +\ 'xxxxx' self.things = [Thing('human', [3, 3]), Thing('monster', [1, 1])] self.player_i = 0 @@ -186,6 +186,17 @@ class CommandHandler: """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x).""" return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) + def quoted(self, string): + """Quote and escape string so client interprets it as single token.""" + quoted = [] + quoted += ['"'] + for c in string: + if c in {'"', '\\'}: + quoted += ['\\'] + quoted += [c] + quoted += ['"'] + return ''.join(quoted) + def proceed_to_next_player_turn(self, connection_id): """Run game world turns until player can decide their next step. @@ -203,14 +214,14 @@ class CommandHandler: for thing in self.world.things[self.world.player_i+1:]: thing.proceed() self.world.turn += 1 - for thing in self.world.things[:self.world.player_i]: + for thing in self.world.things[:self.world.player_i]: thing.proceed() self.world.player.proceed(is_AI=False) if self.world.player.task is None: break self.send_all('NEW_TURN ' + str(self.world.turn)) self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size)) - self.send_all('TERRAIN\n' + self.world.map_) + self.send_all('TERRAIN\n' + self.quoted(self.world.map_)) for thing in self.world.things: self.send_all('THING TYPE:' + thing.type + ' ' + self.stringify_yx(thing.position)) @@ -255,7 +266,7 @@ class CommandHandler: self.world.turn += 1 self.send_all('NEW_TURN ' + str(self.world.turn)) self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size)) - self.send_all('TERRAIN\n' + self.world.map_) + self.send_all('TERRAIN\n' + self.quoted(self.world.map_)) for thing in self.world.things: self.send_all('THING TYPE:' + thing.type + ' ' + self.stringify_yx(thing.position)) @@ -267,7 +278,7 @@ class CommandHandler: def cmd_move(self, direction, connection_id): """Set player task to 'move' with direction arg, finish player turn.""" - if not direction in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: + if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: raise ArgumentError('MOVE ARGUMENT MUST BE ONE OF: ' 'UP, DOWN, RIGHT, LEFT') self.world.player.set_task('move', direction=direction)