From: Christian Heller Date: Sat, 27 Apr 2013 03:23:58 +0000 (+0200) Subject: Humble beginnings of customizable keybindings. So far only reading from, not writing... X-Git-Tag: tce~1344 X-Git-Url: https://plomlompom.com/repos/?a=commitdiff_plain;h=94be953e83260d2a5dbce9e6a9443ebe0c41cd2d;p=plomrogue Humble beginnings of customizable keybindings. So far only reading from, not writing to file. Window only shows key number codes, not key names. --- diff --git a/Makefile b/Makefile index 7a60ae0..7bb72f6 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,7 @@ roguelike: cc -g -o windows.o -c windows.c cc -g -o roguelike.o -c roguelike.c - cc -g -o roguelike windows.o roguelike.o -lncurses + cc -g -o roguelike windows.o roguelike.o -lncurses -lm clean: rm *.o; rm roguelike diff --git a/keybindings b/keybindings new file mode 100644 index 0000000..7e3650f --- /dev/null +++ b/keybindings @@ -0,0 +1,25 @@ +81 quit +258 keys nav down +259 keys nav up +10 keys mod +265 toggle keys window +266 toggle map window +267 toggle info window +268 toggle log window +62 cycle forwards +60 cycle backwards +121 shift forwards +89 shift backwards +42 grow hor +95 shrink hor +43 grow ver +45 shrink ver +119 map up +120 map down +97 map left +100 map right +116 player up +98 player down +104 player left +102 player right +46 wait diff --git a/roguelike.c b/roguelike.c index 2f8a780..7f7e7b2 100644 --- a/roguelike.c +++ b/roguelike.c @@ -2,6 +2,7 @@ #include #include #include +#include #include "windows.h" struct Map { @@ -13,6 +14,19 @@ struct Map { int player_y; char * cells; }; +struct KeyBinding { + char * name; + int key; }; + +struct KeysWinData { + int max; + char edit; + int select; }; + +struct World { + struct KeyBinding * keybindings; + struct KeysWinData * keyswindata; }; + void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. int x, y; @@ -151,12 +165,118 @@ void update_log (struct Win * win, char * text) { free(win->data); win->data = new_text; } +int get_action_key (struct KeyBinding * keybindings, char * name) { +// Return key matching name in keybindings. + int i = 0; + while (strcmp(keybindings[i].name, name) ) + i++; + return keybindings[i].key; } + +void draw_keys_window (struct Win * win) { +// Draw keybinding window. + struct World * world = (struct World *) win->data; + struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; + struct KeyBinding * keybindings = world->keybindings; + int height_av = win->height - 1; + int width_av = win->width - 1; + int offset = 0; + if (keyswindata->max >= height_av) { + if (keyswindata->select > height_av / 2) + if (keyswindata->select < (keyswindata->max - (height_av / 2))) + offset = keyswindata->select - (height_av / 2); + else + offset = keyswindata->max - height_av + 1; } + int keydescwidth = 3; + char * keydesc = malloc(keydescwidth + 1); + attr_t attri; + int y, x; + for (y = 0; 0 != keybindings[offset + y].name && y < height_av; y++) { + attri = 0; + if (y == keyswindata->select - offset) { + attri = A_REVERSE; + if (1 == keyswindata->edit) + attri = attri | A_BLINK; } + snprintf(keydesc, keydescwidth + 1, "%3d ", keybindings[y + offset].key); + for (x = 0; x < width_av; x++) + if (strlen(keydesc) > x) + mvwaddch(win->curses_win, y + 1, x + win->border_left, keydesc[x] | attri); + else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) + mvwaddch(win->curses_win, y + 1, x + win->border_left, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + else + mvwaddch(win->curses_win, y + 1, x + win->border_left, ' ' | attri); } + free(keydesc); + if (y < height_av) + for (; y < height_av; y++) + for (x = 0; x < width_av; x++) + mvwaddch(win->curses_win, y + 1, x + win->border_left, ' '); } + +void init_keybindings(struct World * world) { +// Initialize keybindings from file "keybindings". + FILE * file = fopen("keybindings", "r"); + int lines = 0; + int c = 0; + while (EOF != c) { + c = getc(file); + if ('\n' == c) + lines++; } + struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); + fseek(file, 0, SEEK_SET); + char * command = malloc(100); + char commcount = 0; + char * digits = malloc(10); + char digicount = 0; + int key, digimax; + int keycount = 0; + c = getc(file); + while (EOF != c) { + if ('\n' == c) { + keybindings[keycount].name = calloc(commcount, sizeof(char)); + memcpy(keybindings[keycount].name, command, commcount); + keybindings[keycount].key = key; + keycount++; + digicount = 0; + commcount = 0; } + else if (-1 != digicount) + if (' ' == c) { + key = 0; + digimax = digicount - 1; + while (digicount > 0) { + digicount--; + key = key + ((digits[digicount] - 48) * pow(10, digimax - digicount)); } + digicount = -1; } + else { + digits[digicount] = c; + digicount++; } + else { + command[commcount] = c; + commcount++; } + c = getc(file); } + free(command); + free(digits); + fclose(file); + struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData)); + keyswindata->max = lines - 1; + keyswindata->select = 0; + keyswindata->edit = 0; + world->keybindings = keybindings; + world->keyswindata = keyswindata; } + int main () { + struct World world; + init_keybindings(&world); + WINDOW * screen = initscr(); noecho(); curs_set(0); + keypad(screen, TRUE); + raw(); + struct WinMeta win_meta = init_win_meta(screen); + struct Win win_keys = init_window(&win_meta, "Keys"); + win_keys.draw = draw_keys_window; + win_keys.data = &world; + struct Win win_map = init_window(&win_meta, "Map"); win_map.draw = draw_map; struct Map map = init_map(); @@ -172,69 +292,84 @@ int main () { win_log.data = calloc(1, sizeof(char)); update_log (&win_log, "Start!"); - char key; + int key; while (1) { key = getch(); - if (key == 'Q') // quit + if (key == get_action_key(world.keybindings, "quit")) break; - else if (key == '1') // toggle map window + else if (key == get_action_key(world.keybindings, "toggle keys window")) + toggle_window(&win_meta, &win_keys); + else if (key == get_action_key(world.keybindings, "toggle map window")) toggle_window(&win_meta, &win_map); - else if (key == '2') // toggle info window + else if (key == get_action_key(world.keybindings, "toggle info window")) toggle_window(&win_meta, &win_info); - else if (key == '3') // toggle log window + else if (key == get_action_key(world.keybindings, "toggle log window")) toggle_window(&win_meta, &win_log); - else if (key == 'x') { // scroll map down - map.offset_y++; + else if (key == get_action_key(world.keybindings, "cycle forwards") && win_meta.active != 0) + cycle_active_window(&win_meta, 'n'); + else if (key == get_action_key(world.keybindings, "cycle backwards") && win_meta.active != 0) + cycle_active_window(&win_meta, 'p'); + else if (key == get_action_key(world.keybindings, "shift forwards") && win_meta.active != 0) + shift_window(&win_meta, 'f'); + else if (key == get_action_key(world.keybindings, "shift backwards") && win_meta.active != 0) + shift_window(&win_meta, 'b'); + else if (key == get_action_key(world.keybindings, "grow hor") && win_meta.active != 0) + resize_window(&win_meta, '*'); + else if (key == get_action_key(world.keybindings, "shrink hor") && win_meta.active != 0) + resize_window(&win_meta, '_'); + else if (key == get_action_key(world.keybindings, "grow ver") && win_meta.active != 0) + resize_window(&win_meta, '+'); + else if (key == get_action_key(world.keybindings, "shrink ver") && win_meta.active != 0) + resize_window(&win_meta, '-'); + else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) { + world.keyswindata->select--; + draw_all_windows (&win_meta); } + else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) { + world.keyswindata->select++; draw_all_windows (&win_meta); } - else if (key == 'w' && map.offset_y > 0) { // scroll map up + else if (key == get_action_key(world.keybindings, "keys mod")) { + world.keyswindata->edit = 1; + draw_all_windows (&win_meta); + key = getch(); + world.keybindings[world.keyswindata->select].key = key; + world.keyswindata->edit = 0; + draw_all_windows (&win_meta); } + else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) { map.offset_y--; draw_all_windows (&win_meta); } - else if (key == 'd') { // scroll map right + else if (key == get_action_key(world.keybindings, "map down")) { + map.offset_y++; + draw_all_windows (&win_meta); } + else if (key == get_action_key(world.keybindings, "map right")) { map.offset_x++; draw_all_windows (&win_meta); } - else if (key == 'a' && map.offset_x > 0) { // scroll map left + else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) { map.offset_x--; draw_all_windows (&win_meta); } - else if (key == 'b' && map.player_y < map.height - 1) { // move player south + else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { update_info (&win_info); update_log (&win_log, "\nYou move south."); map.player_y++; draw_all_windows (&win_meta); } - else if (key == 't' && map.player_y > 0) { // move player north + else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { update_info (&win_info); update_log (&win_log, "\nYou move north."); map.player_y--; draw_all_windows (&win_meta); } - else if (key == 'h' && map.player_x < map.width - 1) { // move player east + else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { update_info (&win_info); update_log (&win_log, "\nYou move east."); map.player_x++; draw_all_windows (&win_meta); } - else if (key == 'f' && map.player_x > 0) { // move player west + else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { update_info (&win_info); update_log (&win_log, "\nYou move west."); map.player_x--; draw_all_windows (&win_meta); } - else if (key == '.') { // wait + else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&win_info); update_log (&win_log, "\nYou wait."); - draw_all_windows(&win_meta); } - else if (key == '>' && win_meta.active != 0) // cycle forwards in windows chain - cycle_active_window(&win_meta, 'n'); - else if (key == '<' && win_meta.active != 0) // cycle backwards in windows chain - cycle_active_window(&win_meta, 'p'); - else if (key == 'y' && win_meta.active != 0) // shift window forwards - shift_window(&win_meta, 'f'); - else if (key == 'Y' && win_meta.active != 0) // shift window backwards - shift_window(&win_meta, 'b'); - else if (key == '*' && win_meta.active != 0) // grow window horizontally - resize_window(&win_meta, '*'); - else if (key == '_' && win_meta.active != 0) // shrink window horizontally - resize_window(&win_meta, '_'); - else if (key == '+' && win_meta.active != 0) // grow window vertically - resize_window(&win_meta, '+'); - else if (key == '-' && win_meta.active != 0) // shrink window vertically - resize_window(&win_meta, '-'); } + draw_all_windows(&win_meta); } } endwin(); return 0; }