From: Christian Heller Date: Thu, 31 Jan 2019 03:28:48 +0000 (+0100) Subject: Refactor tasking system. X-Git-Url: https://plomlompom.com/repos/?a=commitdiff_plain;h=9f42c96bb32044e5030cca15c8b72e69b16a8508;p=plomrogue2-experiments Refactor tasking system. --- diff --git a/server_/game.py b/server_/game.py index 067bc0a..08ffd11 100644 --- a/server_/game.py +++ b/server_/game.py @@ -68,50 +68,66 @@ class World(game_common.World): class Task: + argtypes = '' - def __init__(self, thing, name, args=()): - self.name = name + def __init__(self, thing, args=()): self.thing = thing self.args = args self.todo = 3 + @property + def name(self): + prefix = 'Task_' + class_name = self.__class__.__name__ + return class_name[len(prefix):] + def check(self): - if self.name == 'MOVE': - test_pos = self.thing.world.map_.move(self.thing.position, self.args[0]) - if self.thing.world.map_[test_pos] != '.': - raise GameError(str(self.thing.id_) + - ' would move into illegal terrain') - for t in self.thing.world.things: - if t.position == test_pos: - raise GameError(str(self.thing.id_) + - ' would move into other thing') + pass def get_args_string(self): stringed_args = [] for arg in self.args: - if type(arg) == 'string': + if type(arg) == str: stringed_args += [server_.io.quote(arg)] else: raise GameError('stringifying arg type not implemented') return ' '.join(stringed_args) + +class Task_WAIT(Task): + + def do(self): + return 'success' + + + +class Task_MOVE(Task): + argtypes = 'string:direction' + + def check(self): + test_pos = self.thing.world.map_.move(self.thing.position, self.args[0]) + if self.thing.world.map_[test_pos] != '.': + raise GameError('%s would move into illegal terrain' % self.thing.id_) + for t in self.thing.world.things: + if t.position == test_pos: + raise GameError('%s would move into other thing' % self.thing.id_) + + def do(self): + self.thing.position = self.thing.world.map_.move(self.thing.position, + self.args[0]) + return 'success' + + + class Thing(game_common.Thing): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.task = Task(self, 'WAIT') + self.task = Task_WAIT(self) self._last_task_result = None self._stencil = None - def task_WAIT(self): - return 'success' - - def task_MOVE(self, direction): - self.position = self.world.map_.move(self.position, direction) - return 'success' - task_MOVE.argtypes = 'string:direction' - def move_towards_target(self, target): dijkstra_map = type(self.world.map_)(self.world.map_.size) n_max = 256 @@ -165,9 +181,9 @@ class Thing(game_common.Thing): #print('DEBUG result', direction) if target_direction: self.set_task('MOVE', (target_direction,)) - #self.world.game.io.send('would move ' + direction) def decide_task(self): + # TODO: Check if monster can follow player too well (even when they should lose them) visible_things = self.get_visible_things() target = None for t in visible_things: @@ -184,7 +200,8 @@ class Thing(game_common.Thing): def set_task(self, task_name, args=()): - self.task = Task(self, task_name, args) + task_class = globals()['Task_' + task_name] + self.task = task_class(self, args) self.task.check() # will throw GameError if necessary def proceed(self, is_AI=True): @@ -213,8 +230,7 @@ class Thing(game_common.Thing): return self.task.todo -= 1 if self.task.todo <= 0: - task = getattr(self, 'task_' + self.task.name) - self._last_task_result = task(*self.task.args) + self._last_task_result = self.task.do() self.task = None if is_AI and self.task is None: try: @@ -376,39 +392,39 @@ class Game(game_common.CommonCommandsMixin): t = self.world.get_thing(thing_id, False) if t is None: raiseArgError('No such Thing.') - t.task = Task(t, task_name, args) + task_class = globals()['Task_' + task_name] + t.task = task_class(t, args) t.task.todo = todo def task_prefixed(command_name, task_prefix, task_command, argtypes_prefix=''): - method = None + func = None argtypes = '' if command_name[:len(task_prefix)] == task_prefix: task_name = command_name[len(task_prefix):] - task_method_candidate = 'task_' + task_name - if hasattr(Thing, task_method_candidate): - method = partial(task_command, task_name) - task_method = getattr(Thing, task_method_candidate) - if hasattr(task_method, 'argtypes'): - argtypes = task_method.argtypes - if method is not None: - return method, argtypes_prefix + argtypes + task_class_candidate = 'Task_' + task_name + if task_class_candidate in globals(): + func = partial(task_command, task_name) + task_class = globals()[task_class_candidate] + argtypes = task_class.argtypes + if func is not None: + return func, argtypes_prefix + argtypes return None, argtypes - method, argtypes = task_prefixed(command_name, 'TASK:', cmd_TASK_colon) - if method: - return method, argtypes - method, argtypes = task_prefixed(command_name, 'SET_TASK:', + func, argtypes = task_prefixed(command_name, 'TASK:', cmd_TASK_colon) + if func: + return func, argtypes + func, argtypes = task_prefixed(command_name, 'SET_TASK:', cmd_SET_TASK_colon, - 'int:nonneg int:nonneg') - if method: - return method, argtypes - method_candidate = 'cmd_' + command_name - if hasattr(self, method_candidate): - method = getattr(self, method_candidate) - if hasattr(method, 'argtypes'): - argtypes = method.argtypes - return method, argtypes + 'int:nonneg int:nonneg ') + if func: + return func, argtypes + func_candidate = 'cmd_' + command_name + if hasattr(self, func_candidate): + func = getattr(self, func_candidate) + if hasattr(func, 'argtypes'): + argtypes = func.argtypes + return func, argtypes def get_string_options(self, string_option_type): if string_option_type == 'geometry': @@ -445,6 +461,6 @@ class Game(game_common.CommonCommandsMixin): if task is not None: task_args = task.get_args_string() write(f, 'SET_TASK:%s %s %s %s' % (task.name, thing.id_, - task.todo, task_args)) + task.todo, task_args)) write(f, 'PLAYER_ID %s' % self.world.player_id) cmd_SAVE.dont_save = True