From: Christian Heller Date: Mon, 21 Aug 2017 01:01:40 +0000 (+0200) Subject: Add map data transfer, fix socket reading queue. X-Git-Url: https://plomlompom.com/repos/?a=commitdiff_plain;h=c456cf91332b791cc6c6a685b5043af50e671a02;p=plomrogue2-experiments Add map data transfer, fix socket reading queue. --- diff --git a/client.py b/client.py index 97e0588..a71ac8c 100755 --- a/client.py +++ b/client.py @@ -32,7 +32,7 @@ class UrwidSetup: """ self.socket = socket self.main_loop = urwid.MainLoop(self.setup_widgets()) - self.server_output = [''] + self.server_output = [] input_handler = getattr(self.InputHandler(self.reply_widget, self.map_widget, self.server_output), @@ -44,19 +44,19 @@ class UrwidSetup: """Return container widget with all widgets we want on our screen. Sets up an urwid.Pile inside a returned urwid.Filler; top to bottom: - - an EditToSocket widget, prefixing self.socket input with 'SEND: ' + - an EditToSocketWidget, prefixing self.socket input with 'SEND: ' - self.reply_widget, a urwid.Text widget printing self.socket replies - a 50-col wide urwid.Padding container for self.map_widget, which is to print clipped map representations """ - edit_widget = self.EditToSocket(self.socket, 'SEND: ') + edit_widget = self.EditToSocketWidget(self.socket, 'SEND: ') self.reply_widget = urwid.Text('') - self.map_widget = urwid.Text('', wrap='clip') + self.map_widget = self.MapWidget('', wrap='clip') map_box = urwid.Padding(self.map_widget, width=50) widget_pile = urwid.Pile([edit_widget, self.reply_widget, map_box]) - return urwid.Filler(widget_pile) + return urwid.Filler(widget_pile, valign='top') - class EditToSocket(urwid.Edit): + class EditToSocketWidget(urwid.Edit): """Extends urwid.Edit with socket to send input on 'enter' to.""" def __init__(self, socket, *args, **kwargs): @@ -70,6 +70,35 @@ class UrwidSetup: plom_socket_io.send(self.socket, self.edit_text) self.edit_text = '' + class MapWidget(urwid.Text): + """Stores/updates/draws game map.""" + terrain_map = ' ' * 25 + position = [0,0] + + def draw_map(self): + """Draw map view from .terrain_map, .position.""" + whole_map = [] + for c in self.terrain_map: + whole_map += [c] + pos_i = self.position[0] * (5 + 1) + self.position[1] + whole_map[pos_i] = '@' + self.set_text(''.join(whole_map)) + + def update_terrain(self, terrain_map): + """Update self.terrain_map.""" + self.terrain_map = terrain_map + self.draw_map() + + def update_position_y(self, position_y_string): + """Update self.position[0].""" + self.position[0] = int(position_y_string) + self.draw_map() + + def update_position_x(self, position_x_string): + """Update self.position[1].""" + self.position[1] = int(position_x_string) + self.draw_map() + class InputHandler: """Delivers data from other thread to widget via message_container. @@ -98,27 +127,33 @@ class UrwidSetup: If the message delivered is 'BYE', quits Urbit. """ - if self.message_container[0] == 'BYE': + msg = self.message_container[0] + if msg == 'BYE': raise urwid.ExitMainLoop() return - self.widget1.set_text('SERVER: ' + self.message_container[0]) - self.widget2.set_text('loremipsumdolorsitamet ' - 'loremipsumdolorsitamet' - 'loremipsumdolorsitamet ' - 'loremipsumdolorsitamet\n' - 'loremipsumdolorsitamet ' - 'loremipsumdolorsitamet') + if len(msg) > 8 and msg[:8] == 'TERRAIN ': + self.widget2.update_terrain(msg[8:]) + elif len(msg) > 11 and msg[:11] == 'POSITION_Y ': + self.widget2.update_position_y(msg[11:]) + elif len(msg) > 11 and msg[:11] == 'POSITION_X ': + self.widget2.update_position_x(msg[11:]) + else: + self.widget1.set_text('SERVER: ' + msg) + del self.message_container[0] def recv_loop(self): """Loop to receive messages from socket and deliver them to urwid. - Writes finished messages from the socket to self.server_output[0], - then sends a single b' ' through self.urwid_pipe_write_fd to trigger - the urwid code to read from it. + Waits for self.server_output to become empty (this signals that the + input handler is finished / ready to receive new input), then writes + finished message from socket to self.server_output, then sends a single + b' ' through self.urwid_pipe_write_fd to trigger the input handler. """ import os for msg in plom_socket_io.recv(self.socket): - self.server_output[0] = msg + while len(self.server_output) > 0: + pass + self.server_output += [msg] os.write(self.urwid_pipe_write_fd, b' ') def run(self): diff --git a/server.py b/server.py index f4e2901..4e3f4a2 100755 --- a/server.py +++ b/server.py @@ -81,6 +81,8 @@ class IO_Handler(socketserver.BaseRequestHandler): class World: turn = 0 + map_ = 'xxxxx\nx...x\nx.X.x\nx...x\nxxxxx' + player_pos = (3,3) def fib(n): @@ -132,7 +134,7 @@ class CommandHandler: self.send_to(connection_id, reply) def cmd_inc(self, connection_id): - """Increment world.turn, send TURN_FINISHED, NEW_TURN to everyone. + """Increment world.turn, send game turn data to everyone. To simulate game processing waiting times, a one second delay between TURN_FINISHED and NEW_TURN occurs; after NEW_TURN, some expensive @@ -146,6 +148,9 @@ class CommandHandler: sleep(1) self.world.turn += 1 self.send_all('NEW_TURN ' + str(self.world.turn)) + self.send_all('TERRAIN ' + self.world.map_) + self.send_all('POSITION_Y ' + str(self.world.player_pos[0])) + self.send_all('POSITION_X ' + str(self.world.player_pos[1])) self.pool_result = self.pool.map_async(fib, (35,35)) def cmd_get_turn(self, connection_id):