From 399eca276671b918f4de69f9468616bc2732d375 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Mon, 10 Mar 2014 08:30:59 +0100 Subject: [PATCH] Removed mention of scoring from README. --- README | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/README b/README index 1264d3c..c44d7da 100644 --- a/README +++ b/README @@ -6,11 +6,10 @@ plomlompom has insanely ambitious long-term plans). You can move around a player on an island and meet different enemies. You have 5 hitpoints to lose before death; they start with different amounts of hitpoints, -depending on their species. Your score grows by killing enemies, to the amount -of hitpoints each killed enemy started with. Dead enemies become dirt, skeletons -or "magic meat"--such objects can be collected, and "magic meat" can be consumed -to gain hitpoints. Note that different kinds of movements/actions take different -numbers of turns to finish. +depending on their species. Dead enemies become dirt, skeletons or "magic meat" +-- such objects can be collected, and "magic meat" can be consumed to gain +hitpoints. Note that different kinds of movements/actions take different numbers +of turns to finish. Enemies' AI is very dumb so far: Each turn, they try to move towards their path-wise nearest enemy. If no enemy is found in their surroundings, they just -- 2.30.2