From 4f8360fb6aad70ba208ca60f0d9c94590b222530 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Thu, 27 Jun 2013 01:31:33 +0200 Subject: [PATCH] Moved lots of stuff into new library actors. --- src/actors.c | 59 +++++++++++++++++++++++++++++++++++++++++++++++++ src/actors.h | 17 ++++++++++++++ src/draw_wins.c | 1 + src/roguelike.c | 55 +-------------------------------------------- src/roguelike.h | 16 +++----------- src/windows.h | 1 + 6 files changed, 82 insertions(+), 67 deletions(-) create mode 100644 src/actors.c create mode 100644 src/actors.h diff --git a/src/actors.c b/src/actors.c new file mode 100644 index 0000000..288bb49 --- /dev/null +++ b/src/actors.c @@ -0,0 +1,59 @@ +#include "stdlib.h" +#include "stdint.h" +#include "yx_uint16.h" +#include "roguelike.h" +#include "actors.h" + +extern char is_passable (struct Map * map, uint16_t y, uint16_t x) { +// Check if coordinate on (or beyond) map is accessible to actor movement. + char passable = 0; + if (0 <= x && x < map->size.x && 0 <= y && y < map->size.y) + if ('.' == map->cells[y * map->size.x + x]) + passable = 1; + return passable; } + +extern void move_monster (struct World * world, struct Monster * monster) { +// Move monster in random direction, trigger fighting when hindered by player/monster. + char d = rrand(0, 0) % 5; + struct yx_uint16 t = mv_yx_in_dir (d, monster->pos); + if (yx_uint16_cmp (t, world->player->pos)) { + update_log (world, "\nThe monster hits you."); + return; } + struct Monster * other_monster; + for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) { + if (other_monster == monster) + continue; + if (yx_uint16_cmp (t, other_monster->pos)) { + update_log (world, "\nMonster hits monster."); + return; } } + if (is_passable(world->map, t.y, t.x)) + monster->pos = t; } + +extern void move_player (struct World * world, char d) { +// Move player in direction d, increment turn counter and update log. + struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); + struct Monster * monster; + for (monster = world->monster; monster != 0; monster = monster->next) + if (yx_uint16_cmp (t, monster->pos)) { + update_log (world, "\nYou hit the monster."); + turn_over (world, d); + return; } + char * msg = calloc(25, sizeof(char)); + char * msg_content = "You fail to move"; + char * dir; + if (NORTH == d) dir = "north"; + else if (EAST == d) dir = "east" ; + else if (SOUTH == d) dir = "south"; + else if (WEST == d) dir = "west" ; + if (is_passable(world->map, t.y, t.x)) { + msg_content = "You move"; + world->player->pos = t; } + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); + turn_over (world, d); } + +extern void player_wait (struct World * world) { +// Make player wait one turn. + update_log (world, "\nYou wait."); + turn_over (world, 0); } diff --git a/src/actors.h b/src/actors.h new file mode 100644 index 0000000..e82d1da --- /dev/null +++ b/src/actors.h @@ -0,0 +1,17 @@ +#ifndef ACTORS_H +#define ACTORS_H + +struct Player { + struct yx_uint16 pos; }; + +struct Monster { + struct Monster * next; + char name; + struct yx_uint16 pos; }; + +extern char is_passable (struct Map *, uint16_t, uint16_t); +extern void move_monster (struct World *, struct Monster *); +extern void move_player (struct World *, char); +extern void player_wait(struct World *); + +#endif diff --git a/src/draw_wins.c b/src/draw_wins.c index 13cd522..bcce0a4 100644 --- a/src/draw_wins.c +++ b/src/draw_wins.c @@ -6,6 +6,7 @@ #include "draw_wins.h" #include "roguelike.h" #include "keybindings.h" +#include "actors.h" void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. diff --git a/src/roguelike.c b/src/roguelike.c index 2186348..021bfe7 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -9,6 +9,7 @@ #include "roguelike.h" #include "keybindings.h" #include "readwrite.h" +#include "actors.h" uint16_t rrand(char use_seed, uint32_t new_seed) { // Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. @@ -92,60 +93,6 @@ void save_game(struct World * world) { write_uint16_bigendian(world->monster->next->next->pos.x, file); fclose(file); } -char is_passable (struct Map * map, uint16_t y, uint16_t x) { -// Check if coordinate on (or beyond) map is accessible to movement. - char passable = 0; - if (0 <= x && x < map->size.x && 0 <= y && y < map->size.y) - if ('.' == map->cells[y * map->size.x + x]) - passable = 1; - return passable; } - -void move_monster (struct World * world, struct Monster * monster) { -// Move monster in random direction, trigger fighting when hindered by player/monster. - char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->pos); - if (yx_uint16_cmp (t, world->player->pos)) { - update_log (world, "\nThe monster hits you."); - return; } - struct Monster * other_monster; - for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) { - if (other_monster == monster) - continue; - if (yx_uint16_cmp (t, other_monster->pos)) { - update_log (world, "\nMonster hits monster."); - return; } } - if (is_passable(world->map, t.y, t.x)) - monster->pos = t; } - -void move_player (struct World * world, char d) { -// Move player in direction d, increment turn counter and update log. - struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); - struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) - if (yx_uint16_cmp (t, monster->pos)) { - update_log (world, "\nYou hit the monster."); - turn_over (world, d); - return; } - char * msg = calloc(25, sizeof(char)); - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - if (is_passable(world->map, t.y, t.x)) { - msg_content = "You move"; - world->player->pos = t; } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); - turn_over (world, d); } - -void player_wait (struct World * world) { -// Make player wait one turn. - update_log (world, "\nYou wait."); - turn_over (world, 0); } - void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. if (0 != win->frame.curses_win) diff --git a/src/roguelike.h b/src/roguelike.h index 6ddc826..7c54dc4 100644 --- a/src/roguelike.h +++ b/src/roguelike.h @@ -1,6 +1,9 @@ #ifndef ROGUELIKE_H #define ROGUELIKE_H +#include "yx_uint16.h" +#include "windows.h" + struct World { char interactive; struct KeyBinding * keybindings; @@ -17,14 +20,6 @@ struct Map { struct yx_uint16 offset; char * cells; }; -struct Player { - struct yx_uint16 pos; }; - -struct Monster { - struct Monster * next; - char name; - struct yx_uint16 pos; }; - uint16_t rrand(char, uint32_t); void update_log (struct World *, char *); @@ -34,11 +29,6 @@ void map_scroll (struct Map *, char); void turn_over (struct World *, char); void save_game(struct World *); -char is_passable (struct Map *, uint16_t, uint16_t); -void move_monster (struct World *, struct Monster *); -void move_player (struct World *, char); -void player_wait(struct World *); - void toggle_window (struct WinMeta *, struct Win *); void scroll_pad (struct WinMeta *, char); void growshrink_active_window (struct WinMeta *, char); diff --git a/src/windows.h b/src/windows.h index 53f1559..e52f93b 100644 --- a/src/windows.h +++ b/src/windows.h @@ -1,6 +1,7 @@ #ifndef WINDOWS_H #define WINDOWS_H +#include "ncurses.h" #include "yx_uint16.h" struct Frame { -- 2.30.2