From 64d0376c88998796129b76b7648670d100dad2a0 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Thu, 23 May 2013 11:13:18 +0200 Subject: [PATCH] Renamed functions for greater stylistic consistency. --- roguelike.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/roguelike.c b/roguelike.c index a573cb0..e387daf 100644 --- a/roguelike.c +++ b/roguelike.c @@ -39,10 +39,10 @@ struct Monster { void draw_with_linebreaks (struct Win *, char *, int); void draw_text_from_bottom (struct Win *, char *); -void draw_log (struct Win *); -void draw_map (struct Win *); -void draw_info (struct Win *); -void draw_keys_window (struct Win *); +void draw_log_win (struct Win *); +void draw_map_win (struct Win *); +void draw_info_win (struct Win *); +void draw_keys_win (struct Win *); void toggle_window (struct WinMeta *, struct Win *); void growshrink_active_window (struct WinMeta *, char); void init_keybindings(struct World *); @@ -116,12 +116,12 @@ void draw_text_from_bottom (struct Win * win, char * text) { text = text + (sizeof(char) * (z + 1)); } draw_with_linebreaks(win, text, start_y); } -void draw_log (struct Win * win) { +void draw_log_win (struct Win * win) { // Draw log text from world struct in win->data from bottom to top. struct World * world = (struct World *) win->data; draw_text_from_bottom(win, world->log); } -void draw_map (struct Win * win) { +void draw_map_win (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. struct World * world = (struct World *) win->data; struct Map * map = world->map; @@ -143,7 +143,7 @@ void draw_map (struct Win * win) { mvwaddch(win->curses, y, x, cells[z]); z++; } } } } -void draw_info (struct Win * win) { +void draw_info_win (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. struct World * world = (struct World *) win->data; int count = world->turn; @@ -151,7 +151,7 @@ void draw_info (struct Win * win) { snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } -void draw_keys_window (struct Win * win) { +void draw_keys_win (struct Win * win) { // Draw keybinding window. struct World * world = (struct World *) win->data; struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; @@ -470,10 +470,10 @@ int main () { keypad(screen, TRUE); raw(); struct WinMeta win_meta = init_win_meta(screen); - struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_window); - struct Win win_map = init_window(&win_meta, "Map", &world, draw_map); - struct Win win_info = init_window(&win_meta, "Info", &world, draw_info); - struct Win win_log = init_window(&win_meta, "Log", &world, draw_log); + struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_win); + struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win); + struct Win win_info = init_window(&win_meta, "Info", &world, draw_info_win); + struct Win win_log = init_window(&win_meta, "Log", &world, draw_log_win); int key; while (1) { -- 2.30.2