From 705543203cfdd050e05c710d6daa1ff642668aa9 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Thu, 16 May 2013 02:30:12 +0200 Subject: [PATCH] Map is now somewhat randomized. --- roguelike.c | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) diff --git a/roguelike.c b/roguelike.c index fc5ce00..396f1f6 100644 --- a/roguelike.c +++ b/roguelike.c @@ -219,18 +219,23 @@ void init_keybindings(struct World * world) { struct Map init_map () { // Initialize map with some experimental start values. struct Map map; - map.width = 128; - map.height = 128; + map.width = 96; + map.height = 32; map.offset_x = 0; map.offset_y = 0; map.cells = malloc(map.width * map.height); - int x, y; + int x, y, ran; + char terrain; for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) - map.cells[(y * map.width) + x] = '.'; - map.cells[(5 * map.width) + 5] = 'X'; - map.cells[(3 * map.width) + 8] = 'X'; - map.cells[(8 * map.width) + 3] = 'X'; + for (x = 0; x < map.width; x++) { + terrain = '.'; + ran = rand(); + if ( 0 == ran % ((x*x) / 3 + 1) + || 0 == ran % ((y*y) / 3 + 1) + || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) + || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1)) + terrain = ' '; + map.cells[(y * map.width) + x] = terrain; } return map; } void update_info (struct World * world) { @@ -372,8 +377,8 @@ int main () { struct Map map = init_map(); world.map = ↦ struct Player player; - player.y = 2; - player.x = 2; + player.y = 10; + player.x = 10; world.player = &player; WINDOW * screen = initscr(); -- 2.30.2