From b2bca567a447d04e7fc9696fa69715185f17bd19 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Thu, 13 Nov 2014 21:57:39 +0100 Subject: [PATCH] Server: Don't continue turn after player has died. --- src/server/run.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/server/run.c b/src/server/run.c index ea8d608..4f93669 100644 --- a/src/server/run.c +++ b/src/server/run.c @@ -253,11 +253,9 @@ static void turn_over() { struct Thing * player = get_player(); struct Thing * thing = player; - uint16_t start_turn = world.turn; int16_t * whitelist = build_whitelist(); - while ( 0 < player->lifepoints - || (0 == player->lifepoints && start_turn == world.turn)) - { /* TODO: check meaning and refactorability of 2nd condition */ + while (0 < player->lifepoints) + { if (!thing) { world.turn++; -- 2.30.2