From dcef24a0e5f0cda3558050ab299051641c39aa2b Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Tue, 10 Mar 2015 20:14:06 +0100 Subject: [PATCH] Fix another string building bug in actor_move(). --- roguelike-server | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/roguelike-server b/roguelike-server index bb22385..fb04ecf 100755 --- a/roguelike-server +++ b/roguelike-server @@ -631,13 +631,16 @@ def actor_move(t): if t == world_db["Things"][0]: hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - strong_write(io_db["file_out"], "LOG You wound " + hitted + - ".\n") + strong_write(io_db["file_out"], "LOG You wound " + hitted_name + + ".\n") + # world_db["GOD_FAVOR"] -= 1 # # elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] strong_write(io_db["file_out"], "LOG " + hitter_name + " wounds you.\n") - decrement_lifepoints(world_db["Things"][hit_id]) + test = decrement_lifepoints(world_db["Things"][hit_id]) # # + # if test and t == world_db["Things"][0]: # # + # world_db["GOD_FAVOR"] -= 10 # # return dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] -- 2.30.2