X-Git-Url: https://plomlompom.com/repos/?p=plomrogue2-experiments;a=blobdiff_plain;f=client-curses.py;h=f65d3a0e242c022e1266a3d97c6a27526eaa6532;hp=a79afa0bf557574d6416e35b35fd9daa63aabec9;hb=HEAD;hpb=11f8d50154bbecec4d8ff515ee2a5239137f64b9 diff --git a/client-curses.py b/client-curses.py index a79afa0..f65d3a0 100755 --- a/client-curses.py +++ b/client-curses.py @@ -1,44 +1,83 @@ #!/usr/bin/env python3 import curses -import plom_socket_io +import plom_socket import socket import threading from parser import ArgError, Parser import game_common -class MapSquare(game_common.Map): +class Map(game_common.Map): - def list_terrain_to_lines(self, terrain_as_list): - terrain = ''.join(terrain_as_list) - map_lines = [] - start_cut = 0 - while start_cut < len(terrain): - limit = start_cut + self.size[1] - map_lines += [terrain[start_cut:limit]] - start_cut = limit - return map_lines + def y_cut(self, map_lines, center_y, view_height): + map_height = len(map_lines) + if map_height > view_height and center_y > view_height / 2: + if center_y > map_height - view_height / 2: + map_lines[:] = map_lines[map_height - view_height:] + else: + start = center_y - int(view_height / 2) - 1 + map_lines[:] = map_lines[start:start + view_height] + + def x_cut(self, map_lines, center_x, view_width, map_width): + if map_width > view_width and center_x > view_width / 2: + if center_x > map_width - view_width / 2: + cut_start = map_width - view_width + cut_end = None + else: + cut_start = center_x - int(view_width / 2) + cut_end = cut_start + view_width + map_lines[:] = [line[cut_start:cut_end] for line in map_lines] + + +class MapSquare(Map): + def format_to_view(self, map_string, center, size): -class MapHex(game_common.Map): + def map_string_to_lines(map_string): + map_lines = [] + start_cut = 0 + while start_cut < len(map_string): + limit = start_cut + self.size[1] + map_lines += [map_string[start_cut:limit]] + start_cut = limit + return map_lines - def list_terrain_to_lines(self, terrain_as_list): - new_terrain_list = [' '] - x = 0 - y = 0 - for c in terrain_as_list: - new_terrain_list += [c, ' '] - x += 1 - if x == self.size[1]: - new_terrain_list += ['\n'] - x = 0 - y += 1 - if y % 2 == 0: - new_terrain_list += [' '] - return ''.join(new_terrain_list).split('\n') + map_lines = map_string_to_lines(map_string) + self.y_cut(map_lines, center[0], size[0]) + self.x_cut(map_lines, center[1], size[1], self.size[1]) + return map_lines + + +class MapHex(Map): + + def format_to_view(self, map_string, center, size): + + def map_string_to_lines(map_string): + map_view_chars = ['0'] + x = 0 + y = 0 + for c in map_string: + map_view_chars += [c, ' '] + x += 1 + if x == self.size[1]: + map_view_chars += ['\n'] + x = 0 + y += 1 + if y % 2 == 0: + map_view_chars += ['0'] + if y % 2 == 0: + map_view_chars = map_view_chars[:-1] + map_view_chars = map_view_chars[:-1] + return ''.join(map_view_chars).split('\n') + + map_lines = map_string_to_lines(map_string) + self.y_cut(map_lines, center[0], size[0]) + map_width = self.size[1] * 2 + 1 + self.x_cut(map_lines, center[1] * 2, size[1], map_width) + return map_lines -map_manager = game_common.MapManager(globals()) +map_manager = game_common.MapManager((MapHex, MapSquare)) class World(game_common.World): @@ -52,6 +91,7 @@ class World(game_common.World): super().__init__(*args, **kwargs) self.game = game self.map_ = self.game.map_manager.get_map_class('Hex')() + self.player_position = (0, 0) class Game(game_common.CommonCommandsMixin): @@ -61,10 +101,47 @@ class Game(game_common.CommonCommandsMixin): self.parser = Parser(self) self.world = World(self) self.log_text = '' + self.to_update = { + 'log': True, + 'map': True, + 'turn': True, + } + self.do_quit = False + + def get_command_signature(self, command_name): + method_candidate = 'cmd_' + command_name + method = None + argtypes = '' + if hasattr(self, method_candidate): + method = getattr(self, method_candidate) + if hasattr(method, 'argtypes'): + argtypes = method.argtypes + return method, argtypes + + def get_string_options(self, string_option_type): + if string_option_type == 'geometry': + return self.map_manager.get_map_geometries() + return None + + def handle_input(self, msg): + if msg == 'BYE': + self.do_quit = True + return + try: + command, args = self.parser.parse(msg) + if command is None: + self.log('UNHANDLED INPUT: ' + msg) + self.to_update['log'] = True + else: + command(*args) + except ArgError as e: + self.log('ARGUMENT ERROR: ' + msg + '\n' + str(e)) + self.to_update['log'] = True def log(self, msg): """Prefix msg plus newline to self.log_text.""" self.log_text = msg + '\n' + self.log_text + self.to_update['log'] = True def symbol_for_type(self, type_): symbol = '?' @@ -84,37 +161,47 @@ class Game(game_common.CommonCommandsMixin): pass cmd_TURN_FINISHED.argtypes = 'int:nonneg' - def cmd_NEW_TURN(self, n): + def cmd_TURN(self, n): """Set self.turn to n, empty self.things.""" self.world.turn = n self.world.things = [] - cmd_NEW_TURN.argtypes = 'int:nonneg' + self.to_update['turn'] = False + self.to_update['map'] = False + cmd_TURN.argtypes = 'int:nonneg' def cmd_VISIBLE_MAP_LINE(self, y, terrain_line): self.world.map_.set_line(y, terrain_line) cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' + def cmd_PLAYER_POS(self, yx): + self.world.player_position = yx + cmd_PLAYER_POS.argtypes = 'yx_tuple:pos' + + def cmd_GAME_STATE_COMPLETE(self): + self.to_update['turn'] = True + self.to_update['map'] = True + ASCII_printable = ' !"#$%&\'\(\)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX'\ 'YZ[\\]^_\`abcdefghijklmnopqrstuvwxyz{|}~' -def recv_loop(server_output): - for msg in plom_socket_io.recv(s): - while len(server_output) > 0: - pass - server_output += [msg] +def recv_loop(plom_socket, game): + for msg in plom_socket.recv(): + game.handle_input(msg) class Widget: - def __init__(self, tui, start, size): + def __init__(self, tui, start, size, check_game=[], check_tui=[]): + self.check_game = check_game + self.check_tui = check_tui self.tui = tui self.start = start self.win = curses.newwin(1, 1, self.start[0], self.start[1]) self.size_def = size # store for re-calling .size on SIGWINCH self.size = size - self.update = True + self.do_update = True @property def size(self): @@ -142,10 +229,7 @@ class Widget: part_string = part[0] attr = part[1] if len(part_string) > 0: - chars_with_attrs = [] - for char in part_string: - chars_with_attrs += [(char, attr)] - return chars_with_attrs + return [(char, attr) for char in part_string] elif len(part_string) == 1: return [part] return [] @@ -170,10 +254,21 @@ class Widget: for char_with_attr in cut: self.win.addstr(char_with_attr[0], char_with_attr[1]) - def draw_and_refresh(self): - self.win.erase() - self.draw() - self.win.refresh() + def ensure_freshness(self, do_refresh=False): + if not do_refresh: + for key in self.check_game: + if self.tui.game.to_update[key]: + do_refresh = True + break + if not do_refresh: + for key in self.check_tui: + if self.tui.to_update[key]: + do_refresh = True + break + if do_refresh: + self.win.erase() + self.draw() + self.win.refresh() class EditWidget(Widget): @@ -199,24 +294,55 @@ class LogWidget(Widget): class MapWidget(Widget): def draw(self): - to_join = [] - if len(self.tui.game.world.map_.terrain) > 0: + + def terrain_with_objects(): terrain_as_list = list(self.tui.game.world.map_.terrain[:]) for t in self.tui.game.world.things: pos_i = self.tui.game.world.map_.get_position_index(t.position) terrain_as_list[pos_i] = self.tui.game.symbol_for_type(t.type_) - text = self.tui.game.world.map_.list_terrain_to_lines(terrain_as_list) + return ''.join(terrain_as_list) + + def pad_or_cut_x(lines): line_width = self.size[1] - for line in text: + for y in range(len(lines)): + line = lines[y] if line_width > len(line): to_pad = line_width - (len(line) % line_width) - to_join += [line + '0' * to_pad] + lines[y] = line + '0' * to_pad else: - to_join += [line[:line_width]] - if len(to_join) < self.size[0]: - to_pad = self.size[0] - len(to_join) - to_join += to_pad * ['0' * self.size[1]] - self.safe_write(''.join(to_join)) + lines[y] = line[:line_width] + + def pad_y(lines): + if len(lines) < self.size[0]: + to_pad = self.size[0] - len(lines) + lines += to_pad * ['0' * self.size[1]] + + def lines_to_colored_chars(lines): + chars_with_attrs = [] + for c in ''.join(lines): + if c in {'@', 'm'}: + chars_with_attrs += [(c, curses.color_pair(1))] + elif c == '.': + chars_with_attrs += [(c, curses.color_pair(2))] + elif c in {'x', 'X', '#'}: + chars_with_attrs += [(c, curses.color_pair(3))] + else: + chars_with_attrs += [c] + return chars_with_attrs + + if self.tui.game.world.map_.terrain == '': + lines = [] + pad_y(lines) + self.safe_write(''.join(lines)) + return + + terrain_with_objects = terrain_with_objects() + center = self.tui.game.world.player_position + lines = self.tui.game.world.map_.format_to_view(terrain_with_objects, + center, self.size) + pad_or_cut_x(lines) + pad_y(lines) + self.safe_write(lines_to_colored_chars(lines)) class TurnWidget(Widget): @@ -227,10 +353,11 @@ class TurnWidget(Widget): class TUI: - def __init__(self, server_output): - self.server_output = server_output - self.game = Game() + def __init__(self, plom_socket, game): + self.socket = plom_socket + self.game = game self.parser = Parser(self.game) + self.to_update = {'edit': False} curses.wrapper(self.loop) def setup_screen(self, stdscr): @@ -247,61 +374,73 @@ class TUI: curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE) curses.curs_set(False) # hide cursor self.to_send = [] - edit_line = EditWidget(self, (0, 6), (1, 14)) - turn_line = TurnWidget(self, (2, 6), (1, 14)) - log_display = LogWidget(self, (4, 0), (None, 20)) - map_view = MapWidget(self, (0, 21), (None, None)) - map_view.update = True - widgets = [edit_line, turn_line, log_display, map_view] - do_update = True + self.edit = EditWidget(self, (0, 6), (1, 14), check_tui = ['edit']) + self.turn = TurnWidget(self, (2, 6), (1, 14), ['turn']) + self.log = LogWidget(self, (4, 0), (None, 20), ['log']) + self.map_ = MapWidget(self, (0, 21), (None, None), ['map']) + widgets = (self.edit, self.turn, self.log, self.map_) + map_mode = False while True: - if do_update: - for w in widgets: - w.draw_and_refresh() - do_update = False + for w in widgets: + w.ensure_freshness() + for key in self.game.to_update: + self.game.to_update[key] = False + for key in self.to_update: + self.to_update[key] = False try: key = self.stdscr.getkey() - do_update = True - if len(key) == 1 and key in ASCII_printable and \ - len(self.to_send) < len(edit_line): - self.to_send += [key] - elif key == 'KEY_BACKSPACE': - self.to_send[:] = self.to_send[:-1] - elif key == '\n': - plom_socket_io.send(s, ''.join(self.to_send)) - self.to_send[:] = [] - elif key == 'KEY_RESIZE': + if key == 'KEY_RESIZE': curses.endwin() self.setup_screen(curses.initscr()) for w in widgets: w.size = w.size_def + w.ensure_freshness(True) + elif key == '\t': # Tabulator key. + map_mode = False if map_mode else True + elif map_mode: + if type(self.game.world.map_) == MapSquare: + if key == 'a': + self.socket.send('TASK:MOVE LEFT') + elif key == 'd': + self.socket.send('TASK:MOVE RIGHT') + elif key == 'w': + self.socket.send('TASK:MOVE UP') + elif key == 's': + self.socket.send('TASK:MOVE DOWN') + elif type(self.game.world.map_) == MapHex: + if key == 'w': + self.socket.send('TASK:MOVE UPLEFT') + elif key == 'e': + self.socket.send('TASK:MOVE UPRIGHT') + if key == 's': + self.socket.send('TASK:MOVE LEFT') + elif key == 'd': + self.socket.send('TASK:MOVE RIGHT') + if key == 'x': + self.socket.send('TASK:MOVE DOWNLEFT') + elif key == 'c': + self.socket.send('TASK:MOVE DOWNRIGHT') else: - do_update = False + if len(key) == 1 and key in ASCII_printable and \ + len(self.to_send) < len(self.edit): + self.to_send += [key] + self.to_update['edit'] = True + elif key == 'KEY_BACKSPACE': + self.to_send[:] = self.to_send[:-1] + self.to_update['edit'] = True + elif key == '\n': # Return key + self.socket.send(''.join(self.to_send)) + self.to_send[:] = [] + self.to_update['edit'] = True except curses.error: pass - if len(self.server_output) > 0: - do_quit = self.handle_input(self.server_output[0]) - if do_quit: - break - self.server_output[:] = [] - do_update = True - - def handle_input(self, msg): - if msg == 'BYE': - return True - try: - command = self.parser.parse(msg) - if command is None: - self.game.log('UNHANDLED INPUT: ' + msg) - else: - command() - except ArgError as e: - self.game.log('ARGUMENT ERROR: ' + msg + '\n' + str(e)) - return False + if self.game.do_quit: + break -server_output = [] s = socket.create_connection(('127.0.0.1', 5000)) -t = threading.Thread(target=recv_loop, args=(server_output,)) +plom_socket = plom_socket.PlomSocket(s) +game = Game() +t = threading.Thread(target=recv_loop, args=(plom_socket, game)) t.start() -TUI(server_output) +TUI(plom_socket, game)