X-Git-Url: https://plomlompom.com/repos/?p=plomrogue2-experiments;a=blobdiff_plain;f=new%2Fplomrogue%2Fcommands.py;h=9d93e6cb8871b384986a8577b646492a6f04b374;hp=6a27f80075afda9904262942d16023506dd51010;hb=6c37a16df7e55754ca89a9de0aaf49c3c778155e;hpb=faf90001efa004054b41df5e2638b6c7c4c1fd98 diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index 6a27f80..9d93e6c 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -38,9 +38,27 @@ cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype' def cmd_THING_POS(game, i, yx): t = game.world.get_thing(i) - t.position = list(yx) + t.position = tuple(yx) cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' +def cmd_THING_INVENTORY(game, id_, ids): + t = game.world.get_thing(id_) + t.inventory = ids # TODO: test whether valid IDs +cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg' + +def cmd_THING_HEALTH(game, id_, health): + t = game.world.get_thing(id_) + t.health = health +cmd_THING_HEALTH.argtypes = 'int:nonneg int:nonneg' + +def cmd_GET_PICKABLE_ITEMS(game, connection_id): + pickable_ids = game.world.player.get_pickable_items() + if len(pickable_ids) > 0: + game.io.send('PICKABLE_ITEMS %s' % + ','.join([str(id_) for id_ in pickable_ids])) + else: + game.io.send('PICKABLE_ITEMS ,') + def cmd_TERRAIN_LINE(game, y, terrain_line): game.world.map_.set_line(y, terrain_line) cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' @@ -55,10 +73,9 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_SWITCH_PLAYER(game): - player = game.world.get_player() - player.set_task('WAIT') + game.world.player.set_task('WAIT') thing_ids = [t.id_ for t in game.world.things] - player_index = thing_ids.index(player.id_) + player_index = thing_ids.index(game.world.player.id_) if player_index == len(thing_ids) - 1: game.world.player_id = thing_ids[0] else: @@ -80,12 +97,20 @@ def cmd_SAVE(game): write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) write(f, 'THING_POS %s %s' % (thing.id_, stringify_yx(thing.position))) - task = thing.task - if task is not None: - task_args = task.get_args_string() - task_name = [k for k in game.tasks.keys() - if game.tasks[k] == task.__class__][0] - write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_, - task.todo, task_args)) + if hasattr(thing, 'health'): + write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health)) + if len(thing.inventory) > 0: + write(f, 'THING_INVENTORY %s %s' % + (thing.id_,','.join([str(i) for i in thing.inventory]))) + else: + write(f, 'THING_INVENTORY %s ,' % thing.id_) + if hasattr(thing, 'task'): + task = thing.task + if task is not None: + task_args = task.get_args_string() + task_name = [k for k in game.tasks.keys() + if game.tasks[k] == task.__class__][0] + write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_, + task.todo, task_args)) write(f, 'PLAYER_ID %s' % game.world.player_id) cmd_SAVE.dont_save = True