X-Git-Url: https://plomlompom.com/repos/?p=plomrogue2-experiments;a=blobdiff_plain;f=new%2Fplomrogue%2Fcommands.py;h=fc3a8a0d52d4fe66a7301f10812a834c2b854d1d;hp=92f583dc4c90df047f0fbe5c036d2ee62d8bbc60;hb=298e8d0b4c7529ee4ad35005ad9bb9295def1086;hpb=729e72408fa1c3180275ad3c0e6689143a0f2f38 diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index 92f583d..fc3a8a0 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -10,10 +10,10 @@ def cmd_GET_GAMESTATE(game, connection_id): """Send game state to caller.""" game.send_gamestate(connection_id) -def cmd_MAP(game, yx): - """Create new map of size yx and only '?' cells.""" - game.world.new_map(yx) -cmd_MAP.argtypes = 'yx_tuple:pos' +def cmd_MAP(game, big_yx, small_yx): + """Create new map of size small_yx at pos big_yx and only '?' cells.""" + game.world.new_map(big_yx, small_yx) +cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos' def cmd_THING_TYPE(game, i, type_): t_old = game.world.get_thing(i) @@ -36,16 +36,21 @@ def cmd_THING_TYPE(game, i, type_): game.world.things[t_old_index] = t_new cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype' -def cmd_THING_POS(game, i, yx): +def cmd_THING_POS(game, i, big_yx, small_yx): t = game.world.get_thing(i) - t.position = tuple(yx) -cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' + t.position = (big_yx, small_yx) +cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple' def cmd_THING_INVENTORY(game, id_, ids): t = game.world.get_thing(id_) t.inventory = ids # TODO: test whether valid IDs cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg' +def cmd_THING_HEALTH(game, id_, health): + t = game.world.get_thing(id_) + t.health = health +cmd_THING_HEALTH.argtypes = 'int:nonneg int:nonneg' + def cmd_GET_PICKABLE_ITEMS(game, connection_id): pickable_ids = game.world.player.get_pickable_items() if len(pickable_ids) > 0: @@ -54,9 +59,9 @@ def cmd_GET_PICKABLE_ITEMS(game, connection_id): else: game.io.send('PICKABLE_ITEMS ,') -def cmd_TERRAIN_LINE(game, y, terrain_line): - game.world.map_.set_line(y, terrain_line) -cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' +def cmd_TERRAIN_LINE(game, big_yx, y, terrain_line): + game.world.maps[big_yx].set_line(y, terrain_line) +cmd_TERRAIN_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_PLAYER_ID(game, id_): # TODO: test whether valid thing ID @@ -85,13 +90,20 @@ def cmd_SAVE(game): save_file_name = game.io.game_file_name + '.save' with open(save_file_name, 'w') as f: write(f, 'TURN %s' % game.world.turn) - write(f, 'MAP ' + stringify_yx(game.world.map_.size)) - for y, line in game.world.map_.lines(): - write(f, 'TERRAIN_LINE %5s %s' % (y, quote(line))) + for map_pos in game.world.maps: + write(f, 'MAP ' + stringify_yx(map_pos) + ' ' + + stringify_yx(game.world.maps[(0,0)].size)) + for map_pos in game.world.maps: + for y, line in game.world.maps[map_pos].lines(): + write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos), + y, quote(line))) for thing in game.world.things: write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) - write(f, 'THING_POS %s %s' % (thing.id_, - stringify_yx(thing.position))) + write(f, 'THING_POS %s %s %s' % (thing.id_, + stringify_yx(thing.position[0]), + stringify_yx(thing.position[1]))) + if hasattr(thing, 'health'): + write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health)) if len(thing.inventory) > 0: write(f, 'THING_INVENTORY %s %s' % (thing.id_,','.join([str(i) for i in thing.inventory])))