X-Git-Url: https://plomlompom.com/repos/?p=plomrogue2-experiments;a=blobdiff_plain;f=new%2Fplomrogue%2Fgame.py;h=79a381b49d39aa991a2ea15e1788f12fd5308c2a;hp=f86383d552ba2daa9b73eb4989af439b399a95cf;hb=387100e78f7cf7c7378d9c324f14718d28f6cb9c;hpb=be4473640666bbdb9e7c002945699ed54a2546ed diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index f86383d..79a381b 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -4,7 +4,7 @@ from plomrogue.errors import ArgError, GameError from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP, cmd_MAP, cmd_THING_TYPE, cmd_THING_POS, cmd_THING_INVENTORY, - cmd_THING_HEALTH, + cmd_THING_HEALTH, cmd_SEED, cmd_GET_PICKABLE_ITEMS, cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE) @@ -17,6 +17,23 @@ import random +class PRNGod(random.Random): + + def seed(self, seed): + self.prngod_seed = seed + + def getstate(self): + return self.prngod_seed + + def setstate(seed): + self.seed(seed) + + def random(self): + self.prngod_seed = ((self.prngod_seed * 1103515245) + 12345) % 2**32 + return (self.prngod_seed >> 16) / (2**16 - 1) + + + class WorldBase: def __init__(self, game): @@ -50,6 +67,7 @@ class World(WorldBase): self.player_id = 0 self.player_is_alive = True self.maps = {} + self.rand = PRNGod(0) @property def player(self): @@ -85,7 +103,7 @@ class World(WorldBase): for pos in self.maps[(0,0)]: if self.maps[(0,0)][pos] == '.' and \ len(self.things_at_pos(((0,0), pos))) == 0 and \ - random.random() > 0.999: + self.rand.random() > 0.999: self.add_thing_at('food', ((0,0), pos)) for thing in self.things[:player_i]: thing.proceed() @@ -104,8 +122,8 @@ class World(WorldBase): def add_thing_at_random(type_): while True: new_pos = ((0,0), - (random.randint(0, yx[0] -1), - random.randint(0, yx[1] -1))) + (self.rand.randint(0, yx[0] -1), + self.rand.randint(0, yx[1] -1))) if self.maps[new_pos[0]][new_pos[1]] != '.': continue if len(self.things_at_pos(new_pos)) > 0: @@ -113,7 +131,7 @@ class World(WorldBase): return self.add_thing_at(type_, new_pos) self.things = [] - random.seed(seed) + self.rand.seed(seed) self.turn = 0 self.maps = {} self.new_map((0,0), yx) @@ -129,7 +147,7 @@ class World(WorldBase): map_ = self.maps[map_pos] if (0,0) == map_pos: for pos in map_: - map_[pos] = random.choice(('.', '.', '.', '.', 'x')) + map_[pos] = self.rand.choice(('.', '.', '.', '.', 'x')) else: for pos in map_: map_[pos] = '~' @@ -157,6 +175,7 @@ class Game: 'DROP': Task_DROP} self.commands = {'GEN_WORLD': cmd_GEN_WORLD, 'GET_GAMESTATE': cmd_GET_GAMESTATE, + 'SEED': cmd_SEED, 'MAP': cmd_MAP, 'THING_TYPE': cmd_THING_TYPE, 'THING_POS': cmd_THING_POS,