X-Git-Url: https://plomlompom.com/repos/?p=plomrogue2-experiments;a=blobdiff_plain;f=new%2Fplomrogue%2Fgame.py;h=cd8f314be8d6fe12c0dff2a0ceeb08460bf2fdef;hp=79a381b49d39aa991a2ea15e1788f12fd5308c2a;hb=9bdbb5e222b45fe61147a195aaab28eb56c01fac;hpb=e3992a6473984ae21445b1ab9e28976ace474a0c diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index 79a381b..cd8f314 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -5,7 +5,7 @@ from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP, cmd_MAP, cmd_THING_TYPE, cmd_THING_POS, cmd_THING_INVENTORY, cmd_THING_HEALTH, cmd_SEED, - cmd_GET_PICKABLE_ITEMS, + cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE, cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE) from plomrogue.mapping import MapHex @@ -67,6 +67,7 @@ class World(WorldBase): self.player_id = 0 self.player_is_alive = True self.maps = {} + self.map_size = (1,1) self.rand = PRNGod(0) @property @@ -78,8 +79,8 @@ class World(WorldBase): return 0 return self.things[-1].id_ + 1 - def new_map(self, map_pos, size): - self.maps[map_pos] = self.game.map_type(size) + def new_map(self, map_pos): + self.maps[map_pos] = self.game.map_type(self.map_size) def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -134,15 +135,16 @@ class World(WorldBase): self.rand.seed(seed) self.turn = 0 self.maps = {} - self.new_map((0,0), yx) - self.new_map((0,1), yx) - self.new_map((1,1), yx) - self.new_map((1,0), yx) - self.new_map((1,-1), yx) - self.new_map((0,-1), yx) - self.new_map((-1,-1), yx) - self.new_map((-1,0), yx) - self.new_map((-1,1), yx) + self.map_size = yx + self.new_map((0,0)) + self.new_map((0,1)) + self.new_map((1,1)) + self.new_map((1,0)) + self.new_map((1,-1)) + self.new_map((0,-1)) + self.new_map((-1,-1)) + self.new_map((-1,0)) + self.new_map((-1,1)) for map_pos in self.maps: map_ = self.maps[map_pos] if (0,0) == map_pos: @@ -176,6 +178,7 @@ class Game: self.commands = {'GEN_WORLD': cmd_GEN_WORLD, 'GET_GAMESTATE': cmd_GET_GAMESTATE, 'SEED': cmd_SEED, + 'MAP_SIZE': cmd_MAP_SIZE, 'MAP': cmd_MAP, 'THING_TYPE': cmd_THING_TYPE, 'THING_POS': cmd_THING_POS, @@ -214,7 +217,8 @@ class Game: self.io.send('TURN ' + str(self.world.turn)) visible_map = self.world.player.get_visible_map() offset = self.world.player.get_surroundings_offset() - self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' + stringify_yx(visible_map.size)) + self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' + + stringify_yx(visible_map.size)) for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line))) visible_things = self.world.player.get_visible_things()