X-Git-Url: https://plomlompom.com/repos/?p=plomrogue2-experiments;a=blobdiff_plain;f=server_%2Fgame.py;h=968d30146a6b516fa4331631ccd1de9b0317b3fc;hp=df6a9f24a9314c41ae32ec38292ab8ece824425a;hb=4542a12bf12101e60aedea9bb9df098573bf0d25;hpb=2053e9aa263eb090dea751af36e1ac8369eb3021 diff --git a/server_/game.py b/server_/game.py index df6a9f2..968d301 100644 --- a/server_/game.py +++ b/server_/game.py @@ -105,16 +105,70 @@ class Thing(game_common.Thing): return 'success' def decide_task(self): - #if self.position[1] > 1: - # self.set_task('move', 'LEFT') - #elif self.position[1] < 3: - # self.set_task('move', 'RIGHT') - #else: - self.set_task('wait') + visible_things = self.get_visible_things() + target = None + for t in visible_things: + if t.type_ == 'human': + target = t.position + break + if target is None: + self.set_task('wait') + return + dijkstra_map = type(self.world.map_)(self.world.map_.size) + n_max = 256 + dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)] + dijkstra_map[target] = 0 + shrunk = True + while shrunk: + shrunk = False + for pos in dijkstra_map: + if self.world.map_[pos] != '.': + continue + neighbors = dijkstra_map.get_neighbors(pos) + for yx in neighbors: + if yx is not None and dijkstra_map[yx] < dijkstra_map[pos] - 1: + dijkstra_map[pos] = dijkstra_map[yx] + 1 + shrunk = True + #with open('log', 'a') as f: + # f.write('---------------------------------\n') + # for y, line in dijkstra_map.lines(): + # for val in line: + # if val < 10: + # f.write(str(val)) + # elif val == 256: + # f.write('x') + # else: + # f.write('~') + # f.write('\n') + neighbors = dijkstra_map.get_neighbors(self.position) + n = n_max + dirs = dijkstra_map.get_directions() + #print('DEBUG dirs', dirs) + #print('DEBUG neighbors', neighbors) + #debug_scores = [] + #for pos in neighbors: + # if pos is None: + # debug_scores += [9000] + # else: + # debug_scores += [dijkstra_map[pos]] + #print('DEBUG debug_scores', debug_scores) + direction = None + for i_dir in range(len(neighbors)): + pos = neighbors[i_dir] + if pos is not None and dijkstra_map[pos] < n: + n = dijkstra_map[pos] + direction = dirs[i_dir] + #print('DEBUG result', direction) + if direction: + self.set_task('move', direction=direction) + #self.world.game.io.send('would move ' + direction) + else: + self.set_task('wait') + def set_task(self, task_name, *args, **kwargs): self.task = Task(self, task_name, args, kwargs) - self.task.check() + self.task.check() # will throw GameError if necessary def proceed(self, is_AI=True): """Further the thing in its tasks.