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Fix mapping interaction between server and client.
authorChristian Heller <c.heller@plomlompom.de>
Fri, 26 Apr 2019 02:19:12 +0000 (04:19 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Fri, 26 Apr 2019 02:19:12 +0000 (04:19 +0200)
new/example_client.py
new/plomrogue/commands.py
new/plomrogue/game.py
new/plomrogue/things.py

index 6816f0eaf5a004885e569849b2e892387ed49ec3..8f7af6643f2d63425e79767f50a65dc706f579d3 100755 (executable)
@@ -3,8 +3,7 @@ import curses
 import socket
 import threading
 from plomrogue.parser import ArgError, Parser
-from plomrogue.commands import (cmd_MAP, cmd_THING_POS, cmd_PLAYER_ID,
-                                cmd_THING_HEALTH)
+from plomrogue.commands import cmd_PLAYER_ID, cmd_THING_HEALTH
 from plomrogue.game import Game, WorldBase
 from plomrogue.mapping import MapHex
 from plomrogue.io import PlomSocket
@@ -63,9 +62,9 @@ class ClientMap(MapHex):
         else:
             for i in range(len(map_lines)):
                 map_lines[i] = '0' + map_lines[i]
-        self.y_cut(map_lines, center[1][0], size[0])
+        self.y_cut(map_lines, center[0], size[0])
         map_width = self.size[1] * 2 + 1
-        self.x_cut(map_lines, center[1][1] * 2, size[1], map_width)
+        self.x_cut(map_lines, center[1] * 2, size[1], map_width)
         return map_lines
 
 
@@ -78,13 +77,15 @@ class World(WorldBase):
         on any update, even before we actually receive map data.
         """
         super().__init__(*args, **kwargs)
-        self.maps = {(0,0): ClientMap()}
+        self.map_ = ClientMap()
+        self.offset = (0,0)
         self.player_inventory = []
         self.player_id = 0
         self.pickable_items = []
 
-    def new_map(self, map_pos, size):
-        self.maps[map_pos] = ClientMap(size)
+    def new_map(self, offset, size):
+        self.map_ = ClientMap(size)
+        self.offset = offset
 
     @property
     def player(self):
@@ -111,8 +112,13 @@ def cmd_TURN(game, n):
 cmd_TURN.argtypes = 'int:nonneg'
 
 
+def cmd_VISIBLE_MAP(game, offset, size):
+    game.world.new_map(offset, size)
+cmd_VISIBLE_MAP.argtypes = 'yx_tuple yx_tuple:pos'
+
+
 def cmd_VISIBLE_MAP_LINE(game, y, terrain_line):
-    game.world.maps[(0,0)].set_line(y, terrain_line)
+    game.world.map_.set_line(y, terrain_line)
 cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string'
 
 
@@ -128,6 +134,12 @@ def cmd_THING_TYPE(game, i, type_):
 cmd_THING_TYPE.argtypes = 'int:nonneg string'
 
 
+def cmd_THING_POS(game, i, yx):
+    t = game.world.get_thing(i)
+    t.position = yx
+cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+
+
 def cmd_PLAYER_INVENTORY(game, ids):
     game.world.player_inventory[:] = ids  # TODO: test whether valid IDs
     game.tui.to_update['inventory'] = True
@@ -153,7 +165,7 @@ class Game:
                          'PLAYER_ID': cmd_PLAYER_ID,
                          'PLAYER_INVENTORY': cmd_PLAYER_INVENTORY,
                          'GAME_STATE_COMPLETE': cmd_GAME_STATE_COMPLETE,
-                         'MAP': cmd_MAP,
+                         'VISIBLE_MAP': cmd_VISIBLE_MAP,
                          'PICKABLE_ITEMS': cmd_PICKABLE_ITEMS,
                          'THING_TYPE': cmd_THING_TYPE,
                          'THING_HEALTH': cmd_THING_HEALTH,
@@ -191,6 +203,8 @@ class Game:
     def log(self, msg):
         """Prefix msg plus newline to self.log_text."""
         self.log_text = msg + '\n' + self.log_text
+        with open('log', 'w') as f:
+            f.write(self.log_text)
         self.tui.to_update['log'] = True
 
     def symbol_for_type(self, type_):
@@ -321,9 +335,9 @@ class DescriptorWidget(TextLinesWidget):
 
     def get_text_lines(self):
         lines = []
-        pos_i = self.tui.game.world.maps[(0,0)].\
-                get_position_index(self.tui.examiner_position[1])
-        terrain = self.tui.game.world.maps[(0,0)].terrain[pos_i]
+        pos_i = self.tui.game.world.map_.\
+                get_position_index(self.tui.examiner_position)
+        terrain = self.tui.game.world.map_.terrain[pos_i]
         lines = [terrain]
         for t in self.tui.game.world.things_at_pos(self.tui.examiner_position):
             lines += [t.type_]
@@ -386,12 +400,12 @@ class MapWidget(Widget):
     def draw(self):
 
         def annotated_terrain():
-            terrain_as_list = list(self.tui.game.world.maps[(0,0)].terrain[:])
+            terrain_as_list = list(self.tui.game.world.map_.terrain[:])
             for t in self.tui.game.world.things:
                 if t.id_ in self.tui.game.world.player_inventory:
                     continue
-                pos_i = self.tui.game.world.maps[(0,0)].\
-                        get_position_index(t.position[1])
+                pos_i = self.tui.game.world.map_.\
+                        get_position_index(t.position)
                 symbol = self.tui.game.symbol_for_type(t.type_)
                 if terrain_as_list[pos_i][0] in {'f', '@', 'm'}:
                     old_symbol = terrain_as_list[pos_i][0]
@@ -401,8 +415,8 @@ class MapWidget(Widget):
                 else:
                     terrain_as_list[pos_i] = symbol
             if self.tui.examiner_mode:
-                pos_i = self.tui.game.world.maps[(0,0)].\
-                        get_position_index(self.tui.examiner_position[1])
+                pos_i = self.tui.game.world.map_.\
+                        get_position_index(self.tui.examiner_position)
                 terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?')
             return terrain_as_list
 
@@ -438,7 +452,7 @@ class MapWidget(Widget):
                     chars_with_attrs += [c]
             return chars_with_attrs
 
-        if self.tui.game.world.maps[(0,0)].terrain == '':
+        if self.tui.game.world.map_.terrain == '':
             lines = []
             pad_y(lines)
             self.safe_write(''.join(lines))
@@ -448,7 +462,7 @@ class MapWidget(Widget):
         center = self.tui.game.world.player.position
         if self.tui.examiner_mode:
             center = self.tui.examiner_position
-        lines = self.tui.game.world.maps[(0,0)].\
+        lines = self.tui.game.world.map_.\
                 format_to_view(annotated_terrain, center, self.size)
         pad_or_cut_x(lines)
         pad_y(lines)
@@ -553,10 +567,9 @@ class TUI:
 
         def move_examiner(direction):
             start_pos = self.examiner_position
-            new_examine_pos = self.game.world.maps[(0,0)].\
-                              move(start_pos[0], direction)
+            new_examine_pos = self.game.world.map_.move(start_pos, direction)
             if new_examine_pos:
-                self.examiner_position[1] = new_examine_pos
+                self.examiner_position = new_examine_pos
             self.to_update['map'] = True
 
         def switch_to_pick_or_drop(target_widget):
index fc3a8a0d52d4fe66a7301f10812a834c2b854d1d..1e0cad0b8a45c89f1ee531d8d451fa22abc83d50 100644 (file)
@@ -10,9 +10,9 @@ def cmd_GET_GAMESTATE(game, connection_id):
     """Send game state to caller."""
     game.send_gamestate(connection_id)
 
-def cmd_MAP(game, big_yx, small_yx):
-    """Create new map of size small_yx at pos big_yx and only '?' cells."""
-    game.world.new_map(big_yx, small_yx)
+def cmd_MAP(game, map_pos, size):
+    """Create new map of size at position map_pos, and only '?' cells."""
+    game.world.new_map(map_pos, size)
 cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos'
 
 def cmd_THING_TYPE(game, i, type_):
@@ -39,7 +39,7 @@ cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype'
 def cmd_THING_POS(game, i, big_yx, small_yx):
     t = game.world.get_thing(i)
     t.position = (big_yx, small_yx)
-cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple'
+cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple:nonneg'
 
 def cmd_THING_INVENTORY(game, id_, ids):
     t = game.world.get_thing(id_)
index eda54ae6db68a2ace43c7def87bea8b1f73a09f7..f86383d552ba2daa9b73eb4989af439b399a95cf 100755 (executable)
@@ -185,19 +185,22 @@ class Game:
     def send_gamestate(self, connection_id=None):
         """Send out game state data relevant to clients."""
 
+        def send_thing(offset, thing):
+            offset_pos = (thing.position[1][0] - offset[0],
+                          thing.position[1][1] - offset[1])
+            self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+            self.io.send('THING_POS %s %s' % (thing.id_,
+                                              stringify_yx(offset_pos)))
+
         self.io.send('TURN ' + str(self.world.turn))
         visible_map = self.world.player.get_visible_map()
-        self.io.send('MAP ' + stringify_yx([0,0]) + ' ' + stringify_yx(visible_map.size))
+        offset = self.world.player.get_surroundings_offset()
+        self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' + stringify_yx(visible_map.size))
         for y, line in visible_map.lines():
             self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
-        visible_things, offset = self.world.player.get_visible_things()
+        visible_things = self.world.player.get_visible_things()
         for thing in visible_things:
-            offset_pos = (thing.position[1][0] - offset[0],
-                          thing.position[1][1] - offset[1])
-            self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
-            self.io.send('THING_POS %s %s %s' % (thing.id_,
-                                                 stringify_yx(thing.position[0]),
-                                                 stringify_yx(offset_pos)))
+            send_thing(offset, thing)
             if hasattr(thing, 'health'):
                 self.io.send('THING_HEALTH %s %s' % (thing.id_,
                                                      thing.health))
@@ -208,10 +211,7 @@ class Game:
             self.io.send('PLAYER_INVENTORY ,')
         for id_ in self.world.player.inventory:
             thing = self.world.get_thing(id_)
-            self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
-            self.io.send('THING_POS %s %s %s' % (thing.id_,
-                                                 stringify_yx(thing.position[0]),
-                                                 stringify_yx(thing.position[1])))
+            send_thing(offset, thing)
         self.io.send('GAME_STATE_COMPLETE')
 
     def proceed(self):
index b64584182f31e3b322a3cd2b1c0e7f6c5a144fde..df8c78af6c38e2560cce07a4e65186d280582e71 100644 (file)
@@ -80,7 +80,8 @@ class ThingAnimate(Thing):
         return target_direction
 
     def hunt_player(self):
-        visible_things, offset = self.get_visible_things()
+        visible_things = self.get_visible_things()
+        offset = self.get_surroundings_offset()
         target = None
         for t in visible_things:
             if t.type_ == 'human':
@@ -111,7 +112,8 @@ class ThingAnimate(Thing):
             if t.type_ == 'food':
                 self.set_task('PICKUP', (id_,))
                 return True
-        visible_things, offset = self.get_visible_things()
+        visible_things = self.get_visible_things()
+        offset = self.get_surroundings_offset()
         food_targets = []
         for t in visible_things:
             if t.type_ == 'food':
@@ -274,11 +276,11 @@ class ThingAnimate(Thing):
                 continue
             if (not thing.in_inventory) and stencil[(pos_y, pos_x)] == '.':
                 visible_things += [thing]
-        return visible_things, offset
+        return visible_things
 
     def get_pickable_items(self):
         pickable_ids = []
-        visible_things, _ = self.get_visible_things()
+        visible_things = self.get_visible_things()
         for t in [t for t in visible_things if
                   isinstance(t, ThingItem) and
                   (t.position == self.position or