From: Christian Heller Date: Tue, 9 Apr 2019 23:00:45 +0000 (+0200) Subject: In examine cursor mode, show map cell contents in left bar. X-Git-Url: https://plomlompom.com/repos/?p=plomrogue2-experiments;a=commitdiff_plain;h=398888f6b847dcd72c51a63720ce38c8feaffab2 In examine cursor mode, show map cell contents in left bar. --- diff --git a/new/example_client.py b/new/example_client.py index 234ed76..0e2cedd 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -282,13 +282,13 @@ class EditWidget(Widget): self.safe_write((''.join(self.tui.to_send), curses.color_pair(1))) -class LogWidget(Widget): +class TextLinesWidget(Widget): def draw(self): + lines = self.get_text_lines() line_width = self.size[1] - log_lines = self.tui.game.log_text.split('\n') to_join = [] - for line in log_lines: + for line in lines: to_pad = line_width - (len(line) % line_width) if to_pad == line_width: to_pad = 0 @@ -296,6 +296,26 @@ class LogWidget(Widget): self.safe_write((''.join(to_join), curses.color_pair(3))) +class LogWidget(TextLinesWidget): + + def get_text_lines(self): + return self.tui.game.log_text.split('\n') + + +class DescriptorWidget(TextLinesWidget): + + def get_text_lines(self): + lines = [] + pos_i = self.tui.game.world.map_.\ + get_position_index(self.tui.examiner_position) + terrain = self.tui.game.world.map_.terrain[pos_i] + lines = [terrain] + for t in self.tui.game.world.things: + if t.position == self.tui.examiner_position: + lines += [t.type_] + return lines + + class PopUpWidget(Widget): def draw(self): @@ -350,7 +370,6 @@ class MapWidget(Widget): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.examine_mode = False - self.examine_pos = (0, 0) def draw(self): @@ -368,7 +387,7 @@ class MapWidget(Widget): terrain_as_list[pos_i] = symbol if self.examine_mode: pos_i = self.tui.game.world.map_.\ - get_position_index(self.examine_pos) + get_position_index(self.tui.examiner_position) terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?') return terrain_as_list @@ -411,7 +430,7 @@ class MapWidget(Widget): annotated_terrain = annotated_terrain() center = self.tui.game.world.player.position if self.examine_mode: - center = self.examine_pos + center = self.tui.examiner_position lines = self.tui.game.world.map_.format_to_view(annotated_terrain, center, self.size) pad_or_cut_x(lines) @@ -445,6 +464,7 @@ class TUI: self.parser = Parser(self.game) self.to_update = {} self.item_pointer = 0 + self.examiner_position = (0, 0) curses.wrapper(self.loop) def loop(self, stdscr): @@ -485,11 +505,12 @@ class TUI: self.to_update[trigger] = True def move_examiner(direction): - start_pos = map_widget.examine_pos + start_pos = self.examiner_position new_examine_pos = self.game.world.map_.move(start_pos, direction) if new_examine_pos: - map_widget.examine_pos = new_examine_pos + self.examiner_position = new_examine_pos self.to_update['map'] = True + self.to_update['descriptor'] = True setup_screen(stdscr) curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED) @@ -504,13 +525,16 @@ class TUI: turn_widget = TextLineWidget('TURN:', self, (2, 0), (1, 20)) turn_widget.children += [TurnWidget(self, (2, 6), (1, 14), ['turn'])] log_widget = LogWidget(self, (4, 0), (None, 20), ['log']) + descriptor_widget = DescriptorWidget(self, (4, 0), (None, 20), + ['descriptor'], False) map_widget = MapWidget(self, (0, 21), (None, None), ['map']) inventory_widget = InventoryWidget(self, (0, 21), (None, None), ['inventory'], False) pickable_items_widget = PickableItemsWidget(self, (0, 21), (None, None), ['pickable_items'], False) - top_widgets = [edit_widget, turn_widget, log_widget, map_widget, - inventory_widget, pickable_items_widget] + top_widgets = [edit_widget, turn_widget, log_widget, + descriptor_widget, map_widget, inventory_widget, + pickable_items_widget] popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False) self.popup_text = 'Hi bob' write_mode = True @@ -567,7 +591,12 @@ class TUI: elif map_widget.visible: if key == '?': map_widget.examine_mode = not map_widget.examine_mode - map_widget.examine_pos = self.game.world.player.position + if map_widget.examine_mode: + self.examiner_position = self.game.world.\ + player.position + switch_widgets(log_widget, descriptor_widget) + else: + switch_widgets(descriptor_widget, log_widget) self.to_update['map'] = True elif key == 'p': self.socket.send('GET_PICKABLE_ITEMS')