From: Christian Heller Date: Mon, 18 Feb 2019 01:46:30 +0000 (+0100) Subject: Fix minor bug. X-Git-Url: https://plomlompom.com/repos/?p=plomrogue2-experiments;a=commitdiff_plain;h=d84b39d4b7265d1ce6597023aedf6dca89836eea Fix minor bug. --- diff --git a/new/client.py b/new/client.py deleted file mode 100755 index 7a99027..0000000 --- a/new/client.py +++ /dev/null @@ -1,423 +0,0 @@ -#!/usr/bin/env python3 -import curses -import socket -import threading -from plomrogue.parser import ArgError, Parser -from plomrogue.commands import cmd_MAP, cmd_THING_TYPE, cmd_THING_POS -from plomrogue.game import Game, WorldBase, ThingBase -from plomrogue.mapping import MapBase -from plomrogue.io import PlomSocket -import types - - -class Map(MapBase): - - def y_cut(self, map_lines, center_y, view_height): - map_height = len(map_lines) - if map_height > view_height and center_y > view_height / 2: - if center_y > map_height - view_height / 2: - map_lines[:] = map_lines[map_height - view_height:] - else: - start = center_y - int(view_height / 2) - 1 - map_lines[:] = map_lines[start:start + view_height] - - def x_cut(self, map_lines, center_x, view_width, map_width): - if map_width > view_width and center_x > view_width / 2: - if center_x > map_width - view_width / 2: - cut_start = map_width - view_width - cut_end = None - else: - cut_start = center_x - int(view_width / 2) - cut_end = cut_start + view_width - map_lines[:] = [line[cut_start:cut_end] for line in map_lines] - - def format_to_view(self, map_string, center, size): - - def map_string_to_lines(map_string): - map_view_chars = ['0'] - x = 0 - y = 0 - for c in map_string: - map_view_chars += [c, ' '] - x += 1 - if x == self.size[1]: - map_view_chars += ['\n'] - x = 0 - y += 1 - if y % 2 == 0: - map_view_chars += ['0'] - if y % 2 == 0: - map_view_chars = map_view_chars[:-1] - map_view_chars = map_view_chars[:-1] - return ''.join(map_view_chars).split('\n') - - map_lines = map_string_to_lines(map_string) - self.y_cut(map_lines, center[0], size[0]) - map_width = self.size[1] * 2 + 1 - self.x_cut(map_lines, center[1] * 2, size[1], map_width) - return map_lines - - -class World(WorldBase): - - def __init__(self, *args, **kwargs): - """Extend original with local classes and empty default map. - - We need the empty default map because we draw the map widget - on any update, even before we actually receive map data. - """ - super().__init__(*args, **kwargs) - self.map_ = Map() - self.player_position = (0, 0) - - def new_map(self, yx): - self.map_ = Map(yx) - - -def cmd_LAST_PLAYER_TASK_RESULT(self, msg): - if msg != "success": - self.log(msg) -cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string' - -def cmd_TURN_FINISHED(self, n): - """Do nothing. (This may be extended later.)""" - pass -cmd_TURN_FINISHED.argtypes = 'int:nonneg' - -def cmd_TURN(self, n): - """Set self.turn to n, empty self.things.""" - self.world.turn = n - self.world.things = [] - self.to_update['turn'] = False - self.to_update['map'] = False -cmd_TURN.argtypes = 'int:nonneg' - -def cmd_VISIBLE_MAP_LINE(self, y, terrain_line): - self.world.map_.set_line(y, terrain_line) -cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' - -def cmd_PLAYER_POS(self, yx): - self.world.player_position = yx -cmd_PLAYER_POS.argtypes = 'yx_tuple:pos' - -def cmd_GAME_STATE_COMPLETE(self): - self.to_update['turn'] = True - self.to_update['map'] = True - - -class Game: - - def __init__(self): - self.parser = Parser(self) - self.world = World(self) - self.thing_type = ThingBase - self.commands = {'LAST_PLAYER_TASK_RESULT': cmd_LAST_PLAYER_TASK_RESULT, - 'TURN_FINISHED': cmd_TURN_FINISHED, - 'TURN': cmd_TURN, - 'VISIBLE_MAP_LINE': cmd_VISIBLE_MAP_LINE, - 'PLAYER_POS': cmd_PLAYER_POS, - 'GAME_STATE_COMPLETE': cmd_GAME_STATE_COMPLETE, - 'MAP': cmd_MAP, - 'THING_TYPE': cmd_THING_TYPE, - 'THING_POS': cmd_THING_POS} - self.log_text = '' - self.to_update = { - 'log': True, - 'map': True, - 'turn': True, - } - self.do_quit = False - - def get_command(self, command_name): - from functools import partial - if command_name in self.commands: - f = partial(self.commands[command_name], self) - if hasattr(self.commands[command_name], 'argtypes'): - f.argtypes = self.commands[command_name].argtypes - return f - return None - - def get_string_options(self, string_option_type): - return None - - def handle_input(self, msg): - if msg == 'BYE': - self.do_quit = True - return - try: - command, args = self.parser.parse(msg) - if command is None: - self.log('UNHANDLED INPUT: ' + msg) - self.to_update['log'] = True - else: - command(*args) - except ArgError as e: - self.log('ARGUMENT ERROR: ' + msg + '\n' + str(e)) - self.to_update['log'] = True - - def log(self, msg): - """Prefix msg plus newline to self.log_text.""" - self.log_text = msg + '\n' + self.log_text - self.to_update['log'] = True - - def symbol_for_type(self, type_): - symbol = '?' - if type_ == 'human': - symbol = '@' - elif type_ == 'monster': - symbol = 'm' - return symbol - - -ASCII_printable = ' !"#$%&\'\(\)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX'\ - 'YZ[\\]^_\`abcdefghijklmnopqrstuvwxyz{|}~' - - -def recv_loop(plom_socket, game): - for msg in plom_socket.recv(): - game.handle_input(msg) - - -class Widget: - - def __init__(self, tui, start, size, check_game=[], check_tui=[]): - self.check_game = check_game - self.check_tui = check_tui - self.tui = tui - self.start = start - self.win = curses.newwin(1, 1, self.start[0], self.start[1]) - self.size_def = size # store for re-calling .size on SIGWINCH - self.size = size - self.do_update = True - - @property - def size(self): - return self.win.getmaxyx() - - @size.setter - def size(self, size): - """Set window size. Size be y,x tuple. If y or x None, use legal max.""" - n_lines, n_cols = size - if n_lines is None: - n_lines = self.tui.stdscr.getmaxyx()[0] - self.start[0] - if n_cols is None: - n_cols = self.tui.stdscr.getmaxyx()[1] - self.start[1] - self.win.resize(n_lines, n_cols) - - def __len__(self): - return self.win.getmaxyx()[0] * self.win.getmaxyx()[1] - - def safe_write(self, foo): - - def to_chars_with_attrs(part): - attr = curses.A_NORMAL - part_string = part - if not type(part) == str: - part_string = part[0] - attr = part[1] - if len(part_string) > 0: - return [(char, attr) for char in part_string] - elif len(part_string) == 1: - return [part] - return [] - - chars_with_attrs = [] - if type(foo) == str or len(foo) == 2 and type(foo[1]) == int: - chars_with_attrs += to_chars_with_attrs(foo) - else: - for part in foo: - chars_with_attrs += to_chars_with_attrs(part) - self.win.move(0, 0) - if len(chars_with_attrs) < len(self): - for char_with_attr in chars_with_attrs: - self.win.addstr(char_with_attr[0], char_with_attr[1]) - else: # workaround to - cut = chars_with_attrs[:len(self) - 1] - last_char_with_attr = chars_with_attrs[len(self) - 1] - self.win.addstr(self.size[0] - 1, self.size[1] - 2, - last_char_with_attr[0], last_char_with_attr[1]) - self.win.insstr(self.size[0] - 1, self.size[1] - 2, ' ') - self.win.move(0, 0) - for char_with_attr in cut: - self.win.addstr(char_with_attr[0], char_with_attr[1]) - - def ensure_freshness(self, do_refresh=False): - if not do_refresh: - for key in self.check_game: - if self.tui.game.to_update[key]: - do_refresh = True - break - if not do_refresh: - for key in self.check_tui: - if self.tui.to_update[key]: - do_refresh = True - break - if do_refresh: - self.win.erase() - self.draw() - self.win.refresh() - - -class EditWidget(Widget): - - def draw(self): - self.safe_write((''.join(self.tui.to_send), curses.color_pair(1))) - - -class LogWidget(Widget): - - def draw(self): - line_width = self.size[1] - log_lines = self.tui.game.log_text.split('\n') - to_join = [] - for line in log_lines: - to_pad = line_width - (len(line) % line_width) - if to_pad == line_width: - to_pad = 0 - to_join += [line + ' '*to_pad] - self.safe_write((''.join(to_join), curses.color_pair(3))) - - -class MapWidget(Widget): - - def draw(self): - - def terrain_with_objects(): - terrain_as_list = list(self.tui.game.world.map_.terrain[:]) - for t in self.tui.game.world.things: - pos_i = self.tui.game.world.map_.get_position_index(t.position) - terrain_as_list[pos_i] = self.tui.game.symbol_for_type(t.type_) - return ''.join(terrain_as_list) - - def pad_or_cut_x(lines): - line_width = self.size[1] - for y in range(len(lines)): - line = lines[y] - if line_width > len(line): - to_pad = line_width - (len(line) % line_width) - lines[y] = line + '0' * to_pad - else: - lines[y] = line[:line_width] - - def pad_y(lines): - if len(lines) < self.size[0]: - to_pad = self.size[0] - len(lines) - lines += to_pad * ['0' * self.size[1]] - - def lines_to_colored_chars(lines): - chars_with_attrs = [] - for c in ''.join(lines): - if c in {'@', 'm'}: - chars_with_attrs += [(c, curses.color_pair(1))] - elif c == '.': - chars_with_attrs += [(c, curses.color_pair(2))] - elif c in {'x', 'X', '#'}: - chars_with_attrs += [(c, curses.color_pair(3))] - else: - chars_with_attrs += [c] - return chars_with_attrs - - if self.tui.game.world.map_.terrain == '': - lines = [] - pad_y(lines) - self.safe_write(''.join(lines)) - return - - terrain_with_objects = terrain_with_objects() - center = self.tui.game.world.player_position - lines = self.tui.game.world.map_.format_to_view(terrain_with_objects, - center, self.size) - pad_or_cut_x(lines) - pad_y(lines) - self.safe_write(lines_to_colored_chars(lines)) - - -class TurnWidget(Widget): - - def draw(self): - self.safe_write((str(self.tui.game.world.turn), curses.color_pair(2))) - - -class TUI: - - def __init__(self, plom_socket, game): - self.socket = plom_socket - self.game = game - self.parser = Parser(self.game) - self.to_update = {'edit': False} - curses.wrapper(self.loop) - - def setup_screen(self, stdscr): - self.stdscr = stdscr - self.stdscr.refresh() # will be called by getkey else, clearing screen - self.stdscr.timeout(10) - self.stdscr.addstr(0, 0, 'SEND:') - self.stdscr.addstr(2, 0, 'TURN:') - - def loop(self, stdscr): - self.setup_screen(stdscr) - curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED) - curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN) - curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE) - curses.curs_set(False) # hide cursor - self.to_send = [] - self.edit = EditWidget(self, (0, 6), (1, 14), check_tui = ['edit']) - self.turn = TurnWidget(self, (2, 6), (1, 14), ['turn']) - self.log = LogWidget(self, (4, 0), (None, 20), ['log']) - self.map_ = MapWidget(self, (0, 21), (None, None), ['map']) - widgets = (self.edit, self.turn, self.log, self.map_) - map_mode = False - while True: - for w in widgets: - w.ensure_freshness() - for key in self.game.to_update: - self.game.to_update[key] = False - for key in self.to_update: - self.to_update[key] = False - try: - key = self.stdscr.getkey() - if key == 'KEY_RESIZE': - curses.endwin() - self.setup_screen(curses.initscr()) - for w in widgets: - w.size = w.size_def - w.ensure_freshness(True) - elif key == '\t': # Tabulator key. - map_mode = False if map_mode else True - elif map_mode: - if key == 'w': - self.socket.send('TASK:MOVE UPLEFT') - elif key == 'e': - self.socket.send('TASK:MOVE UPRIGHT') - if key == 's': - self.socket.send('TASK:MOVE LEFT') - elif key == 'd': - self.socket.send('TASK:MOVE RIGHT') - if key == 'x': - self.socket.send('TASK:MOVE DOWNLEFT') - elif key == 'c': - self.socket.send('TASK:MOVE DOWNRIGHT') - else: - if len(key) == 1 and key in ASCII_printable and \ - len(self.to_send) < len(self.edit): - self.to_send += [key] - self.to_update['edit'] = True - elif key == 'KEY_BACKSPACE': - self.to_send[:] = self.to_send[:-1] - self.to_update['edit'] = True - elif key == '\n': # Return key - self.socket.send(''.join(self.to_send)) - self.to_send[:] = [] - self.to_update['edit'] = True - except curses.error: - pass - if self.game.do_quit: - break - - -s = socket.create_connection(('127.0.0.1', 5000)) -plom_socket = PlomSocket(s) -game = Game() -t = threading.Thread(target=recv_loop, args=(plom_socket, game)) -t.start() -TUI(plom_socket, game) diff --git a/new/example_client.py b/new/example_client.py new file mode 100755 index 0000000..7a99027 --- /dev/null +++ b/new/example_client.py @@ -0,0 +1,423 @@ +#!/usr/bin/env python3 +import curses +import socket +import threading +from plomrogue.parser import ArgError, Parser +from plomrogue.commands import cmd_MAP, cmd_THING_TYPE, cmd_THING_POS +from plomrogue.game import Game, WorldBase, ThingBase +from plomrogue.mapping import MapBase +from plomrogue.io import PlomSocket +import types + + +class Map(MapBase): + + def y_cut(self, map_lines, center_y, view_height): + map_height = len(map_lines) + if map_height > view_height and center_y > view_height / 2: + if center_y > map_height - view_height / 2: + map_lines[:] = map_lines[map_height - view_height:] + else: + start = center_y - int(view_height / 2) - 1 + map_lines[:] = map_lines[start:start + view_height] + + def x_cut(self, map_lines, center_x, view_width, map_width): + if map_width > view_width and center_x > view_width / 2: + if center_x > map_width - view_width / 2: + cut_start = map_width - view_width + cut_end = None + else: + cut_start = center_x - int(view_width / 2) + cut_end = cut_start + view_width + map_lines[:] = [line[cut_start:cut_end] for line in map_lines] + + def format_to_view(self, map_string, center, size): + + def map_string_to_lines(map_string): + map_view_chars = ['0'] + x = 0 + y = 0 + for c in map_string: + map_view_chars += [c, ' '] + x += 1 + if x == self.size[1]: + map_view_chars += ['\n'] + x = 0 + y += 1 + if y % 2 == 0: + map_view_chars += ['0'] + if y % 2 == 0: + map_view_chars = map_view_chars[:-1] + map_view_chars = map_view_chars[:-1] + return ''.join(map_view_chars).split('\n') + + map_lines = map_string_to_lines(map_string) + self.y_cut(map_lines, center[0], size[0]) + map_width = self.size[1] * 2 + 1 + self.x_cut(map_lines, center[1] * 2, size[1], map_width) + return map_lines + + +class World(WorldBase): + + def __init__(self, *args, **kwargs): + """Extend original with local classes and empty default map. + + We need the empty default map because we draw the map widget + on any update, even before we actually receive map data. + """ + super().__init__(*args, **kwargs) + self.map_ = Map() + self.player_position = (0, 0) + + def new_map(self, yx): + self.map_ = Map(yx) + + +def cmd_LAST_PLAYER_TASK_RESULT(self, msg): + if msg != "success": + self.log(msg) +cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string' + +def cmd_TURN_FINISHED(self, n): + """Do nothing. (This may be extended later.)""" + pass +cmd_TURN_FINISHED.argtypes = 'int:nonneg' + +def cmd_TURN(self, n): + """Set self.turn to n, empty self.things.""" + self.world.turn = n + self.world.things = [] + self.to_update['turn'] = False + self.to_update['map'] = False +cmd_TURN.argtypes = 'int:nonneg' + +def cmd_VISIBLE_MAP_LINE(self, y, terrain_line): + self.world.map_.set_line(y, terrain_line) +cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' + +def cmd_PLAYER_POS(self, yx): + self.world.player_position = yx +cmd_PLAYER_POS.argtypes = 'yx_tuple:pos' + +def cmd_GAME_STATE_COMPLETE(self): + self.to_update['turn'] = True + self.to_update['map'] = True + + +class Game: + + def __init__(self): + self.parser = Parser(self) + self.world = World(self) + self.thing_type = ThingBase + self.commands = {'LAST_PLAYER_TASK_RESULT': cmd_LAST_PLAYER_TASK_RESULT, + 'TURN_FINISHED': cmd_TURN_FINISHED, + 'TURN': cmd_TURN, + 'VISIBLE_MAP_LINE': cmd_VISIBLE_MAP_LINE, + 'PLAYER_POS': cmd_PLAYER_POS, + 'GAME_STATE_COMPLETE': cmd_GAME_STATE_COMPLETE, + 'MAP': cmd_MAP, + 'THING_TYPE': cmd_THING_TYPE, + 'THING_POS': cmd_THING_POS} + self.log_text = '' + self.to_update = { + 'log': True, + 'map': True, + 'turn': True, + } + self.do_quit = False + + def get_command(self, command_name): + from functools import partial + if command_name in self.commands: + f = partial(self.commands[command_name], self) + if hasattr(self.commands[command_name], 'argtypes'): + f.argtypes = self.commands[command_name].argtypes + return f + return None + + def get_string_options(self, string_option_type): + return None + + def handle_input(self, msg): + if msg == 'BYE': + self.do_quit = True + return + try: + command, args = self.parser.parse(msg) + if command is None: + self.log('UNHANDLED INPUT: ' + msg) + self.to_update['log'] = True + else: + command(*args) + except ArgError as e: + self.log('ARGUMENT ERROR: ' + msg + '\n' + str(e)) + self.to_update['log'] = True + + def log(self, msg): + """Prefix msg plus newline to self.log_text.""" + self.log_text = msg + '\n' + self.log_text + self.to_update['log'] = True + + def symbol_for_type(self, type_): + symbol = '?' + if type_ == 'human': + symbol = '@' + elif type_ == 'monster': + symbol = 'm' + return symbol + + +ASCII_printable = ' !"#$%&\'\(\)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX'\ + 'YZ[\\]^_\`abcdefghijklmnopqrstuvwxyz{|}~' + + +def recv_loop(plom_socket, game): + for msg in plom_socket.recv(): + game.handle_input(msg) + + +class Widget: + + def __init__(self, tui, start, size, check_game=[], check_tui=[]): + self.check_game = check_game + self.check_tui = check_tui + self.tui = tui + self.start = start + self.win = curses.newwin(1, 1, self.start[0], self.start[1]) + self.size_def = size # store for re-calling .size on SIGWINCH + self.size = size + self.do_update = True + + @property + def size(self): + return self.win.getmaxyx() + + @size.setter + def size(self, size): + """Set window size. Size be y,x tuple. If y or x None, use legal max.""" + n_lines, n_cols = size + if n_lines is None: + n_lines = self.tui.stdscr.getmaxyx()[0] - self.start[0] + if n_cols is None: + n_cols = self.tui.stdscr.getmaxyx()[1] - self.start[1] + self.win.resize(n_lines, n_cols) + + def __len__(self): + return self.win.getmaxyx()[0] * self.win.getmaxyx()[1] + + def safe_write(self, foo): + + def to_chars_with_attrs(part): + attr = curses.A_NORMAL + part_string = part + if not type(part) == str: + part_string = part[0] + attr = part[1] + if len(part_string) > 0: + return [(char, attr) for char in part_string] + elif len(part_string) == 1: + return [part] + return [] + + chars_with_attrs = [] + if type(foo) == str or len(foo) == 2 and type(foo[1]) == int: + chars_with_attrs += to_chars_with_attrs(foo) + else: + for part in foo: + chars_with_attrs += to_chars_with_attrs(part) + self.win.move(0, 0) + if len(chars_with_attrs) < len(self): + for char_with_attr in chars_with_attrs: + self.win.addstr(char_with_attr[0], char_with_attr[1]) + else: # workaround to + cut = chars_with_attrs[:len(self) - 1] + last_char_with_attr = chars_with_attrs[len(self) - 1] + self.win.addstr(self.size[0] - 1, self.size[1] - 2, + last_char_with_attr[0], last_char_with_attr[1]) + self.win.insstr(self.size[0] - 1, self.size[1] - 2, ' ') + self.win.move(0, 0) + for char_with_attr in cut: + self.win.addstr(char_with_attr[0], char_with_attr[1]) + + def ensure_freshness(self, do_refresh=False): + if not do_refresh: + for key in self.check_game: + if self.tui.game.to_update[key]: + do_refresh = True + break + if not do_refresh: + for key in self.check_tui: + if self.tui.to_update[key]: + do_refresh = True + break + if do_refresh: + self.win.erase() + self.draw() + self.win.refresh() + + +class EditWidget(Widget): + + def draw(self): + self.safe_write((''.join(self.tui.to_send), curses.color_pair(1))) + + +class LogWidget(Widget): + + def draw(self): + line_width = self.size[1] + log_lines = self.tui.game.log_text.split('\n') + to_join = [] + for line in log_lines: + to_pad = line_width - (len(line) % line_width) + if to_pad == line_width: + to_pad = 0 + to_join += [line + ' '*to_pad] + self.safe_write((''.join(to_join), curses.color_pair(3))) + + +class MapWidget(Widget): + + def draw(self): + + def terrain_with_objects(): + terrain_as_list = list(self.tui.game.world.map_.terrain[:]) + for t in self.tui.game.world.things: + pos_i = self.tui.game.world.map_.get_position_index(t.position) + terrain_as_list[pos_i] = self.tui.game.symbol_for_type(t.type_) + return ''.join(terrain_as_list) + + def pad_or_cut_x(lines): + line_width = self.size[1] + for y in range(len(lines)): + line = lines[y] + if line_width > len(line): + to_pad = line_width - (len(line) % line_width) + lines[y] = line + '0' * to_pad + else: + lines[y] = line[:line_width] + + def pad_y(lines): + if len(lines) < self.size[0]: + to_pad = self.size[0] - len(lines) + lines += to_pad * ['0' * self.size[1]] + + def lines_to_colored_chars(lines): + chars_with_attrs = [] + for c in ''.join(lines): + if c in {'@', 'm'}: + chars_with_attrs += [(c, curses.color_pair(1))] + elif c == '.': + chars_with_attrs += [(c, curses.color_pair(2))] + elif c in {'x', 'X', '#'}: + chars_with_attrs += [(c, curses.color_pair(3))] + else: + chars_with_attrs += [c] + return chars_with_attrs + + if self.tui.game.world.map_.terrain == '': + lines = [] + pad_y(lines) + self.safe_write(''.join(lines)) + return + + terrain_with_objects = terrain_with_objects() + center = self.tui.game.world.player_position + lines = self.tui.game.world.map_.format_to_view(terrain_with_objects, + center, self.size) + pad_or_cut_x(lines) + pad_y(lines) + self.safe_write(lines_to_colored_chars(lines)) + + +class TurnWidget(Widget): + + def draw(self): + self.safe_write((str(self.tui.game.world.turn), curses.color_pair(2))) + + +class TUI: + + def __init__(self, plom_socket, game): + self.socket = plom_socket + self.game = game + self.parser = Parser(self.game) + self.to_update = {'edit': False} + curses.wrapper(self.loop) + + def setup_screen(self, stdscr): + self.stdscr = stdscr + self.stdscr.refresh() # will be called by getkey else, clearing screen + self.stdscr.timeout(10) + self.stdscr.addstr(0, 0, 'SEND:') + self.stdscr.addstr(2, 0, 'TURN:') + + def loop(self, stdscr): + self.setup_screen(stdscr) + curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED) + curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN) + curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE) + curses.curs_set(False) # hide cursor + self.to_send = [] + self.edit = EditWidget(self, (0, 6), (1, 14), check_tui = ['edit']) + self.turn = TurnWidget(self, (2, 6), (1, 14), ['turn']) + self.log = LogWidget(self, (4, 0), (None, 20), ['log']) + self.map_ = MapWidget(self, (0, 21), (None, None), ['map']) + widgets = (self.edit, self.turn, self.log, self.map_) + map_mode = False + while True: + for w in widgets: + w.ensure_freshness() + for key in self.game.to_update: + self.game.to_update[key] = False + for key in self.to_update: + self.to_update[key] = False + try: + key = self.stdscr.getkey() + if key == 'KEY_RESIZE': + curses.endwin() + self.setup_screen(curses.initscr()) + for w in widgets: + w.size = w.size_def + w.ensure_freshness(True) + elif key == '\t': # Tabulator key. + map_mode = False if map_mode else True + elif map_mode: + if key == 'w': + self.socket.send('TASK:MOVE UPLEFT') + elif key == 'e': + self.socket.send('TASK:MOVE UPRIGHT') + if key == 's': + self.socket.send('TASK:MOVE LEFT') + elif key == 'd': + self.socket.send('TASK:MOVE RIGHT') + if key == 'x': + self.socket.send('TASK:MOVE DOWNLEFT') + elif key == 'c': + self.socket.send('TASK:MOVE DOWNRIGHT') + else: + if len(key) == 1 and key in ASCII_printable and \ + len(self.to_send) < len(self.edit): + self.to_send += [key] + self.to_update['edit'] = True + elif key == 'KEY_BACKSPACE': + self.to_send[:] = self.to_send[:-1] + self.to_update['edit'] = True + elif key == '\n': # Return key + self.socket.send(''.join(self.to_send)) + self.to_send[:] = [] + self.to_update['edit'] = True + except curses.error: + pass + if self.game.do_quit: + break + + +s = socket.create_connection(('127.0.0.1', 5000)) +plom_socket = PlomSocket(s) +game = Game() +t = threading.Thread(target=recv_loop, args=(plom_socket, game)) +t.start() +TUI(plom_socket, game) diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index 78ff6bd..0712900 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -20,6 +20,7 @@ class ThingBase: self.position = position + class Thing(ThingBase): def __init__(self, *args, **kwargs): diff --git a/new/plomrogue/io.py b/new/plomrogue/io.py index 163e37b..00f90b1 100644 --- a/new/plomrogue/io.py +++ b/new/plomrogue/io.py @@ -3,6 +3,7 @@ import threading import socketserver from plomrogue.errors import GameError, ArgError, BrokenSocketConnection from plomrogue.parser import Parser +from plomrogue.misc import quote