From 6671611f0d5416d2b4f6f54aa40a44034865376a Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Thu, 10 Jan 2019 01:56:20 +0100 Subject: [PATCH] Don't abort initial save file replay on error. --- server.py | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/server.py b/server.py index 7e2d80d..f6dcd35 100755 --- a/server.py +++ b/server.py @@ -106,8 +106,7 @@ class CommandHandler(game_common.Commander, server_.game.Commander): self.pool = Pool() self.pool_result = None - def handle_input(self, input_, connection_id=None, abort_on_error=False, - store=True): + def handle_input(self, input_, connection_id=None, store=True): """Process input_ to command grammar, call command handler if found.""" from inspect import signature try: @@ -124,12 +123,8 @@ class CommandHandler(game_common.Commander, server_.game.Commander): f.write(input_ + '\n') except parser.ArgError as e: self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e)) - if abort_on_error: - exit(1) except server_.game.GameError as e: self.send_to(connection_id, 'GAME ERROR: ' + str(e)) - if abort_on_error: - exit(1) def send_to(self, connection_id, msg): """Send msg to client of connection_id; if no later, print instead.""" @@ -264,7 +259,7 @@ if os.path.exists(game_file_name): for i in range(len(lines)): line = lines[i] print("FILE INPUT LINE %s: %s" % (i, line), end='') - commander.handle_input(line, abort_on_error=True, store=False) + commander.handle_input(line, store=False) else: commander.handle_input('MAP_SIZE Y:5,X:5') commander.handle_input('TERRAIN_LINE 0 "xxxxx"') -- 2.30.2