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Add door keys and door locking.
[plomrogue2] / plomrogue / game.py
index ec663b7b4b5bf362b9a4f801fd9d1c78dec421c6..d3ab1e73b08b8b19d6bcc81f3832d6a72811d963 100755 (executable)
@@ -545,7 +545,7 @@ class Game(GameBase):
                 if hasattr(t, 'installable') and (not t.portable):
                     write(f, 'THING_INSTALLED %s' % t.id_)
                 if t.type_ == 'Door' and t.blocks_movement:
-                    write(f, 'THING_DOOR_CLOSED %s' % t.id_)
+                    write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked)))
                 elif t.type_ == 'Hat':
                     write(f, 'THING_HAT_DESIGN %s %s' % (t.id_,
                                                          quote(t.design)))
@@ -557,6 +557,8 @@ class Game(GameBase):
                               (t.id_, quote(item[0]), item[1]))
                 elif t.type_ == 'Bottle' and not t.full:
                     write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
+                elif t.type_ == 'DoorKey':
+                    write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_))
             write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
                                             self.spawn_point[1]))