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Add toilets, and terrain type tags.
[plomrogue2] / plomrogue / things.py
index 072f2513ce9a11a56e86c92828cbfde3cb1f594b..09dc4b678a066ba83f475250a8f205ac7ab4ec90 100644 (file)
@@ -48,7 +48,6 @@ class Thing(ThingBase):
 
         def lower_msg_by_volume(msg, volume, largest_audible_distance,
                                 url_limits = []):
-            import random
             factor = largest_audible_distance / 4
             lowered_msg = ''
             in_url = False
@@ -139,16 +138,26 @@ class Thing_SpawnPoint(Thing):
 
 
 
+class ThingInstallable(Thing):
+    portable = True
+    installable = True
+
+    def install(self):
+        self.portable = False
+
+    def uninstall(self):
+        self.portable = True
+
+
+
 class Thing_DoorSpawner(ThingSpawner):
     child_type = 'Door'
 
 
 
-class Thing_Door(Thing):
+class Thing_Door(ThingInstallable):
     symbol_hint = 'D'
     blocks_movement = False
-    portable = True
-    installable = True
 
     def open(self):
         self.blocks_movement = False
@@ -162,12 +171,6 @@ class Thing_Door(Thing):
         self.blocks_sound = True
         self.thing_char = '#'
 
-    def install(self):
-        self.portable = False
-
-    def uninstall(self):
-        self.portable = True
-
 
 
 class Thing_Psychedelic(Thing):
@@ -194,7 +197,6 @@ class Thing_Bottle(Thing):
         self.full = False
 
     def spin(self):
-        import random
         all_players = [t for t in self.game.things if t.type_ == 'Player']
         # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
         # and ThingPlayer.fov_test
@@ -422,8 +424,6 @@ class Thing_CookieSpawner(Thing):
 
 class ThingAnimate(Thing):
     blocks_movement = True
-    drunk = 0
-    tripping = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -561,6 +561,9 @@ class ThingAnimate(Thing):
 
 class Thing_Player(ThingAnimate):
     symbol_hint = '@'
+    drunk = 0
+    tripping = 0
+    need_for_toilet = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -568,12 +571,26 @@ class Thing_Player(ThingAnimate):
 
     def proceed(self):
         super().proceed()
-        self.drunk -= 1
+        if self.drunk >= 0:
+            self.drunk -= 1
+        if self.tripping >= 0:
+            self.tripping -= 1
+        if self.need_for_toilet > 0:
+            self.need_for_toilet += 1
+            terrain = self.game.maps[self.position[0]][self.position[1]]
+            if terrain in self.game.terrains:
+                terrain_type = self.game.terrains[terrain]
+                if 'toilet' in terrain_type.tags:
+                    self.send_msg('CHAT "You use the toilet. What a relief!"')
+                    self.need_for_toilet = 0
+            if 10000 * random.random() < self.need_for_toilet / 100000:
+                self.send_msg('CHAT "You need to use a toilet."')
         if self.drunk == 0:
             self.send_msg('CHAT "You sober up."')
             self.invalidate('fov')
             self.game.changed = True
-        self.tripping -= 1
+            self.need_for_toilet *= 2
+            self.need_for_toilet += 1
         if self.tripping == 0:
             self.send_msg('DEFAULT_COLORS')
             self.send_msg('CHAT "You sober up."')