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Add door keys and door locking.
[plomrogue2] / plomrogue / things.py
index 98d056ac650508b239a284d84ee99cf40dc8b736..3686ab0c2a2b78f41e024a5f9c8ef14958fc285d 100644 (file)
@@ -127,8 +127,8 @@ class ThingSpawner(Thing):
     def proceed(self):
         for t in [t for t in self.game.things
                   if t != self and t.position == self.position]:
-            return
-        self.game.add_thing(self.child_type, self.position)
+            return None
+        return self.game.add_thing(self.child_type, self.position)
 
 
 
@@ -164,16 +164,31 @@ class ThingInstallable(Thing):
 class Thing_DoorSpawner(ThingSpawner):
     child_type = 'Door'
 
+    def proceed(self):
+        door = super().proceed()
+        if door:
+            key = self.game.add_thing('DoorKey', self.position)
+            key.door = door
+
+
+
+class Thing_DoorKey(Thing):
+    portable = True
+    symbol_hint = 'k'
+
+
 
 
 class Thing_Door(ThingInstallable):
     symbol_hint = 'D'
     blocks_movement = False
+    locked = False
 
     def open(self):
         self.blocks_movement = False
         self.blocks_light = False
         self.blocks_sound = False
+        self.locked = False
         del self.thing_char
 
     def close(self):
@@ -182,6 +197,10 @@ class Thing_Door(ThingInstallable):
         self.blocks_sound = True
         self.thing_char = '#'
 
+    def lock(self):
+        self.locked = True
+        self.thing_char = 'L'
+
 
 
 class Thing_Psychedelic(Thing):