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Change some thing type symbols.
[plomrogue2] / plomrogue / things.py
index 9bf03b2f0d881364c56a32999d6a16c8fe1b13c4..ca9dcb16a895baa1550eec3e5ba1616a0b7b2e46 100644 (file)
@@ -1,5 +1,5 @@
 from plomrogue.errors import GameError, PlayError
-from plomrogue.mapping import YX
+from plomrogue.mapping import YX, FovMap
 from plomrogue.misc import quote
 import random
 
@@ -20,11 +20,16 @@ class ThingBase:
 
 
 class Thing(ThingBase):
-    blocking = False
+    blocks_movement = False
+    blocks_sound = False
+    blocks_light = False
     portable = False
     protection = '.'
     commandable = False
+    cookable = False
     carried = False
+    consumable = False
+    sittable = False
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -46,8 +51,7 @@ class Thing(ThingBase):
 
         def lower_msg_by_volume(msg, volume, largest_audible_distance,
                                 url_limits = []):
-            import random
-            factor = largest_audible_distance / 4
+            factor = largest_audible_distance / 2
             lowered_msg = ''
             in_url = False
             i = 0
@@ -68,9 +72,11 @@ class Thing(ThingBase):
             return lowered_msg
 
         largest_audible_distance = 20
-        # player's don't block sound (or should they?)
-        things = [t for t in self.game.things if t.type_ != 'Player']
-        dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
+        obstacles = [t.position for t in self.game.things if t.blocks_sound]
+        targets = [t.position for t in self.game.things if t.type_ == 'Player']
+        sound_blockers = self.game.get_sound_blockers()
+        dijkstra_map = DijkstraMap(targets, sound_blockers, obstacles,
+                                   self.game.maps, self.position,
                                    largest_audible_distance, self.game.get_map)
         url_limits = []
         for m in re.finditer('https?://[^\s]+', msg):
@@ -89,10 +95,25 @@ class Thing(ThingBase):
                                               url_limits)
             lowered_nick = lower_msg_by_volume(name, volume,
                                                largest_audible_distance)
+            symbol = ''
+            # if listener.fov_test(self.position[0], self.position[1]):
+            # TODO: We might want to only show chat faces of players that are
+            # in the listener's FOV.  However, if we do a fov_test here,
+            # this might set up a listener._fov where previously there was None,
+            # with ._fov = None serving to Game.send_gamestate() as an indicator
+            # that map view data for listener might be subject to change and
+            # therefore needs to be re-sent.  If we generate an un-set ._fov
+            # here, this inhibits send_gamestate() from sending new map view
+            # data to listener.  We need to re-structure this whole process
+            # if we want to use a FOV test on listener here.
+            if listener_distance < largest_audible_distance / 2:
+                self.game.io.send('CHATFACE %s' % self.id_, c_id)
+                if self.type_ == 'Player' and hasattr(self, 'thing_char'):
+                    symbol = '/@' + self.thing_char
             self.game.io.send('CHAT ' +
-                              quote('(volume: %.2f) %s: %s' % (volume,
-                                                               lowered_nick,
-                                                               lowered_msg)),
+                              quote('vol:%.f%s %s%s: %s' % (volume * 100, '%',
+                                                            lowered_nick, symbol,
+                                                            lowered_msg)),
                               c_id)
 
 
@@ -109,9 +130,8 @@ class ThingSpawner(Thing):
     def proceed(self):
         for t in [t for t in self.game.things
                   if t != self and t.position == self.position]:
-            return
-        self.game.add_thing(self.child_type, self.position)
-        self.game.changed = True
+            return None
+        return self.game.add_thing(self.child_type, self.position)
 
 
 
@@ -129,33 +149,100 @@ class Thing_SpawnPoint(Thing):
     symbol_hint = 's'
     portable = True
     name = 'username'
+    temporary = False
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.created_at = datetime.datetime.now()
+
+    def proceed(self):
+        super().proceed()
+        if self.temporary and datetime.datetime.now() >\
+           self.created_at + datetime.timedelta(minutes=10):
+            self.game.remove_thing(self)
+
+
+
+class ThingInstallable(Thing):
+    portable = True
+    installable = True
+
+    def install(self):
+        self.portable = False
+
+    def uninstall(self):
+        self.portable = True
+
+
+
+class Thing_SignSpawner(ThingSpawner):
+    child_type = 'Sign'
+
+
+
+class Thing_Sign(ThingInstallable):
+    symbol_hint = '?'
+    design_size = YX(16, 36)
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.design = 'x' * self.design_size.y * self.design_size.x
 
 
 
 class Thing_DoorSpawner(ThingSpawner):
     child_type = 'Door'
 
+    def proceed(self):
+        door = super().proceed()
+        if door:
+            key = self.game.add_thing('DoorKey', self.position)
+            key.door = door
 
 
-class Thing_Door(Thing):
-    symbol_hint = 'D'
-    blocking = False
+
+class Thing_DoorKey(Thing):
     portable = True
-    installable = True
+    symbol_hint = 'k'
+
+
+
+
+class Thing_Door(ThingInstallable):
+    symbol_hint = 'D'
+    blocks_movement = False
+    locked = False
 
     def open(self):
-        self.blocking = False
+        self.blocks_movement = False
+        self.blocks_light = False
+        self.blocks_sound = False
+        self.locked = False
         del self.thing_char
 
     def close(self):
-        self.blocking = True
+        self.blocks_movement = True
+        self.blocks_light = True
+        self.blocks_sound = True
         self.thing_char = '#'
 
-    def install(self):
-        self.portable = False
+    def lock(self):
+        self.locked = True
+        self.thing_char = 'L'
 
-    def uninstall(self):
-        self.portable = True
+
+
+class Thing_Psychedelic(Thing):
+    symbol_hint = 'P'
+    portable = True
+    cookable = True
+    consumable = True
+
+
+
+class Thing_PsychedelicSpawner(ThingSpawner):
+    symbol_hint = 'P'
+    child_type = 'Psychedelic'
 
 
 
@@ -165,20 +252,22 @@ class Thing_Bottle(Thing):
     full = True
     thing_char = '~'
     spinnable = True
+    cookable = True
+    consumable = True
 
     def empty(self):
         self.thing_char = '_'
         self.full = False
 
     def spin(self):
-        import random
         all_players = [t for t in self.game.things if t.type_ == 'Player']
         # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
         # and ThingPlayer.fov_test
-        fov_map_class = self.game.map_geometry.fov_map_class
         fov_radius = 12
-        fov = fov_map_class(self.game.things, self.game.maps,
-                            self.position, fov_radius, self.game.get_map)
+        light_blockers = self.game.get_light_blockers()
+        obstacles = [t.position for t in self.game.things if t.blocks_light]
+        fov = FovMap(light_blockers, obstacles, self.game.maps,
+                     self.position, fov_radius, self.game.get_map)
         fov.init_terrain()
         visible_players = []
         for p in all_players:
@@ -202,6 +291,8 @@ class Thing_Hat(Thing):
     portable = True
     design = ' +--+ ' + ' |  | ' + '======'
     spinnable = True
+    cookable = True
+    design_size = YX(3, 6)
 
     def spin(self):
         new_design = ''
@@ -239,6 +330,7 @@ class Thing_HatRemixer(Thing):
         hat.design = new_design
         self.sound('HAT REMIXER', 'remixing a hat …')
         self.game.changed = True
+        self.game.record_change(self.position, 'other')
 
 
 
@@ -251,6 +343,7 @@ class Thing_MusicPlayer(Thing):
     next_song_start = datetime.datetime.now()
     playlist_index = -1
     playing = True
+    cookable = True
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -280,10 +373,11 @@ class Thing_MusicPlayer(Thing):
             msg_lines += ['HELP – show this help']
             msg_lines += ['ON/OFF – toggle playback on/off']
             msg_lines += ['REWIND – return to start of playlist']
-            msg_lines += ['LIST – list programmed songs, durations']
-            msg_lines += ['SKIP – to skip to next song']
+            msg_lines += ['LIST – list programmed item, durations']
+            msg_lines += ['REMOVE – remove current item']
+            msg_lines += ['SKIP – to skip to next item']
             msg_lines += ['REPEAT – toggle playlist repeat on/off']
-            msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
+            msg_lines += ['ADD LENGTH ITEM – add ITEM to playlist, with LENGTH in format "minutes:seconds" (something like "0:47" or "11:02")']
             return msg_lines
         elif command == 'LIST':
             msg_lines += ['playlist:']
@@ -351,20 +445,21 @@ class Thing_MusicPlayer(Thing):
 
 class Thing_BottleDeposit(Thing):
     bottle_counter = 0
-    symbol_hint = 'O'
+    symbol_hint = 'b'
 
     def proceed(self):
         if self.bottle_counter >= 3:
             self.bottle_counter = 0
-            choice = random.choice(['MusicPlayer', 'Hat'])
+            choice = random.choice(['MusicPlayer', 'Hat', 'Stimulant', 'Psychedelic'])
             self.game.add_thing(choice, self.position)
             msg = 'here is a gift as a reward for ecological consciousness –'
             if choice == 'MusicPlayer':
                 msg += 'pick it up and then use "command thing" on it!'
             elif choice == 'Hat':
                 msg += 'pick it up and then use "(un-)wear" on it!'
+            elif choice in {'Psychedelic', 'Stimulant'}:
+                msg += 'pick it up and then use "consume" on it!'
             self.sound('BOTTLE DEPOSITOR', msg)
-            self.game.changed = True
 
     def accept(self):
         self.bottle_counter += 1
@@ -374,21 +469,97 @@ class Thing_BottleDeposit(Thing):
 
 
 
+class Thing_Stimulant(Thing):
+    symbol_hint = 'e'
+    cookable = True
+    portable = True
+    consumable = True
+
+
+
+class Thing_StimulantSpawner(ThingSpawner):
+    symbol_hint = 'e'
+    child_type = 'Stimulant'
+
+
+
+class Thing_Chair(Thing):
+    symbol_hint = 'h'
+    portable = True
+    sittable = True
+
+
+
+class Thing_ChairSpawner(ThingSpawner):
+    symbol_hint = 'e'
+    child_type = 'Chair'
+
+
+
+class Thing_Cookie(Thing):
+    symbol_hint = 'c'
+    portable = True
+    consumable = True
+
+    def __init__(self, *args, **kwargs):
+        import string
+        super().__init__(*args, **kwargs)
+        legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+        self.thing_char = random.choice(list(legal_chars))
+
+
+
+class Thing_CookieSpawner(Thing):
+    symbol_hint = 'o'
+
+    def accept(self, thing):
+        self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+        self.game.add_thing('Cookie', self.position)
+
+
+
+class Thing_Crate(Thing):
+    portable = True
+    symbol_hint = 'C'
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.content = []
+
+    def accept(self, thing):
+        self.content += [thing]
+
+    def remove_from_crate(self, thing):
+        self.content.remove(thing)
+
+
+
+class Thing_CrateSpawner(ThingSpawner):
+    child_type = 'Crate'
+    symbol_hint = 'C'
+
+
 
 class ThingAnimate(Thing):
-    blocking = True
-    drunk = 0
+    energy = 50
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
         self.next_task = [None]
         self.task = None
-        self.invalidate_map_view()
-
-    def invalidate_map_view(self):
-        self._fov = None
-        self._visible_terrain = None
-        self._visible_control = None
+        self.invalidate('fov')
+        self.invalidate('other')  # currently redundant though
+
+    def invalidate(self, type_):
+        if type_ == 'fov':
+            self._fov = None
+            self._visible_terrain = None
+            self._visible_control = None
+            self.invalidate('other')
+        elif type_ == 'other':
+            self._seen_things = None
+            self._seen_annotation_positions = None
+            self._seen_portal_positions = None
 
     def set_next_task(self, task_name, args=()):
         task_class = self.game.tasks[task_name]
@@ -399,19 +570,10 @@ class ThingAnimate(Thing):
             task = self.next_task[0]
             self.next_task = [None]
             task.check()
+            task.todo += max(0, -self.energy * 10)
             return task
 
     def proceed(self):
-        self.drunk -= 1
-        if self.drunk == 0:
-            for c_id in self.game.sessions:
-                if self.game.sessions[c_id]['thing_id'] == self.id_:
-                    # TODO: refactor with self.send_msg
-                    self.game.io.send('DEFAULT_COLORS', c_id)
-                    self.game.io.send('CHAT "You sober up."', c_id)
-                    self.invalidate_map_view()
-                    break
-            self.game.changed = True
         if self.task is None:
             self.task = self.get_next_task()
             return
@@ -427,10 +589,11 @@ class ThingAnimate(Thing):
             self.task = self.get_next_task()
 
     def prepare_multiprocessible_fov_stencil(self):
-        fov_map_class = self.game.map_geometry.fov_map_class
         fov_radius = 3 if self.drunk > 0 else 12
-        self._fov = fov_map_class(self.game.things, self.game.maps,
-                                  self.position, fov_radius, self.game.get_map)
+        light_blockers = self.game.get_light_blockers()
+        obstacles = [t.position for t in self.game.things if t.blocks_light]
+        self._fov = FovMap(light_blockers, obstacles, self.game.maps,
+                           self.position, fov_radius, self.game.get_map)
 
     def multiprocessible_fov_stencil(self):
         self._fov.init_terrain()
@@ -445,9 +608,6 @@ class ThingAnimate(Thing):
         self.multiprocessible_fov_stencil()
         return self._fov
 
-    def fov_stencil_make(self):
-        self._fov.make()
-
     def fov_test(self, big_yx, little_yx):
         test_position = self.fov_stencil.target_yx(big_yx, little_yx)
         if self.fov_stencil.inside(test_position):
@@ -480,15 +640,109 @@ class ThingAnimate(Thing):
         self._visible_control = self.fov_stencil_map('control')
         return self._visible_control
 
+    @property
+    def seen_things(self):
+        if self._seen_things is not None:
+            return self._seen_things
+        self._seen_things = [t for t in self.game.things
+                             if self.fov_test(*t.position)]
+        return self._seen_things
+
+    @property
+    def seen_annotation_positions(self):
+        if self._seen_annotation_positions is not None:
+            return self._seen_annotation_positions
+        self._seen_annotation_positions = []
+        for big_yx in self.game.annotations:
+            for little_yx in [little_yx for little_yx
+                              in self.game.annotations[big_yx]
+                              if self.fov_test(big_yx, little_yx)]:
+                self._seen_annotation_positions += [(big_yx, little_yx)]
+        return self._seen_annotation_positions
+
+    @property
+    def seen_portal_positions(self):
+        if self._seen_portal_positions is not None:
+            return self._seen_portal_positions
+        self._seen_portal_positions = []
+        for big_yx in self.game.portals:
+            for little_yx in [little_yx for little_yx
+                              in self.game.portals[big_yx]
+                              if self.fov_test(big_yx, little_yx)]:
+                self._seen_portal_positions += [(big_yx, little_yx)]
+        return self._seen_portal_positions
+
 
 
 class Thing_Player(ThingAnimate):
     symbol_hint = '@'
+    drunk = 0
+    tripping = 0
+    need_for_toilet = 0
+    standing = True
+    dancing = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
         self.carrying = None
 
+    def proceed(self):
+        super().proceed()
+        if self.drunk >= 0:
+            self.drunk -= 1
+        if self.tripping >= 0:
+            self.tripping -= 1
+        if self.need_for_toilet > 0:
+            terrain = self.game.maps[self.position[0]][self.position[1]]
+            if terrain in self.game.terrains:
+                terrain_type = self.game.terrains[terrain]
+                if 'toilet' in terrain_type.tags:
+                    self.send_msg('CHAT "You use the toilet. What a relief!"')
+                    self.need_for_toilet = 0
+        if self.need_for_toilet > 0:
+            if random.random() > 0.9999:
+                self.need_for_toilet += 1
+                self.game.changed = True
+            if 100000 * random.random() < self.need_for_toilet:
+                self.send_msg('CHAT "You need to go to a toilet."')
+            if self.need_for_toilet > 100:
+                self.send_msg('CHAT "You pee into your pants. Eww!"')
+                self.need_for_toilet = 0
+                self.game.changed = True
+        if self.drunk == 0:
+            self.send_msg('CHAT "You sober up."')
+            self.invalidate('fov')
+            self.game.changed = True
+        if self.tripping == 0:
+            self.send_msg('DEFAULT_COLORS')
+            self.send_msg('CHAT "You sober up."')
+            self.game.changed = True
+        elif self.tripping > 0 and self.tripping % 250 == 0:
+            self.send_msg('RANDOM_COLORS')
+            self.game.changed = True
+        if random.random() > 0.9999:
+            if self.standing:
+                self.energy -= 1
+            else:
+                self.energy += 1
+            if self.energy < 0 and self.standing and self.energy % 5 == 0:
+                    self.send_msg('CHAT "All that walking or standing uses up '
+                                  'your energy, which makes you slower.  Find a'
+                                  ' place to sit or lie down to regain it."')
+            self.game.changed = True
+        if self.dancing and random.random() > 0.99 and not self.next_task[0]:
+            self.dancing -= 1
+            direction = random.choice(self.game.map_geometry.directions)
+            self.set_next_task('MOVE', [direction])
+            if random.random() > 0.9:
+                self.energy -= 1
+                self.game.changed = True
+        if 1000000 * random.random() < self.energy - 50:
+            self.send_msg('CHAT "Your body tries to '
+                          'dance off its energy surplus."')
+            self.dancing += 50
+            self.game.changed = True
+
     def send_msg(self, msg):
         for c_id in self.game.sessions:
             if self.game.sessions[c_id]['thing_id'] == self.id_:
@@ -500,3 +754,32 @@ class Thing_Player(ThingAnimate):
         t.carried = False
         self.carrying = None
         return t
+
+    def add_cookie_char(self, c):
+        if not self.name in self.game.players_hat_chars:
+            self.game.players_hat_chars[self.name] = ' #'  # default
+        if not c in self.game.players_hat_chars[self.name]:
+            self.game.players_hat_chars[self.name] += c
+
+    def get_cookie_chars(self):
+        chars = ' #'  # default
+        if self.name in self.game.players_hat_chars:
+            chars = self.game.players_hat_chars[self.name]
+        chars_split = list(chars)
+        chars_split.sort()
+        return ''.join(chars_split)
+
+    def try_to_sit(self):
+        terrain = self.game.maps[self.position[0]][self.position[1]]
+        if terrain in self.game.terrains:
+            terrain_type = self.game.terrains[terrain]
+            if 'sittable' in terrain_type.tags:
+                self.standing = False
+                self.send_msg('CHAT "You sink into the %s. '
+                              'Staying here will replenish your energy."'
+                              % terrain_type.description)
+        for t in [t for t in self.game.things
+                  if t.type_ == 'Chair' and t.position == self.position]:
+            self.standing = False
+            self.send_msg('CHAT "You sink into the Chair. '
+                          'Staying here will replenish your energy."')