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Change some thing type symbols.
[plomrogue2] / plomrogue / things.py
index dbec52f57a329b826d1300642b08c378e3973165..ca9dcb16a895baa1550eec3e5ba1616a0b7b2e46 100644 (file)
@@ -28,6 +28,8 @@ class Thing(ThingBase):
     commandable = False
     cookable = False
     carried = False
+    consumable = False
+    sittable = False
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -49,7 +51,7 @@ class Thing(ThingBase):
 
         def lower_msg_by_volume(msg, volume, largest_audible_distance,
                                 url_limits = []):
-            factor = largest_audible_distance / 4
+            factor = largest_audible_distance / 2
             lowered_msg = ''
             in_url = False
             i = 0
@@ -147,6 +149,17 @@ class Thing_SpawnPoint(Thing):
     symbol_hint = 's'
     portable = True
     name = 'username'
+    temporary = False
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.created_at = datetime.datetime.now()
+
+    def proceed(self):
+        super().proceed()
+        if self.temporary and datetime.datetime.now() >\
+           self.created_at + datetime.timedelta(minutes=10):
+            self.game.remove_thing(self)
 
 
 
@@ -162,6 +175,21 @@ class ThingInstallable(Thing):
 
 
 
+class Thing_SignSpawner(ThingSpawner):
+    child_type = 'Sign'
+
+
+
+class Thing_Sign(ThingInstallable):
+    symbol_hint = '?'
+    design_size = YX(16, 36)
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.design = 'x' * self.design_size.y * self.design_size.x
+
+
+
 class Thing_DoorSpawner(ThingSpawner):
     child_type = 'Door'
 
@@ -208,6 +236,7 @@ class Thing_Psychedelic(Thing):
     symbol_hint = 'P'
     portable = True
     cookable = True
+    consumable = True
 
 
 
@@ -224,6 +253,7 @@ class Thing_Bottle(Thing):
     thing_char = '~'
     spinnable = True
     cookable = True
+    consumable = True
 
     def empty(self):
         self.thing_char = '_'
@@ -262,6 +292,7 @@ class Thing_Hat(Thing):
     design = ' +--+ ' + ' |  | ' + '======'
     spinnable = True
     cookable = True
+    design_size = YX(3, 6)
 
     def spin(self):
         new_design = ''
@@ -342,10 +373,11 @@ class Thing_MusicPlayer(Thing):
             msg_lines += ['HELP – show this help']
             msg_lines += ['ON/OFF – toggle playback on/off']
             msg_lines += ['REWIND – return to start of playlist']
-            msg_lines += ['LIST – list programmed songs, durations']
-            msg_lines += ['SKIP – to skip to next song']
+            msg_lines += ['LIST – list programmed item, durations']
+            msg_lines += ['REMOVE – remove current item']
+            msg_lines += ['SKIP – to skip to next item']
             msg_lines += ['REPEAT – toggle playlist repeat on/off']
-            msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
+            msg_lines += ['ADD LENGTH ITEM – add ITEM to playlist, with LENGTH in format "minutes:seconds" (something like "0:47" or "11:02")']
             return msg_lines
         elif command == 'LIST':
             msg_lines += ['playlist:']
@@ -413,18 +445,20 @@ class Thing_MusicPlayer(Thing):
 
 class Thing_BottleDeposit(Thing):
     bottle_counter = 0
-    symbol_hint = 'O'
+    symbol_hint = 'b'
 
     def proceed(self):
         if self.bottle_counter >= 3:
             self.bottle_counter = 0
-            choice = random.choice(['MusicPlayer', 'Hat'])
+            choice = random.choice(['MusicPlayer', 'Hat', 'Stimulant', 'Psychedelic'])
             self.game.add_thing(choice, self.position)
             msg = 'here is a gift as a reward for ecological consciousness –'
             if choice == 'MusicPlayer':
                 msg += 'pick it up and then use "command thing" on it!'
             elif choice == 'Hat':
                 msg += 'pick it up and then use "(un-)wear" on it!'
+            elif choice in {'Psychedelic', 'Stimulant'}:
+                msg += 'pick it up and then use "consume" on it!'
             self.sound('BOTTLE DEPOSITOR', msg)
 
     def accept(self):
@@ -435,9 +469,37 @@ class Thing_BottleDeposit(Thing):
 
 
 
+class Thing_Stimulant(Thing):
+    symbol_hint = 'e'
+    cookable = True
+    portable = True
+    consumable = True
+
+
+
+class Thing_StimulantSpawner(ThingSpawner):
+    symbol_hint = 'e'
+    child_type = 'Stimulant'
+
+
+
+class Thing_Chair(Thing):
+    symbol_hint = 'h'
+    portable = True
+    sittable = True
+
+
+
+class Thing_ChairSpawner(ThingSpawner):
+    symbol_hint = 'e'
+    child_type = 'Chair'
+
+
+
 class Thing_Cookie(Thing):
     symbol_hint = 'c'
     portable = True
+    consumable = True
 
     def __init__(self, *args, **kwargs):
         import string
@@ -448,7 +510,7 @@ class Thing_Cookie(Thing):
 
 
 class Thing_CookieSpawner(Thing):
-    symbol_hint = 'O'
+    symbol_hint = 'o'
 
     def accept(self, thing):
         self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
@@ -479,7 +541,7 @@ class Thing_CrateSpawner(ThingSpawner):
 
 
 class ThingAnimate(Thing):
-    energy = 0
+    energy = 50
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -663,7 +725,7 @@ class Thing_Player(ThingAnimate):
                 self.energy -= 1
             else:
                 self.energy += 1
-            if self.energy < 0 and self.energy % 5 == 0:
+            if self.energy < 0 and self.standing and self.energy % 5 == 0:
                     self.send_msg('CHAT "All that walking or standing uses up '
                                   'your energy, which makes you slower.  Find a'
                                   ' place to sit or lie down to regain it."')
@@ -675,10 +737,10 @@ class Thing_Player(ThingAnimate):
             if random.random() > 0.9:
                 self.energy -= 1
                 self.game.changed = True
-        if 1000000 * random.random() < self.energy:
+        if 1000000 * random.random() < self.energy - 50:
             self.send_msg('CHAT "Your body tries to '
                           'dance off its energy surplus."')
-            self.dancing = 50
+            self.dancing += 50
             self.game.changed = True
 
     def send_msg(self, msg):
@@ -706,3 +768,18 @@ class Thing_Player(ThingAnimate):
         chars_split = list(chars)
         chars_split.sort()
         return ''.join(chars_split)
+
+    def try_to_sit(self):
+        terrain = self.game.maps[self.position[0]][self.position[1]]
+        if terrain in self.game.terrains:
+            terrain_type = self.game.terrains[terrain]
+            if 'sittable' in terrain_type.tags:
+                self.standing = False
+                self.send_msg('CHAT "You sink into the %s. '
+                              'Staying here will replenish your energy."'
+                              % terrain_type.description)
+        for t in [t for t in self.game.things
+                  if t.type_ == 'Chair' and t.position == self.position]:
+            self.standing = False
+            self.send_msg('CHAT "You sink into the Chair. '
+                          'Staying here will replenish your energy."')