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Refactor parser code.
[plomrogue2] / rogue_chat.html
index 42b0362a4504aaed05882693cdbd05ead1c51171..d6a86e096dbada3c123e0c953981ea99b737b34a 100644 (file)
@@ -14,12 +14,11 @@ terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
 </div>
+<div style="position: relative; display: inline-block;">
 <pre id="terminal"></pre>
-<textarea id="input" style="opacity: 0; width: 0px;"></textarea>
-<div>
-keyboard input/control: <span id="keyboard_control"></span>
+<textarea id="input" style="position: absolute; left: 0; height: 100%; width: 100%; opacity: 0; z-index: -1;"></textarea>
 </div>
-<h3>button controls for mouse players</h3>
+<h3>button controls for hard-to-remember keybindings</h3>
 <table id="move_table" style="float: left">
   <tr>
     <td style="text-align: right"><button id="hex_move_upleft"></button></td>
@@ -52,13 +51,14 @@ keyboard input/control: <span id="keyboard_control"></span>
     <td><button id="switch_to_play"></button></td>
     <td>
       <button id="switch_to_take_thing"></button>
-      <button id="drop_thing"></button>
+      <button id="switch_to_drop_thing"></button>
       <button id="door"></button>
       <button id="consume"></button>
+      <button id="dance"></button>
       <button id="switch_to_command_thing"></button>
       <button id="teleport"></button>
-      <button id="install"></button>
       <button id="wear"></button>
+      <button id="spin"></button>
     </td>
   </tr>
   <tr>
@@ -66,11 +66,13 @@ keyboard input/control: <span id="keyboard_control"></span>
     <td>
       <button id="switch_to_write"></button>
       <button id="flatten"></button>
+      <button id="install"></button>
       <button id="switch_to_annotate"></button>
       <button id="switch_to_portal"></button>
       <button id="switch_to_name_thing"></button>
       <button id="switch_to_password"></button>
       <button id="switch_to_enter_face"></button>
+      <button id="switch_to_enter_design"></button>
     </td>
   </tr>
   <tr>
@@ -99,12 +101,15 @@ keyboard input/control: <span id="keyboard_control"></span>
 <li>help: <input id="key_help" type="text" value="h" />
 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
 <li>teleport: <input id="key_teleport" type="text" value="p" />
-<li>drop thing: <input id="key_drop_thing" type="text" value="u" />
+<li>spin: <input id="key_spin" type="text" value="S" />
+<li>dance: <input id="key_dance" type="text" value="T" />
 <li>open/close: <input id="key_door" type="text" value="D" />
 <li>consume: <input id="key_consume" type="text" value="C" />
 <li>install: <input id="key_install" type="text" value="I" />
 <li>(un-)wear: <input id="key_wear" type="text" value="W" />
+<li><input id="key_switch_to_drop_thing" type="text" value="u" />
 <li><input id="key_switch_to_enter_face" type="text" value="f" />
+<li><input id="key_switch_to_enter_design" type="text" value="D" />
 <li><input id="key_switch_to_take_thing" type="text" value="z" />
 <li><input id="key_switch_to_chat" type="text" value="t" />
 <li><input id="key_switch_to_play" type="text" value="p" />
@@ -147,30 +152,40 @@ let mode_helps = {
     'name_thing': {
         'short': 'name thing',
         'intro': '',
-        'long': 'Give name to/change name of thing here.'
+        'long': 'Give name to/change name of carried thing.'
     },
     'command_thing': {
-        'short': 'command thing',
+        'short': 'command',
         'intro': '',
         'long': 'Enter a command to the thing you carry.  Enter nothing to return to play mode.'
     },
     'take_thing': {
-        'short': 'take thing',
+        'short': 'take',
         'intro': 'Pick up a thing in reach by entering its index number.  Enter nothing to abort.',
         'long': 'You see a list of things which you could pick up.  Enter the target thing\'s index, or, to leave, nothing.'
     },
+    'drop_thing': {
+        'short': 'drop',
+        'intro': 'Enter number of direction to which you want to drop thing.',
+        'long': 'Drop currently carried thing by entering the target direction index.  Enter nothing to return to play mode..'
+    },
     'admin_thing_protect': {
         'short': 'change thing protection',
         'intro': '@ enter thing protection character:',
-        'long': 'Change protection character for thing here.'
+        'long': 'Change protection character for carried thing.'
     },
     'enter_face': {
-        'short': 'enter your face',
-        'intro': '@ enter face line (enter nothing to abort):',
-        'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
+        'short': 'edit face',
+        'intro': '@ enter face line:',
+        'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom.  Eat cookies to extend the ASCII characters available for drawing.'
+    },
+    'enter_design': {
+        'short': 'edit design',
+        'intro': '@ enter design:',
+        'long': 'Enter design for carried thing as ASCII art.'
     },
     'write': {
-        'short': 'change terrain',
+        'short': 'edit tile',
         'intro': '',
         'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.'
     },
@@ -244,11 +259,12 @@ let key_descriptions = {
     'help': 'help',
     'flatten': 'flatten surroundings',
     'teleport': 'teleport',
-    'drop_thing': 'drop thing',
     'door': 'open/close',
     'consume': 'consume',
     'install': '(un-)install',
     'wear': '(un-)wear',
+    'spin': 'spin',
+    'dance': 'dance',
     'toggle_map_mode': 'toggle map view',
     'toggle_tile_draw': 'toggle protection character drawing',
     'hex_move_upleft': 'up-left',
@@ -447,9 +463,9 @@ let server = {
         this.url = url;
         this.websocket = new WebSocket(this.url);
         this.websocket.onopen = function(event) {
-            server.connected = true;
             game.thing_types = {};
             game.terrains = {};
+            tui.is_admin = false;
             server.send(['TASKS']);
             server.send(['TERRAINS']);
             server.send(['THING_TYPES']);
@@ -457,7 +473,6 @@ let server = {
             tui.switch_mode('login');
         };
         this.websocket.onclose = function(event) {
-            server.connected = false;
             tui.switch_mode('waiting_for_server');
             tui.log_msg("@ server disconnected :(");
         };
@@ -474,69 +489,95 @@ let server = {
         let tokens = parser.tokenize(event.data);
         if (tokens[0] === 'TURN') {
             game.turn_complete = false;
-            explorer.empty_annotations();
-            game.things = {};
-            game.portals = {};
-            game.fov = '';
-            game.turn = parseInt(tokens[1]);
+        } else if (tokens[0] === 'OTHER_WIPE') {
+            game.portals_new = {};
+            explorer.annotations_new = {};
+            game.things_new = [];
+        } else if (tokens[0] === 'STATS') {
+            game.bladder_pressure_new = parseInt(tokens[1])
+            game.energy_new = parseInt(tokens[2])
         } else if (tokens[0] === 'THING') {
-            let t = game.get_thing(tokens[4], true);
+            let t = game.get_thing_temp(tokens[4], true);
             t.position = parser.parse_yx(tokens[1]);
             t.type_ = tokens[2];
             t.protection = tokens[3];
             t.portable = parseInt(tokens[5]);
+            t.commandable = parseInt(tokens[6]);
         } else if (tokens[0] === 'THING_NAME') {
-            let t = game.get_thing(tokens[1], false);
+            let t = game.get_thing_temp(tokens[1]);
             t.name_ = tokens[2];
         } else if (tokens[0] === 'THING_FACE') {
-            let t = game.get_thing(tokens[1], false);
+            let t = game.get_thing_temp(tokens[1]);
             t.face = tokens[2];
         } else if (tokens[0] === 'THING_HAT') {
-            let t = game.get_thing(tokens[1], false);
+            let t = game.get_thing_temp(tokens[1]);
             t.hat = tokens[2];
+        } else if (tokens[0] === 'THING_DESIGN') {
+            let t = game.get_thing_temp(tokens[1]);
+            t.design = [parser.parse_yx(tokens[2]), tokens[3]];
         } else if (tokens[0] === 'THING_CHAR') {
-            let t = game.get_thing(tokens[1], false);
+            let t = game.get_thing_temp(tokens[1]);
             t.thing_char = tokens[2];
         } else if (tokens[0] === 'TASKS') {
             game.tasks = tokens[1].split(',');
             tui.mode_write.legal = game.tasks.includes('WRITE');
             tui.mode_command_thing.legal = game.tasks.includes('WRITE');
             tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
+            tui.mode_drop_thing.legal = game.tasks.includes('DROP');
         } else if (tokens[0] === 'THING_TYPE') {
             game.thing_types[tokens[1]] = tokens[2]
         } else if (tokens[0] === 'THING_CARRYING') {
-            let t = game.get_thing(tokens[1], false);
-            t.carrying = true;
+            let t = game.get_thing_temp(tokens[1]);
+            t.carrying = game.get_thing_temp(tokens[2], false);
         } else if (tokens[0] === 'THING_INSTALLED') {
-            let t = game.get_thing(tokens[1], false);
+            let t = game.get_thing_temp(tokens[1]);
             t.installed = true;
         } else if (tokens[0] === 'TERRAIN') {
             game.terrains[tokens[1]] = tokens[2]
         } else if (tokens[0] === 'MAP') {
-            game.map_geometry = tokens[1];
-            tui.init_keys();
-            game.map_size = parser.parse_yx(tokens[2]);
-            game.map = tokens[3]
+            game.map_geometry_new = tokens[1];
+            game.map_size_new = parser.parse_yx(tokens[2]);
+            game.map_new = tokens[3]
         } else if (tokens[0] === 'FOV') {
-            game.fov = tokens[1]
+            game.fov_new = tokens[1]
         } else if (tokens[0] === 'MAP_CONTROL') {
-            game.map_control = tokens[1]
+            game.map_control_new = tokens[1]
         } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
+            game.portals = game.portals_new;
+            game.map_geometry = game.map_geometry_new;
+            game.map_size = game.map_size_new;
+            game.map = game.map_new;
+            game.fov = game.fov_new;
+            tui.init_keys();
+            game.map_control = game.map_control_new;
+            explorer.annotations = explorer.annotations_new;
+            explorer.info_cached = false;
+            game.things = game.things_new;
+            game.player = game.things[game.player_id];
+            game.players_hat_chars = game.players_hat_chars_new;
+            game.bladder_pressure = game.bladder_pressure_new
+            game.energy = game.energy_new
             game.turn_complete = true;
             if (tui.mode.name == 'post_login_wait') {
                 tui.switch_mode('play');
+            } else {
+                tui.full_refresh();
             }
-            explorer.info_cached = false;
-            tui.full_refresh();
         } else if (tokens[0] === 'CHAT') {
              tui.log_msg('# ' + tokens[1], 1);
+        } else if (tokens[0] === 'CHATFACE') {
+            tui.draw_face = tokens[1];
+            tui.full_refresh();
         } else if (tokens[0] === 'REPLY') {
              tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
         } else if (tokens[0] === 'PLAYER_ID') {
             game.player_id = parseInt(tokens[1]);
+        } else if (tokens[0] === 'PLAYERS_HAT_CHARS') {
+            game.players_hat_chars_new = tokens[1];
         } else if (tokens[0] === 'LOGIN_OK') {
             this.send(['GET_GAMESTATE']);
             tui.switch_mode('post_login_wait');
+            tui.log_msg('@ welcome!')
         } else if (tokens[0] === 'DEFAULT_COLORS') {
             terminal.set_default_colors();
         } else if (tokens[0] === 'RANDOM_COLORS') {
@@ -547,11 +588,10 @@ let server = {
             tui.switch_mode('admin');
         } else if (tokens[0] === 'PORTAL') {
             let position = parser.parse_yx(tokens[1]);
-            game.portals[position] = tokens[2];
+            game.portals_new[position] = tokens[2];
         } else if (tokens[0] === 'ANNOTATION') {
             let position = parser.parse_yx(tokens[1]);
-            explorer.update_annotations(position, tokens[2]);
-            tui.full_refresh();
+            explorer.annotations_new[position] = tokens[2];
         } else if (tokens[0] === 'UNHANDLED_INPUT') {
             tui.log_msg('? unknown command');
         } else if (tokens[0] === 'PLAY_ERROR') {
@@ -645,7 +685,6 @@ let tui = {
   log: [],
   input_prompt: '> ',
   input_lines: [],
-  window_width: terminal.cols / 2,
   height_turn_line: 1,
   height_mode_line: 1,
   height_input: 1,
@@ -670,7 +709,9 @@ let tui = {
   mode_name_thing: new Mode('name_thing', true, true),
   mode_command_thing: new Mode('command_thing', true),
   mode_take_thing: new Mode('take_thing', true),
+  mode_drop_thing: new Mode('drop_thing', true),
   mode_enter_face: new Mode('enter_face', true),
+  mode_enter_design: new Mode('enter_design', true),
   mode_admin_enter: new Mode('admin_enter', true),
   mode_admin: new Mode('admin'),
   mode_control_pw_pw: new Mode('control_pw_pw', true),
@@ -686,34 +727,44 @@ let tui = {
       'wear': 'WEAR',
       'command': 'COMMAND',
       'consume': 'INTOXICATE',
+      'spin': 'SPIN',
+      'dance': 'DANCE',
   },
   offset: [0,0],
   map_lines: [],
+  ascii_draw_stage: 0,
+  full_ascii_draw: '',
   selectables: [],
+  draw_face: false,
   init: function() {
+      this.reset_screen_size();
       this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
-                                        "command_thing", "take_thing"]
-      this.mode_play.available_actions = ["move", "drop_thing", "teleport",
-                                          "door", "consume", "install", "wear"];
+                                        "command_thing", "take_thing", "drop_thing"]
+      this.mode_play.available_actions = ["move", "teleport", "door", "consume",
+                                          "wear", "spin", "dance"];
       this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
       this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
       this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
                                          "control_tile_type", "chat",
                                          "study", "play", "edit"]
-      this.mode_admin.available_actions = ["move"];
+      this.mode_admin.available_actions = ["move", "toggle_map_mode"];
       this.mode_control_tile_draw.available_modes = ["admin_enter"]
       this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
       this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
-                                        "password", "chat", "study", "play",
-                                        "admin_enter", "enter_face"]
-      this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
+                                        "enter_design", "password", "chat", "study",
+                                        "play", "admin_enter", "enter_face"]
+      this.mode_edit.available_actions = ["move", "flatten", "install",
+                                          "toggle_map_mode"]
       this.inputEl = document.getElementById("input");
-      this.inputEl.focus();
       this.switch_mode('waiting_for_server');
       this.recalc_input_lines();
       this.height_header = this.height_turn_line + this.height_mode_line;
       this.init_keys();
   },
+  reset_screen_size: function() {
+      this.left_window_width = Math.min(52, terminal.cols / 2);
+      this.right_window_width = terminal.cols - tui.left_window_width;
+  },
   init_keys: function() {
     document.getElementById("move_table").hidden = true;
     this.keys = {};
@@ -752,32 +803,37 @@ let tui = {
       return game.tasks.includes(this.action_tasks[action]);
   },
   switch_mode: function(mode_name) {
+
+    function fail(msg, return_mode='play') {
+        tui.log_msg('? ' + msg);
+        terminal.blink_screen();
+        tui.switch_mode(return_mode);
+    }
+
     if (this.mode && this.mode.name == 'control_tile_draw') {
         tui.log_msg('@ finished tile protection drawing.')
     }
+    this.draw_face = false;
     this.tile_draw = false;
+    this.ascii_draw_stage = 0;
+    this.full_ascii_draw = '';
+    if (mode_name == 'command_thing' && (!game.player.carrying
+                                         || !game.player.carrying.commandable)) {
+        return fail('not carrying anything commandable');
+    } else if (mode_name == 'name_thing' && !game.player.carrying) {
+        return fail('not carrying anything to re-name', 'edit');
+    } else if (mode_name == 'admin_thing_protect' && !game.player.carrying) {
+        return fail('not carrying anything to protect')
+    } else if (mode_name == 'take_thing' && game.player.carrying) {
+        return fail('already carrying something');
+    } else if (mode_name == 'drop_thing' && !game.player.carrying) {
+        return fail('not carrying anything droppable');
+    } else if (mode_name == 'enter_design' && (!game.player.carrying
+                                               || !game.player.carrying.design)) {
+        return fail('not carrying designable to edit', 'edit');
+    }
     if (mode_name == 'admin_enter' && this.is_admin) {
         mode_name = 'admin';
-    } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
-        let player_position = game.things[game.player_id].position;
-        let thing_id = null;
-        for (let t_id in game.things) {
-            if (t_id == game.player_id) {
-                continue;
-            }
-            let t = game.things[t_id];
-            if (player_position[0] == t.position[0] && player_position[1] == t.position[1]) {
-                thing_id = t_id;
-                break;
-            }
-        }
-        if (!thing_id) {
-            terminal.blink_screen();
-            this.log_msg('? not standing over thing');
-            return;
-        } else {
-            this.selected_thing_id = thing_id;
-        }
     };
     this.mode = this['mode_' + mode_name];
     if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
@@ -785,11 +841,8 @@ let tui = {
     } else if (this.mode.name != "edit") {
         this.map_mode = 'terrain + things';
     };
-    if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
-        this.inputEl.focus();
-    }
     if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
-        explorer.position = game.things[game.player_id].position;
+        explorer.position = game.player.position;
     }
     this.inputEl.value = "";
     this.restore_input_values();
@@ -826,39 +879,75 @@ let tui = {
         this.show_help = true;
     } else if (this.mode.name == 'take_thing') {
         this.log_msg("Portable things in reach for pick-up:");
-        const player = game.things[game.player_id];
-        const y = player.position[0]
-        const x = player.position[1]
-        let select_range = [y.toString() + ':' + x.toString(),
-                            (y + 0).toString() + ':' + (x - 1).toString(),
-                            (y + 0).toString() + ':' + (x + 1).toString(),
-                            (y - 1).toString() + ':' + (x).toString(),
-                            (y + 1).toString() + ':' + (x).toString()];
-        if (game.map_geometry == 'Hex') {
+        const y = game.player.position[0]
+        const x = game.player.position[1]
+        let directed_moves = {
+            'HERE': [0, 0], 'LEFT': [0, -1], 'RIGHT': [0, 1]
+        }
+        if (game.map_geometry == 'Square') {
+            directed_moves['UP'] = [-1, 0];
+            directed_moves['DOWN'] = [1, 0];
+        } else if (game.map_geometry == 'Hex') {
             if (y % 2) {
-                select_range.push((y - 1).toString() + ':' + (x + 1).toString());
-                select_range.push((y + 1).toString() + ':' + (x + 1).toString());
+                directed_moves['UPLEFT'] = [-1, 0];
+                directed_moves['UPRIGHT'] = [-1, 1];
+                directed_moves['DOWNLEFT'] = [1, 0];
+                directed_moves['DOWNRIGHT'] = [1, 1];
             } else {
-                select_range.push((y - 1).toString() + ':' + (x - 1).toString());
-                select_range.push((y + 1).toString() + ':' + (x - 1).toString());
+                directed_moves['UPLEFT'] = [-1, -1];
+                directed_moves['UPRIGHT'] = [-1, 0];
+                directed_moves['DOWNLEFT'] = [1, -1];
+                directed_moves['DOWNRIGHT'] = [1, 0];
             }
-        };
+        }
+        let select_range = {};
+        for (const direction in directed_moves) {
+            const move = directed_moves[direction];
+            select_range[direction] = [y + move[0], x + move[1]];
+        }
         this.selectables = [];
-        for (const t_id in game.things) {
-            const t = game.things[t_id];
-            if (select_range.includes(t.position[0].toString()
-                                      + ':' + t.position[1].toString())
-                && t.portable) {
-                this.selectables.push([t_id, t]);
+        let directions = [];
+        for (const direction in select_range) {
+            for (const t_id in game.things) {
+                const t = game.things[t_id];
+                const position = select_range[direction];
+                if (t.portable
+                    && t.position[0] == position[0]
+                    && t.position[1] == position[1]) {
+                    this.selectables.push(t_id);
+                    directions.push(direction);
+                }
             }
-        };
+        }
         if (this.selectables.length == 0) {
-            this.log_msg('none')
+            this.log_msg('none');
+            terminal.blink_screen();
+            this.switch_mode('play');
+            return;
         } else {
-            for (let [i, t] of this.selectables.entries()) {
-                this.log_msg(i + ': ' + explorer.get_thing_info(t[1]));
+            for (let [i, t_id] of this.selectables.entries()) {
+                const t = game.things[t_id];
+                const direction = directions[i];
+                this.log_msg(i + ' ' + direction + ': ' + explorer.get_thing_info(t));
             }
         }
+    } else if (this.mode.name == 'drop_thing') {
+        this.log_msg('Direction to drop thing to:');
+        this.selectables = ['HERE'].concat(Object.values(this.movement_keys));
+        for (let [i, direction] of this.selectables.entries()) {
+            this.log_msg(i + ': ' + direction);
+        };
+    } else if (this.mode.name == 'enter_design') {
+        if (game.player.carrying.type_ == 'Hat') {
+            this.log_msg('@ The design you enter must be '
+                         + game.player.carrying.design[0][0] + ' lines of max '
+                         + game.player.carrying.design[0][1] + ' characters width each');
+            this.log_msg('@ Legal characters: ' + game.players_hat_chars);
+            this.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)');
+        } else {
+            this.log_msg('@ Width of first line determines maximum width for remaining design')
+            this.log_msg('@ Finish design by entering an empty line (multiple space characters do not count as empty)')
+        }
     } else if (this.mode.name == 'command_thing') {
         server.send(['TASK:COMMAND', 'HELP']);
     } else if (this.mode.name == 'control_pw_pw') {
@@ -892,21 +981,28 @@ let tui = {
       } else if (this.mode.name == 'password') {
           this.inputEl.value = this.password;
       } else if (this.mode.name == 'name_thing') {
-          let t = game.get_thing(this.selected_thing_id);
-          if (t && t.name_) {
-              this.inputEl.value = t.name_;
+          if (game.player.carrying && game.player.carrying.name_) {
+              this.inputEl.value = game.player.carrying.name_;
           }
       } else if (this.mode.name == 'admin_thing_protect') {
-          let t = game.get_thing(this.selected_thing_id);
-          if (t && t.protection) {
-              this.inputEl.value = t.protection;
+          if (game.player.carrying && game.player.carrying.protection) {
+              this.inputEl.value = game.player.carrying.protection;
           }
+      } else if (this.mode.name == 'enter_face') {
+          const start = this.ascii_draw_stage * 6;
+          const end = (this.ascii_draw_stage + 1) * 6;
+          this.inputEl.value = game.player.face.slice(start, end);
+      } else if (this.mode.name == 'enter_design') {
+          const width = game.player.carrying.design[0][1];
+          const start = this.ascii_draw_stage * width;
+          const end = (this.ascii_draw_stage + 1) * width;
+          this.inputEl.value = game.player.carrying.design[1].slice(start, end);
       }
   },
   recalc_input_lines: function() {
       if (this.mode.has_input_prompt) {
           let _ = null;
-          [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
+          [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value + '█', this.right_window_width);
       } else {
           this.input_lines = [];
       }
@@ -919,10 +1015,11 @@ let tui = {
           };
           inner_links[y].push([url_start_x, end_x, url]);
       };
-      const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
       let link_data = {};
       let url_ends = [];
-      for (const match of matches) {
+      const regexp = RegExp('https?://[^\\s]+', 'g');
+      let match;
+      while ((match = regexp.exec(msg)) !== null) {
           const url = match[0];
           const url_start = match.index;
           const url_end = match.index + match[0].length;
@@ -979,6 +1076,66 @@ let tui = {
       };
       this.full_refresh();
   },
+  pick_selectable: function(task_name) {
+      const i = parseInt(this.inputEl.value);
+      if (isNaN(this.inputEl.value) || i < 0 || i >= this.selectables.length) {
+          tui.log_msg('? invalid index, aborted');
+      } else {
+          server.send(['TASK:' + task_name, tui.selectables[i]]);
+      }
+      this.inputEl.value = "";
+      this.switch_mode('play');
+  },
+    enter_ascii_art: function(command, height, width, with_pw=false, with_size=false) {
+        if (with_size && this.ascii_draw_stage == 0) {
+            width = this.inputEl.value.length;
+            if (width > 36) {
+                this.log_msg('? wrong input length, must be max 36; try again');
+                return;
+            }
+            if (width != game.player.carrying.design[0][1]) {
+                game.player.carrying.design[1] = '';
+                game.player.carrying.design[0][1] = width;
+            }
+        } else if (this.inputEl.value.length > width) {
+            this.log_msg('? wrong input length, must be max ' + width + '; try again');
+            return;
+        }
+        this.log_msg('  ' + this.inputEl.value);
+        if (with_size && ['', ' '].includes(this.inputEl.value) && this.ascii_draw_stage > 0) {
+          height = this.ascii_draw_stage;
+        } else {
+            if (with_size) {
+                height = this.ascii_draw_stage + 2;
+            }
+            while (this.inputEl.value.length < width) {
+                this.inputEl.value += ' ';
+            }
+            this.full_ascii_draw += this.inputEl.value;
+        }
+        if (with_size) {
+            game.player.carrying.design[0][0] = height;
+        }
+        this.ascii_draw_stage += 1;
+        if (this.ascii_draw_stage < height) {
+            this.restore_input_values();
+        } else {
+            if (with_pw && with_size) {
+                server.send([command + '_SIZE',
+                             unparser.to_yx(game.player.carrying.design[0]),
+                             this.password]);
+            }
+            if (with_pw) {
+                server.send([command, this.full_ascii_draw, this.password]);
+            } else {
+                server.send([command, this.full_ascii_draw]);
+            }
+            this.full_ascii_draw = '';
+            this.ascii_draw_stage = 0;
+            this.inputEl.value = '';
+            this.switch_mode('edit');
+        }
+  },
   draw_map: function() {
     if (!game.turn_complete && this.map_lines.length == 0) {
         return;
@@ -1000,8 +1157,9 @@ let tui = {
         };
         map_lines_split.push(line);
         if (this.map_mode == 'terrain + annotations') {
-            for (const coordinate of explorer.info_hints) {
-                map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+            for (const [coordinate, _] of Object.entries(explorer.annotations)) {
+                const yx = coordinate.split(',')
+                map_lines_split[yx[0]][yx[1]] = 'A ';
             }
         } else if (this.map_mode == 'terrain + things') {
             for (const p in game.portals) {
@@ -1038,11 +1196,10 @@ let tui = {
                 }
             };
         }
-        let player = game.things[game.player_id];
         if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
             map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
         } else if (tui.map_mode != 'terrain + things') {
-            map_lines_split[player.position[0]][player.position[1]] = '??';
+            map_lines_split[game.player.position[0]][game.player.position[1]] = '??';
         }
         this.map_lines = []
         if (game.map_geometry == 'Square') {
@@ -1060,8 +1217,8 @@ let tui = {
                 };
             };
         }
-        let window_center = [terminal.rows / 2, this.window_width / 2];
-        let center_position = [player.position[0], player.position[1]];
+        let window_center = [terminal.rows / 2, this.left_window_width / 2];
+        let center_position = [game.player.position[0], game.player.position[1]];
         if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
             center_position = [explorer.position[0], explorer.position[1]];
         }
@@ -1077,21 +1234,81 @@ let tui = {
     let map_y = Math.max(0, this.offset[0]);
     let map_x = Math.max(0, this.offset[1]);
     for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
-        let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
+        let to_draw = this.map_lines[map_y].slice(map_x, this.left_window_width + this.offset[1]);
         terminal.write(term_y, term_x, to_draw);
     }
   },
+  draw_names: function() {
+      let players = [];
+      for (const thing_id in game.things) {
+           let t = game.things[thing_id];
+           if (t.type_ == 'Player') {
+               players.push(t);
+           }
+      };
+      function compare(a, b) {
+          if (a.name_.length > b.name_.length) {
+              return -1;
+          } else if (a.name_.length < b.name_.length) {
+              return 1;
+          } else {
+              return 0;
+          }
+      }
+      players.sort(compare);
+      const shrink_offset = Math.max(0, (terminal.rows - tui.left_window_width / 2) / 2);
+      let y = 0;
+      for (const player of players) {
+          let name = player.name_;
+          const offset_y = y - shrink_offset;
+          const max_len = Math.max(5, (tui.left_window_width / 2) - (offset_y * 2) - 8);
+          if (name.length > max_len) {
+              name = name.slice(0, max_len - 1) + '…';
+          }
+          terminal.write(y, 0, '@' + player.thing_char + ':' + name);
+          y += 1;
+          if (y >= terminal.rows) {
+              break;
+          }
+      }
+  },
+  draw_face_popup: function() {
+      const t = game.things[this.draw_face];
+      if (!t || !t.face) {
+          this.draw_face = false;
+          return;
+      }
+      const start_x = tui.left_window_width - 10;
+      function draw_body_part(body_part, end_y) {
+          terminal.write(end_y - 3, start_x, '----------');
+          terminal.write(end_y - 2, start_x, '| ' + body_part.slice(0, 6) + ' |');
+          terminal.write(end_y - 1, start_x, '| ' + body_part.slice(6, 12) + ' |');
+          terminal.write(end_y, start_x, '| ' + body_part.slice(12, 18) + ' |');
+      }
+      if (t.face) {
+          draw_body_part(t.face, terminal.rows - 3);
+      }
+      if (t.hat) {
+          draw_body_part(t.hat, terminal.rows - 6);
+      }
+      terminal.write(terminal.rows - 2, start_x, '----------');
+      let name = t.name_;
+      if (name.length > 7) {
+          name = name.slice(0, 6) + '…';
+      }
+      terminal.write(terminal.rows - 1, start_x, '@' + t.thing_char + ':' + name);
+  },
   draw_mode_line: function() {
       let help = 'hit [' + this.keys.help + '] for help';
       if (this.mode.has_input_prompt) {
           help = 'enter /help for help';
       }
-      terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
+      terminal.write(1, this.left_window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
   },
-  draw_turn_line: function(n) {
-      if (game.turn_complete) {
-          terminal.write(1, this.window_width, 'TURN: ' + game.turn);
-      }
+  draw_stats_line: function(n) {
+      terminal.write(0, this.left_window_width,
+                     'ENERGY: ' + game.energy +
+                     ' BLADDER: ' + game.bladder_pressure);
   },
   draw_history: function() {
       let log_display_lines = [];
@@ -1099,7 +1316,7 @@ let tui = {
       let y_offset_in_log = 0;
       for (let line of this.log) {
           let [new_lines, link_data] = this.msg_into_lines_of_width(line,
-                                                                    this.window_width)
+                                                                    this.right_window_width)
           log_display_lines = log_display_lines.concat(new_lines);
           for (const y in link_data) {
               const rel_y = y_offset_in_log + parseInt(y);
@@ -1114,7 +1331,7 @@ let tui = {
       for (let y = terminal.rows - 1 - this.height_input;
            y >= this.height_header && i >= 0;
            y--, i--) {
-          terminal.write(y, this.window_width, log_display_lines[i]);
+          terminal.write(y, this.left_window_width, log_display_lines[i]);
       }
       for (const key of Object.keys(log_links)) {
           if (parseInt(key) <= i) {
@@ -1122,13 +1339,13 @@ let tui = {
           }
       }
       let offset = [terminal.rows - this.height_input - log_display_lines.length,
-                    this.window_width];
+                    this.left_window_width];
       this.offset_links(offset, log_links);
   },
   draw_info: function() {
       const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
-      let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
-      let offset = [this.height_header, this.window_width];
+      let [lines, link_data] = this.msg_into_lines_of_width(info, this.right_window_width);
+      let offset = [this.height_header, this.left_window_width];
       for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
         terminal.write(y, offset[1], lines[i]);
       }
@@ -1137,7 +1354,7 @@ let tui = {
   draw_input: function() {
     if (this.mode.has_input_prompt) {
         for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
-            terminal.write(y, this.window_width, this.input_lines[i]);
+            terminal.write(y, this.left_window_width, this.input_lines[i]);
         }
     }
   },
@@ -1168,11 +1385,18 @@ let tui = {
       }
       content += this.mode.list_available_modes();
       let start_x = 0;
+      let lines = [];
+      let _ = undefined;
       if (!this.mode.has_input_prompt) {
-          start_x = this.window_width
+          start_x = this.left_window_width;
+          this.draw_links = false;
+          terminal.drawBox(0, start_x, terminal.rows, this.right_window_width);
+          [lines, _] = this.msg_into_lines_of_width(content, this.right_window_width);
+      } else {
+          start_x = 0;
+          terminal.drawBox(0, start_x, terminal.rows, this.left_window_width);
+          [lines, _] = this.msg_into_lines_of_width(content, this.left_window_width);
       }
-      terminal.drawBox(0, start_x, terminal.rows, this.window_width);
-      let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
       for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
           terminal.write(y, start_x, lines[i]);
       }
@@ -1196,6 +1420,7 @@ let tui = {
       }
   },
   full_refresh: function() {
+    this.draw_links = true;
     this.links = {};
     terminal.drawBox(0, 0, terminal.rows, terminal.cols);
     this.recalc_input_lines();
@@ -1204,7 +1429,7 @@ let tui = {
         this.draw_input();
     } else {
         this.draw_map();
-        this.draw_turn_line();
+        this.draw_stats_line();
         this.draw_mode_line();
         if (this.mode.shows_info) {
           this.draw_info();
@@ -1216,30 +1441,54 @@ let tui = {
     if (this.show_help) {
         this.draw_help();
     }
+    if (['chat', 'play'].includes(this.mode.name)) {
+        this.draw_names();
+        if (this.draw_face) {
+            this.draw_face_popup();
+        }
+    }
+    if (!this.draw_links) {
+        this.links = {};
+    }
     terminal.refresh();
   }
 }
 
 let game = {
     init: function() {
-        this.things = {};
         this.turn = -1;
+        this.player_id = -1;
+        this.tasks = {};
+        this.things = {};
+        this.things_new = {};
+        this.fov = "";
+        this.fov_new = "";
         this.map = "";
+        this.map_new = "";
         this.map_control = "";
+        this.map_control_new = "";
         this.map_size = [0,0];
-        this.player_id = -1;
+        this.map_size_new = [0,0];
         this.portals = {};
-        this.tasks = {};
+        this.portals_new = {};
+        this.players_hat_chars = "";
+        this.bladder_pressure = 0;
+        this.bladder_pressure_new = 0;
     },
-    get_thing: function(id_, create_if_not_found=false) {
-        if (id_ in game.things) {
-            return game.things[id_];
+    get_thing_temp: function(id_, create_if_not_found=false) {
+        if (id_ in game.things_new) {
+            return game.things_new[id_];
         } else if (create_if_not_found) {
             let t = new Thing([0,0]);
-            game.things[id_] = t;
+            game.things_new[id_] = t;
             return t;
         };
     },
+    get_thing: function(id_, create_if_not_found=false) {
+        if (id_ in game.things) {
+            return game.things[id_];
+        };
+    },
     move: function(start_position, direction) {
         let target = [start_position[0], start_position[1]];
         if (direction == 'LEFT') {
@@ -1283,9 +1532,8 @@ let game = {
         return target;
     },
     teleport: function() {
-        let player = this.get_thing(game.player_id);
-        if (player.position in this.portals) {
-            server.reconnect_to(this.portals[player.position]);
+        if (game.player.position in this.portals) {
+            server.reconnect_to(this.portals[game.player.position]);
         } else {
             terminal.blink_screen();
             tui.log_msg('? not standing on portal')
@@ -1301,6 +1549,7 @@ server.init(websocket_location);
 let explorer = {
     position: [0,0],
     annotations: {},
+    annotations_new: {},
     info_cached: false,
     move: function(direction) {
         let target = game.move(this.position, direction);
@@ -1314,18 +1563,6 @@ let explorer = {
             terminal.blink_screen();
         };
     },
-    update_annotations: function(yx, str) {
-        this.annotations[yx] = str;
-        if (tui.mode.name == 'study') {
-            tui.full_refresh();
-        }
-    },
-    empty_annotations: function() {
-        this.annotations = {};
-        if (tui.mode.name == 'study') {
-            tui.full_refresh();
-        }
-    },
     get_info: function() {
         if (this.info_cached) {
             return this.info_cached;
@@ -1338,22 +1575,7 @@ let explorer = {
             for (let t_id in game.things) {
                  let t = game.things[t_id];
                  if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
-                     info_to_cache += "THING: " + this.get_thing_info(t);
-                     let protection = t.protection;
-                     if (protection == '.') {
-                         protection = 'none';
-                     }
-                     info_to_cache += " / protection: " + protection + "\n";
-                     if (t.hat) {
-                         info_to_cache += t.hat.slice(0, 6) + '\n';
-                         info_to_cache += t.hat.slice(6, 12) + '\n';
-                         info_to_cache += t.hat.slice(12, 18) + '\n';
-                     }
-                     if (t.face) {
-                         info_to_cache += t.face.slice(0, 6) + '\n';
-                         info_to_cache += t.face.slice(6, 12) + '\n';
-                         info_to_cache += t.face.slice(12, 18) + '\n';
-                     }
+                     info_to_cache += this.get_thing_info(t, true);
                  }
             }
             let terrain_char = game.map[position_i]
@@ -1361,12 +1583,12 @@ let explorer = {
             if (game.terrains[terrain_char]) {
                 terrain_desc = game.terrains[terrain_char];
             };
-            info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
+            info_to_cache += 'TERRAIN: "' + terrain_char + '" (' + terrain_desc;
             let protection = game.map_control[position_i];
-            if (protection == '.') {
-                protection = 'unprotected';
+            if (protection != '.') {
+                info_to_cache += '/protection:' + protection;
             };
-            info_to_cache += 'PROTECTION: ' + protection + '\n';
+            info_to_cache += ')\n';
             if (this.position in game.portals) {
                 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
             }
@@ -1377,17 +1599,64 @@ let explorer = {
         this.info_cached = info_to_cache;
         return this.info_cached;
     },
-    get_thing_info: function(t) {
-        const symbol = game.thing_types[t.type_];
-        let info = t.type_ + " / " + symbol;
+    get_thing_info: function(t, detailed=false) {
+        let info = '';
+        if (detailed) {
+            info += '- ';
+        }
+        info += game.thing_types[t.type_];
         if (t.thing_char) {
             info += t.thing_char;
         };
         if (t.name_) {
-            info += " (" + t.name_ + ")";
+            info += ": " + t.name_;
         }
+        info += ' (' + t.type_;
         if (t.installed) {
-            info += " / installed";
+            info += "/installed";
+        }
+        if (t.type_ == 'Bottle') {
+            if (t.thing_char == '_') {
+                info += '/empty';
+            } else if (t.thing_char == '~') {
+                info += '/full';
+            }
+        }
+        if (detailed) {
+            const protection = t.protection;
+            if (protection != '.') {
+                info += '/protection:' + protection;
+            }
+            info += ')\n';
+            if (t.hat || t.face) {
+                info += '----------\n';
+            }
+            if (t.hat) {
+                info += '| ' + t.hat.slice(0, 6) + ' |\n';
+                info += '| ' + t.hat.slice(6, 12) + ' |\n';
+                info += '| ' + t.hat.slice(12, 18) + ' |\n';
+            }
+            if (t.face) {
+                info += '| ' + t.face.slice(0, 6) + ' |\n';
+                info += '| ' + t.face.slice(6, 12) + ' |\n';
+                info += '| ' + t.face.slice(12, 18) + ' |\n';
+                info += '----------\n';
+            }
+            if (t.design) {
+                const line_length = t.design[0][1];
+                info += '-'.repeat(line_length + 4) + '\n';
+                let lines = ['']
+                if (line_length > 0) {
+                    const regexp = RegExp('.{1,' + line_length + '}', 'g');
+                    lines = t.design[1].match(regexp);
+                }
+                for (const line of lines) {
+                    info += '| ' + line + ' |\n';
+                }
+                info += '-'.repeat(line_length + 4) + '\n';
+            }
+        } else {
+            info += ')';
         }
         return info;
     },
@@ -1410,7 +1679,7 @@ let explorer = {
 
 tui.inputEl.addEventListener('input', (event) => {
     if (tui.mode.has_input_prompt) {
-        let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
+        let max_length = tui.right_window_width * terminal.rows - tui.input_prompt.length;
         if (tui.inputEl.value.length > max_length) {
             tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
         };
@@ -1421,18 +1690,21 @@ tui.inputEl.addEventListener('input', (event) => {
     tui.full_refresh();
 }, false);
 document.onclick = function() {
-    tui.show_help = false;
+    if (!tui.mode.is_single_char_entry) {
+        tui.show_help = false;
+    }
 };
 tui.inputEl.addEventListener('keydown', (event) => {
     tui.show_help = false;
-    if (event.key == 'Enter') {
+    if (['Enter', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
         event.preventDefault();
     }
-    if (tui.mode.has_input_prompt && event.key == 'Enter'
-        && tui.inputEl.value.length == 0
-        && ['chat', 'command_thing', 'take_thing',
-            'admin_enter'].includes(tui.mode.name)) {
-        if (tui.mode.name != 'chat') {
+    if ((!tui.mode.is_intro && event.key == 'Escape')
+        || (tui.mode.has_input_prompt && event.key == 'Enter'
+            && tui.inputEl.value.length == 0
+            && ['chat', 'command_thing', 'take_thing', 'drop_thing',
+                'admin_enter'].includes(tui.mode.name))) {
+        if (!['chat', 'play', 'study', 'edit'].includes(tui.mode.name)) {
             tui.log_msg('@ aborted');
         }
         tui.switch_mode('play');
@@ -1448,27 +1720,24 @@ tui.inputEl.addEventListener('keydown', (event) => {
         server.send(['LOGIN', tui.inputEl.value]);
         tui.inputEl.value = "";
     } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
-        if (tui.inputEl.value.length != 18) {
-            tui.log_msg('? wrong input length, aborting');
+        tui.enter_ascii_art('PLAYER_FACE', 3, 6);
+    } else if (tui.mode.name == 'enter_design' && event.key == 'Enter') {
+        if (game.player.carrying.type_ == 'Hat') {
+            tui.enter_ascii_art('THING_DESIGN',
+                                game.player.carrying.design[0][0],
+                                game.player.carrying.design[0][1], true);
         } else {
-            server.send(['PLAYER_FACE', tui.inputEl.value]);
+            tui.enter_ascii_art('THING_DESIGN',
+                                game.player.carrying.design[0][0],
+                                game.player.carrying.design[0][1], true, true);
         }
-        tui.inputEl.value = "";
-        tui.switch_mode('edit');
     } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
-        if (tui.task_action_on('command')) {
-            server.send(['TASK:COMMAND', tui.inputEl.value]);
-            tui.inputEl.value = "";
-        }
-    } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
-        const i = parseInt(tui.inputEl.value);
-        if (isNaN(i) || i < 0 || i >= tui.selectables.length) {
-            tui.log_msg('? invalid index, aborted');
-        } else {
-            server.send(['TASK:PICK_UP', tui.selectables[i][0]]);
-        }
+        server.send(['TASK:COMMAND', tui.inputEl.value]);
         tui.inputEl.value = "";
-        tui.switch_mode('play');
+    } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
+        tui.pick_selectable('PICK_UP');
+    } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') {
+        tui.pick_selectable('DROP');
     } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
         if (tui.inputEl.value.length == 0) {
             tui.log_msg('@ aborted');
@@ -1485,8 +1754,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
         if (tui.inputEl.value.length == 0) {
             tui.inputEl.value = " ";
         }
-        server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
-                     tui.password]);
+        server.send(["THING_NAME", tui.inputEl.value, tui.password]);
         tui.switch_mode('edit');
     } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
         explorer.annotate(tui.inputEl.value);
@@ -1520,7 +1788,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
         if (tui.inputEl.value.length != 1) {
             tui.log_msg('@ entered non-single-char, therefore aborted');
         } else {
-            server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
+            server.send(['THING_PROTECTION', tui.inputEl.value])
             tui.log_msg('@ sent new protection character for thing');
         }
         tui.switch_mode('admin');
@@ -1547,16 +1815,16 @@ tui.inputEl.addEventListener('keydown', (event) => {
     } else if (tui.mode.name == 'play') {
           if (tui.mode.mode_switch_on_key(event)) {
               null;
-          } else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) {
-              server.send(["TASK:DROP"]);
           } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
               server.send(["TASK:INTOXICATE"]);
           } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
               server.send(["TASK:DOOR"]);
-          } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
-              server.send(["TASK:INSTALL"]);
           } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
               server.send(["TASK:WEAR"]);
+          } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
+              server.send(["TASK:SPIN"]);
+          } else if (event.key === tui.keys.dance && tui.task_action_on('dance')) {
+              server.send(["TASK:DANCE"]);
           } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
               server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
           } else if (event.key === tui.keys.teleport) {
@@ -1581,6 +1849,8 @@ tui.inputEl.addEventListener('keydown', (event) => {
     } else if (tui.mode.name == 'admin') {
         if (tui.mode.mode_switch_on_key(event)) {
               null;
+        } else if (event.key == tui.keys.toggle_map_mode) {
+            tui.toggle_map_mode();
         } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
             server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
         };
@@ -1591,6 +1861,8 @@ tui.inputEl.addEventListener('keydown', (event) => {
             server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
         } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
             server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
+          } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
+              server.send(["TASK:INSTALL", tui.password]);
         } else if (event.key == tui.keys.toggle_map_mode) {
             tui.toggle_map_mode();
         }
@@ -1612,7 +1884,7 @@ cols_selector.addEventListener('input', function() {
     }
     window.localStorage.setItem(cols_selector.id, cols_selector.value);
     terminal.initialize();
-    tui.window_width = terminal.cols / 2,
+    tui.reset_screen_size();
     tui.full_refresh();
 }, false);
 for (let key_selector of key_selectors) {
@@ -1622,30 +1894,21 @@ for (let key_selector of key_selectors) {
     }, false);
 }
 window.setInterval(function() {
-    if (server.connected) {
+    if (server.websocket.readyState == 1) {
         server.send(['PING']);
-    } else {
+    } else if (server.websocket.readyState != 0) {
         server.reconnect_to(server.url);
         tui.log_msg('@ attempting reconnect …')
     }
-}, 5000);
+}, 1000);
 window.setInterval(function() {
-    let val = "?";
-    let span_decoration = "none";
-    if (document.activeElement == tui.inputEl) {
-        val = "on (click outside terminal to change)";
-    } else {
-        val = "off (click into terminal to change)";
-        span_decoration = "line-through";
+    if (document.activeElement.tagName.toLowerCase() != 'input') {
+        const scroll_x = window.scrollX;
+        const scroll_y = window.scrollY;
+        tui.inputEl.focus();
+        window.scrollTo(scroll_x, scroll_y);
     };
-    document.getElementById("keyboard_control").textContent = val;
-    for (const span of document.querySelectorAll('.keyboard_controlled')) {
-        span.style.textDecoration = span_decoration;
-    }
 }, 100);
-document.getElementById("terminal").onclick = function() {
-    tui.inputEl.focus();
-};
 document.getElementById("help").onclick = function() {
     tui.show_help = true;
     tui.full_refresh();
@@ -1664,9 +1927,6 @@ document.getElementById("toggle_map_mode").onclick = function() {
     tui.toggle_map_mode();
     tui.full_refresh();
 };
-document.getElementById("drop_thing").onclick = function() {
-    server.send(['TASK:DROP']);
-};
 document.getElementById("flatten").onclick = function() {
     server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
 };
@@ -1677,11 +1937,17 @@ document.getElementById("consume").onclick = function() {
     server.send(['TASK:INTOXICATE']);
 };
 document.getElementById("install").onclick = function() {
-    server.send(['TASK:INSTALL']);
+    server.send(['TASK:INSTALL', tui.password]);
 };
 document.getElementById("wear").onclick = function() {
     server.send(['TASK:WEAR']);
 };
+document.getElementById("spin").onclick = function() {
+    server.send(['TASK:SPIN']);
+};
+document.getElementById("dance").onclick = function() {
+    server.send(['TASK:DANCE']);
+};
 document.getElementById("teleport").onclick = function() {
     game.teleport();
 };
@@ -1690,14 +1956,22 @@ for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
         continue;
     };
     let direction = move_button.id.split('_')[2].toUpperCase();
-    move_button.onclick = function() {
+    let move_repeat;
+    function move() {
         if (tui.mode.available_actions.includes("move")) {
             server.send(['TASK:MOVE', direction]);
         } else if (tui.mode.available_actions.includes("move_explorer")) {
             explorer.move(direction);
             tui.full_refresh();
         };
+    }
+    move_button.onmousedown = function() {
+        move();
+        move_repeat = window.setInterval(move, 100);
     };
+    move_button.onmouseup = function() {
+        window.clearInterval(move_repeat);
+    }
 };
 </script>
 </body></html>