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Add writable signs.
[plomrogue2] / rogue_chat.py
index 5c072764c52254e6b4f83ab521a48b0bfc27a7ce..71a94c7c2910389a448d159a2986a0071ca4f869 100755 (executable)
@@ -17,7 +17,8 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THIN
                                 cmd_GOD_PLAYERS_HAT_CHARS, cmd_PLAYER_HAT,
                                 cmd_TERRAIN_TAG, cmd_THING_DOOR_KEY,
                                 cmd_THING_CRATE_ITEM, cmd_MAP_CONTROL_PRESETS,
-                                cmd_THING_SPAWNPOINT_CREATED)
+                                cmd_THING_SPAWNPOINT_CREATED, cmd_GOD_THING_DESIGN,
+                                cmd_THING_DESIGN)
 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
                              Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR,
                              Task_INTOXICATE, Task_COMMAND, Task_INSTALL,
@@ -30,7 +31,8 @@ from plomrogue.things import (Thing_Player, Thing_Item, Thing_ItemSpawner,
                               Thing_Cookie, Thing_CookieSpawner, Thing_Psychedelic,
                               Thing_PsychedelicSpawner, Thing_DoorKey,
                               Thing_Crate, Thing_CrateSpawner, Thing_Stimulant,
-                              Thing_StimulantSpawner)
+                              Thing_StimulantSpawner, Thing_Sign,
+                              Thing_SignSpawner)
 
 from plomrogue.config import config
 game = Game(config['savefile'])
@@ -76,6 +78,8 @@ game.register_command(cmd_PLAYER_HAT)
 game.register_command(cmd_THING_HAT_DESIGN)
 game.register_command(cmd_THING_DOOR_KEY)
 game.register_command(cmd_THING_CRATE_ITEM)
+game.register_command(cmd_THING_DESIGN)
+game.register_command(cmd_GOD_THING_DESIGN)
 game.register_command(cmd_MAP_CONTROL_PRESETS)
 game.register_command(cmd_THING_SPAWNPOINT_CREATED)
 game.register_task(Task_WAIT)
@@ -113,6 +117,8 @@ game.register_thing_type(Thing_Crate)
 game.register_thing_type(Thing_CrateSpawner)
 game.register_thing_type(Thing_Stimulant)
 game.register_thing_type(Thing_StimulantSpawner)
+game.register_thing_type(Thing_Sign)
+game.register_thing_type(Thing_SignSpawner)
 game.read_savefile()
 game.io.start_loop()
 for port in config['servers']: