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Add door keys and door locking.
[plomrogue2] / rogue_chat.py
index 31e53e4af5435b498c1ff80a6f507b10567f37e7..a3654b0908c29464f05b6e7109deb0a29b30bdc8 100755 (executable)
@@ -15,7 +15,7 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THIN
                                 cmd_THING_BOTTLE_EMPTY, cmd_PLAYER_FACE,
                                 cmd_GOD_PLAYER_FACE, cmd_GOD_PLAYER_HAT,
                                 cmd_GOD_PLAYERS_HAT_CHARS, cmd_PLAYER_HAT,
-                                cmd_TERRAIN_TAG)
+                                cmd_TERRAIN_TAG, cmd_THING_DOOR_KEY)
 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
                              Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR,
                              Task_INTOXICATE, Task_COMMAND, Task_INSTALL,
@@ -26,7 +26,7 @@ from plomrogue.things import (Thing_Player, Thing_Item, Thing_ItemSpawner,
                               Thing_BottleSpawner, Thing_BottleDeposit,
                               Thing_MusicPlayer, Thing_Hat, Thing_HatRemixer,
                               Thing_Cookie, Thing_CookieSpawner, Thing_Psychedelic,
-                              Thing_PsychedelicSpawner)
+                              Thing_PsychedelicSpawner, Thing_DoorKey)
 
 from plomrogue.config import config
 game = Game(config['savefile'])
@@ -70,6 +70,7 @@ game.register_command(cmd_GOD_PLAYER_HAT)
 game.register_command(cmd_GOD_PLAYERS_HAT_CHARS)
 game.register_command(cmd_PLAYER_HAT)
 game.register_command(cmd_THING_HAT_DESIGN)
+game.register_command(cmd_THING_DOOR_KEY)
 game.register_task(Task_WAIT)
 game.register_task(Task_MOVE)
 game.register_task(Task_WRITE)
@@ -88,6 +89,7 @@ game.register_thing_type(Thing_ItemSpawner)
 game.register_thing_type(Thing_SpawnPoint)
 game.register_thing_type(Thing_SpawnPointSpawner)
 game.register_thing_type(Thing_Door)
+game.register_thing_type(Thing_DoorKey)
 game.register_thing_type(Thing_DoorSpawner)
 game.register_thing_type(Thing_Bottle)
 game.register_thing_type(Thing_BottleSpawner)