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Refactor hat editing into general design editing.
[plomrogue2] / rogue_chat_curses.py
index a6471eed4f9da9c206b900a5e7d55437b0c26a94..7ae6f67e5847fc90bdd0d5de9dd768a3862e97a1 100755 (executable)
@@ -61,11 +61,6 @@ mode_helps = {
         'intro': '@ enter design:',
         'long': 'Enter design for carried thing as ASCII art.'
     },
-    'enter_hat': {
-        'short': 'edit hat',
-        'intro': '@ enter hat line:',
-        'long': 'Draw your hat as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom.  Eat cookies to extend the ASCII characters available for drawing.'
-    },
     'write': {
         'short': 'edit tile',
         'intro': '',
@@ -512,7 +507,6 @@ class TUI:
     mode_take_thing = Mode('take_thing', has_input_prompt=True)
     mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
     mode_enter_face = Mode('enter_face', has_input_prompt=True)
-    mode_enter_hat = Mode('enter_hat', has_input_prompt=True)
     mode_enter_design = Mode('enter_design', has_input_prompt=True)
     is_admin = False
     tile_draw = False
@@ -535,8 +529,8 @@ class TUI:
         self.mode_control_tile_draw.available_actions = ["move_explorer",
                                                          "toggle_tile_draw"]
         self.mode_edit.available_modes = ["write", "annotate", "portal",
-                                          "name_thing", "enter_face", "enter_hat",
-                                          "enter_design", "password",
+                                          "name_thing", "enter_face", "enter_design",
+                                          "password",
                                           "chat", "study", "play", "admin_enter"]
         self.mode_edit.available_actions = ["move", "flatten", "install",
                                             "toggle_map_mode"]
@@ -569,7 +563,6 @@ class TUI:
             'switch_to_admin_thing_protect': 'T',
             'flatten': 'F',
             'switch_to_enter_face': 'f',
-            'switch_to_enter_hat': 'H',
             'switch_to_enter_design': 'D',
             'switch_to_take_thing': 'z',
             'switch_to_drop_thing': 'u',
@@ -678,13 +671,10 @@ class TUI:
         elif self.mode.name == 'admin_thing_protect':
             if hasattr(self.game.player.carrying, 'protection'):
                 self.input_ = self.game.player.carrying.protection
-        elif self.mode.name in {'enter_face', 'enter_hat'}:
+        elif self.mode.name == 'enter_face':
             start = self.ascii_draw_stage * 6
             end = (self.ascii_draw_stage + 1) * 6
-            if self.mode.name == 'enter_face':
-                self.input_ = self.game.player.face[start:end]
-            elif self.mode.name == 'enter_hat':
-                self.input_ = self.game.player.hat[start:end]
+            self.input_ = self.game.player.face[start:end]
         elif self.mode.name == 'enter_design':
             width = self.game.player.carrying.design[0].x
             start = self.ascii_draw_stage * width
@@ -728,8 +718,6 @@ class TUI:
             return fail('already carrying something')
         if mode_name == 'drop_thing' and not self.game.player.carrying:
             return fail('not carrying anything droppable')
-        if mode_name == 'enter_hat' and not hasattr(self.game.player, 'hat'):
-            return fail('not wearing hat to edit', 'edit')
         if mode_name == 'enter_design' and\
            (not self.game.player.carrying or
             not hasattr(self.game.player.carrying, 'design')):
@@ -797,8 +785,14 @@ class TUI:
                 ['HERE'] + list(self.game.tui.movement_keys.values())
             for i in range(len(self.selectables)):
                 self.log_msg(str(i) + ': ' + self.selectables[i])
-        elif self.mode.name == 'enter_hat':
-            self.log_msg('legal characters: ' + self.game.players_hat_chars)
+        elif self.mode.name == 'enter_design':
+            self.log_msg('@ The design you enter must be %s lines of max %s '
+                         'characters width each'
+                         % (self.game.player.carrying.design[0].y,
+                            self.game.player.carrying.design[0].x))
+            if self.game.player.carrying.type_ == 'Hat':
+                self.log_msg('@ Legal characters: ' + self.game.players_hat_chars)
+                self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)')
         elif self.mode.name == 'command_thing':
             self.send('TASK:COMMAND ' + quote('HELP'))
         elif self.mode.name == 'control_pw_pw':
@@ -847,17 +841,20 @@ class TUI:
                         info_to_cache += t.face[6:12] + '\n'
                         info_to_cache += t.face[12:18] + '\n'
                     if hasattr(t, 'design'):
-                        import textwrap
                         line_length = t.design[0].x
-                        wrapper = textwrap.TextWrapper(drop_whitespace=False,
-                                                       width=line_length)
-                        lines = wrapper.wrap(t.design[1])
+                        lines = []
+                        for i in range(t.design[0].y):
+                            start = i * line_length
+                            end = (i + 1) * line_length
+                            lines += [t.design[1][start:end]]
                         if t.type_ == 'Sign':
                             info_to_cache += '-' * (line_length + 4) + '\n'
-                        for line in lines:
-                            info_to_cache += '| %s |\n' % line
-                        if t.type_ == 'Sign':
+                            for line in lines:
+                                info_to_cache += '| %s |\n' % line
                             info_to_cache += '-' * (line_length + 4) + '\n'
+                        else:
+                            for line in lines:
+                                info_to_cache += '%s\n' % line
             terrain_char = self.game.map_content[pos_i]
             terrain_desc = '?'
             if terrain_char in self.game.terrains:
@@ -1285,8 +1282,6 @@ class TUI:
                 self.input_ = ""
             elif self.mode.name == 'enter_face' and key == '\n':
                 enter_ascii_art('PLAYER_FACE', 3, 6)
-            elif self.mode.name == 'enter_hat' and key == '\n':
-                enter_ascii_art('PLAYER_HAT', 3, 6)
             elif self.mode.name == 'enter_design' and key == '\n':
                 enter_ascii_art('THING_DESIGN',
                                 self.game.player.carrying.design[0].y,