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Use circle-out passes for DijkstraMap, refactor with FovMap code.
[plomrogue2] / plomrogue / mapping.py
2020-12-16 Christian HellerUse circle-out passes for DijkstraMap, refactor with...
2020-12-14 Christian HellerRemove redundant SourcedMap center neutralization.
2020-12-14 Christian HellerRe-factor treatment of things as obstacles for SourcedMaps.
2020-12-13 Christian HellerMake terrain types configurable.
2020-12-08 Christian HellerRecalc FOVs and their map view results only on relevant...
2020-12-06 Christian HellerRecord ideas for optimizing Dijkstra mapping.
2020-12-06 Christian HellerDon't recalculate directions all the time, unnecessarily.
2020-12-05 Christian HellerMulti-process FOV generation on send_gamestate.
2020-12-01 Christian HellerMake windows block sound.
2020-12-01 Christian HellerFix bug that blocked sound from reaching players.
2020-12-01 Christian HellerImplement doors.
2020-11-26 Christian HellerSome more code style improvements after flake8.
2020-11-26 Christian HellerFix various minor, mostly "unused" flake8 complaints.
2020-11-18 Christian HellerOnly save maps that have been modified from default.
2020-11-18 Christian HellerRe-write mapping system to accomodate infinite map...
2020-11-17 Christian HellerShrink sound Dijkstra map, reach; refactor lots of...
2020-11-17 Christian HellerShrink FOV map to radius.
2020-11-12 Christian HellerOptimize dijkstra mapping for volume calculation.
2020-11-12 Christian HellerFix visibility tests on annotation, volume algorithm.
2020-11-12 Christian HellerImprove volume logic, display.
2020-11-12 Christian HellerAdd field of view.
2020-11-09 Christian HellerInitial commit.