plomrogue ========= plomlompom tries to build his own roguelike. Currently, it doesn't do much interesting. You can move around a player and meet a number of different enemies. You have 5 hitpoints to lose before death; they start with different amounts of hitpoints depending on their species. Your score grows by killing enemies, to the amount of hitpoints each killed enemy started with. Dead enemies become dirt, skeletons or "magic meat"--such objects can be collected, and "magic meat" can be consumed to gain hitpoints. Note that different kinds of moves take different numbers of turns to finish. Enemies' AI is very dumb so far: Each turn, they try to move in the (beeline) direction of the nearest enemy, so they often bump into obstacles. There is only one save file (named "savefile"), and it gets overwritten each new turn. To start over with a new world, delete it. Install/run ----------- Dependencies: the ncurses library. git clone https://github.com/plomlompom/plomrogue cd plomrogue make ./roguelike Keybindings and window configuration ------------------------------------ In the default window configuration, the window appearing on the left sports a list of keybindings available globally and additionally via the window currently selected as active. Hit "w" (per default keybindings) to switch the "active" window to a view that allows changing its geometry. One further hit on "w" switches the window to a view that allows changing its window-specific keybindings. The global keybindings may be changed in the "Global keys" window, those of the window geometry configuration in the "Window geometry keys" window" and those of the window-specific keybindings configuration in the "Window keybinding keys" window; by default, these three windows are not visible, but may be turned on by hitting the "F6", "F7" and "F8" keys. What actions are available globally or only in specific windows can be further manipulated by editing the files config/keybindings_global and config/windows/Win_* that map keycodes to commands to the respective keybinding repositories. While keybindings_global contains merely a list of keycode command mappings, the Win_* files start with the name of the windows to be configured, followed by a one-character line for internal use (mapping the window to one of several internally available window content drawing functions), followed by two lines describing the window's designated height and width, and only then an optional list of keybindings specific to that window. Replay game recording --------------------- Run "./roguelike -s" to watch a recording of the current game from the beginning. Hit the "next turn / wait" key to increment turns. Keys to manage windows, scroll on the map and quit the program are active; keys to perform player actions are inactive. Append a number to the -s option (like "-s100") to start the recording at the respective turn number. Hacking ------- The movements/actions available to the player and the enemies are defined and can be changed in config/map_object_actions. Each line consists of, first, a numerical ID used internally to manage the action, secondly the number of turns the action takes, and thirdly a string representing the action internally. The different map object types, i.e. species (including the player's human one) and item types, can be edited in config/defs. Here the first value is a numerical ID that represents the object type, the second one describes what type this object decomposes to when it gets destroyed/killed, the third value is the character used to represent the object visually on the map, the fourth value is the number of hitpoints the object starts with (items are dead and start with zero hitpoints, anything else moves), the fifth is the string that names the object in the game log.