Next planned steps in plomrogue development: IN GENERAL: - expand use of hardcoded_strings module(s) BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate SERVER - fix: AI knows about consumables not on top of stack while player doesn't CLIENT: - re-work unnecessary complex command / keybinding / server message mapping BUILD PROCESS: - erlehmann's redo scripts are not OSX-compliant, see: