Next planned steps in plomrogue development: BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate - check for return values of *printf() - be more strict and humble when allocating memory from the stack - maps are always as wide as high, so only use one of the two values SERVER: - is it actually useful to define map object action ids in the config file? - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files CLIENT: - enable toggling of window borders - make log scrollable