#!/usr/bin/python3 import curses import os import signal import time from client.config.world_data import world_data from client.config.io import io from client.config.commands import commands from client.config.windows import windows_config from client.query_mapcell import query_mapcell import types class Window: def __init__(self, title, draw_function, size): self.title = title self.draw = types.MethodType(draw_function, self) self.size = size def set_window_geometries(): def size_window(config): size = [0, 0] size[0] = config[0] if (config[0] == 0): size[0] = screen_size[0] - sep_size elif (config[0] < 0): size[0] = screen_size[0] + config[0] - sep_size size[1] = config[1] if (config[1] == 0): size[1] = screen_size[1] elif (config[1] < 0): size[1] = screen_size[1] + config[1] return size def place_window(win): win_i = windows.index(win) # If win is first window, it goes into the top left corner. win.start = [0 + sep_size, 0] if (win_i > 0): # If not, get win's closest predecessor starting a new stack on the # screen top,fit win's top left to that win_top's top right corner. win_top = None for i in range(win_i - 1, -1, -1): win_top = windows[i] if (win_top.start[0] == 0 + sep_size): break win.start[1] = win_top.start[1] + win_top.size[1] + sep_size # If enough space is found below win's predecessor, fit win's top # left corner to that predecessor's bottom left corner. win_prev = windows[win_i - 1] next_free_y = win_prev.start[0] + win_prev.size[0] + sep_size if (win.size[1] <= win_prev.size[1] and win.size[0] <= screen_size[0] - next_free_y): win.start[1] = win_prev.start[1] win.start[0] = next_free_y # If that fails, try to fit win's top left corner to the top right # corner of its closest predecessor win_test 1) below win_top (see # above) 2) and with enough space open to its right between its # right edge and the lower edge of a win_high located directly # above win_test to fit win there (without growing further to the # right than win_high does or surpassing the screen's lower edge). else: win_test = win_prev win_high = None while (win_test != win_top): for i in range(win_i - 2, -1, -1): win_high = windows[i] if win_test.start[0] > win_high.start[0]: break next_free_y = win_high.start[0] + win_high.size[0] \ + sep_size first_free_x = win_test.start[1] + win_test.size[1] \ + sep_size last_free_x = win_high.start[1] + win_high.size[1] if (win.size[0] <= screen_size[0] - next_free_y and win.size[1] <= last_free_x - first_free_x): win.start[1] = first_free_x win.start[0] = next_free_y break win_test = win_high global screen_size, stdscr curses.endwin() stdscr = curses.initscr() screen_size = stdscr.getmaxyx() for config in windows_config: size = size_window(config["config"]) window = Window(config["title"], config["func"], size) windows.append(window) place_window(window) cursed_main.redraw = True def draw_screen(): def healthy_addch(y, x, char, attr=0): """Workaround for .""" if y == screen_size[0] - 1 and x == screen_size[1] - 1: char_before = stdscr.inch(y, x - 1) stdscr.addch(y, x - 1, char, attr) stdscr.insstr(y, x - 1, " ") stdscr.addch(y, x - 1, char_before) else: stdscr.addch(y, x, char, attr) def draw_window_border_lines(): for win in windows: for k in range(2): j = win.start[int(k == 0)] - sep_size if (j >= 0 and j < screen_size[int(k == 0)]): start = win.start[k] end = win.start[k] + win.size[k] end = end if end < screen_size[k] else screen_size[k] if k: [healthy_addch(j, i, '-') for i in range(start, end)] else: [healthy_addch(i, j, '|') for i in range(start, end)] def draw_window_border_corners(): for win in windows: up = win.start[0] - sep_size down = win.start[0] + win.size[0] left = win.start[1] - sep_size right = win.start[1] + win.size[1] if (up >= 0 and up < screen_size[0]): if (left >= 0 and left < screen_size[1]): healthy_addch(up, left, '+') if (right >= 0 and right < screen_size[1]): healthy_addch(up, right, '+') if (down >= 0 and down < screen_size[0]): if (left >= 0 and left < screen_size[1]): healthy_addch(down, left, '+') if (right >= 0 and right < screen_size[1]): healthy_addch(down, right, '+') def draw_window_titles(): for win in windows: title = " " + win.title + " " if len(title) <= win.size[1]: y = win.start[0] - 1 start_x = win.start[1] + int((win.size[1] - len(title))/2) for x in range(len(title)): healthy_addch(y, start_x + x, title[x]) def draw_window_contents(): def draw_winmap(): """Draw winmap in area delimited by offset, winmap_size. The individuall cell of a winmap is interpreted as either a single character element, or as a tuple of character and attribute, depending on the size len(cell) spits out. """ stop = [0, 0] for i in range(2): stop[i] = win.size[i] + offset[i] if stop[i] >= winmap_size[i]: stop[i] = winmap_size[i] for y in range(offset[0], stop[0]): for x in range(offset[1], stop[1]): cell = winmap[y * winmap_size[1] + x] attr = 0 if len(cell) > 1: attr = cell[1] cell = cell[0] y_in_screen = win.start[0] + (y - offset[0]) x_in_screen = win.start[1] + (x - offset[1]) if (y_in_screen < screen_size[0] and x_in_screen < screen_size[1]): healthy_addch(y_in_screen, x_in_screen, cell, attr) def draw_scroll_hints(): def draw_scroll_string(n_lines_outside): hint = ' ' + str(n_lines_outside + 1) + ' more ' + unit + ' ' if len(hint) <= win.size[ni]: non_hint_space = win.size[ni] - len(hint) hint_offset = int(non_hint_space / 2) for j in range(win.size[ni] - non_hint_space): pos_2 = win.start[ni] + hint_offset + j x, y = (pos_2, pos_1) if ni else (pos_1, pos_2) healthy_addch(y, x, hint[j], curses.A_REVERSE) def draw_scroll_arrows(ar1, ar2): for j in range(win.size[ni]): pos_2 = win.start[ni] + j x, y = (pos_2, pos_1) if ni else (pos_1, pos_2) healthy_addch(y, x, ar1 if ni else ar2, curses.A_REVERSE) for i in range(2): ni = int(i == 0) unit = 'rows' if ni else 'columns' if (offset[i] > 0): pos_1 = win.start[i] draw_scroll_arrows('^', '<') draw_scroll_string(offset[i]) if (winmap_size[i] > offset[i] + win.size[i]): pos_1 = win.start[i] + win.size[i] - 1 draw_scroll_arrows('v', '>') draw_scroll_string(winmap_size[i] - offset[i] - win.size[i]) for win in windows: offset, winmap_size, winmap = win.draw() draw_winmap() draw_scroll_hints() stdscr.erase() draw_window_border_lines() draw_window_border_corners() draw_window_titles() draw_window_contents() stdscr.refresh() def read_worldstate(): if not os.access(io["path_worldstate"], os.F_OK): msg = "No world state file found at " + io["path_worldstate"] + "." raise SystemExit(msg) read_anew = False worldstate_file = open(io["path_worldstate"], "r") turn_string = worldstate_file.readline() if int(turn_string) != world_data["turn"]: read_anew = True if not read_anew: # In rare cases, world may change, but not turn number. mtime = os.stat(io["path_worldstate"]) if mtime != read_worldstate.last_checked_mtime: read_worldstate.last_checked_mtime = mtime read_anew = True if read_anew: cursed_main.redraw = True world_data["turn"] = int(turn_string) world_data["lifepoints"] = int(worldstate_file.readline()) world_data["satiation"] = int(worldstate_file.readline()) world_data["inventory"] = [] while True: line = worldstate_file.readline().replace("\n", "") if line == '%': break world_data["inventory"] += [line] world_data["avatar_position"][0] = int(worldstate_file.readline()) world_data["avatar_position"][1] = int(worldstate_file.readline()) if not world_data["look_mode"]: world_data["map_center"][0] = world_data["avatar_position"][0] world_data["map_center"][1] = world_data["avatar_position"][1] world_data["map_size"] = int(worldstate_file.readline()) world_data["fov_map"] = "" for i in range(world_data["map_size"]): line = worldstate_file.readline().replace("\n", "") world_data["fov_map"] += line world_data["mem_map"] = "" for i in range(world_data["map_size"]): line = worldstate_file.readline().replace("\n", "") world_data["mem_map"] += line worldstate_file.close() read_worldstate.last_checked_mtime = -1 def read_message_queue(): while (len(message_queue["messages"]) > 1 or (len(message_queue["messages"]) == 1 and not message_queue["open_end"])): message = message_queue["messages"].pop(0) if message == "THINGS_HERE START": read_message_queue.parse_thingshere = True world_data["look"] = [] elif message == "THINGS_HERE END": read_message_queue.parse_thingshere = False if world_data["look"] == []: world_data["look"] = ["(none known)"] cursed_main.redraw = True elif read_message_queue.parse_thingshere: world_data["look"] += [message] elif message[0:4] == "LOG ": world_data["log"] += [message[4:]] cursed_main.redraw = True elif message == "WORLD_UPDATED": query_mapcell() read_message_queue.parse_thingshere = False def cursed_main(stdscr): def ping_test(): half_wait_time = 5 if len(new_data_from_server) > 0: ping_test.sent = False elif ping_test.wait_start + half_wait_time < time.time(): if not ping_test.sent: io["file_out"].write("PING\n") io["file_out"].flush() ping_test.sent = True ping_test.wait_start = time.time() elif ping_test.sent: raise SystemExit("Server not answering anymore.") ping_test.wait_start = 0 def read_into_message_queue(): if new_data_from_server == "": return new_open_end = False if new_data_from_server[-1] is not "\n": new_open_end = True new_messages = new_data_from_server.splitlines() if message_queue["open_end"]: message_queue["messages"][-1] += new_messages[0] del new_messages[0] message_queue["messages"] += new_messages if new_open_end: message_queue["open_end"] = True curses.noecho() curses.curs_set(False) signal.signal(signal.SIGWINCH, lambda ignore_1, ignore_2: set_window_geometries()) set_window_geometries() delay = 1 while True: stdscr.timeout(int(delay)) delay = delay * 1.1 if delay < 1000 else delay if cursed_main.redraw: delay = 1 draw_screen() cursed_main.redraw = False char = stdscr.getch() if char >= 0: char = chr(char) if char in commands: if len(commands[char]) == 1 or not world_data["look_mode"]: commands[char][0]() cursed_main.redraw = True else: commands[char][1]() cursed_main.redraw = True new_data_from_server = io["file_in"].read() ping_test() read_into_message_queue() read_worldstate() read_message_queue() message_queue = { "open_end": False, "messages": [] } sep_size = 1 # Width of inter-window borders and title bars. stdscr = None screen_size = [0,0] windows = [] try: if (not os.access(io["path_out"], os.F_OK)): msg = "No server input file found at " + io["path_out"] + "." raise SystemExit(msg) io["file_out"] = open(io["path_out"], "a") io["file_in"] = open(io["path_in"], "r") curses.wrapper(cursed_main) except SystemExit as exit: print("ABORTING: " + exit.args[0]) except: print("SOMETHING WENT WRONG IN UNEXPECTED WAYS") raise finally: if "file_out" in io: io["file_out"].close() if "file_in" in io: io["file_in"].close()