#!/usr/bin/python3 import curses import math import os import signal import time def set_window_geometries(): def set_window_size(): win["size"], win["start"] = [0, 0], [0, 0] win["size"][0] = win["config"][0] if (win["config"][0] == 0): win["size"][0] = screen_size[0] - sep_size elif (win["config"][0] < 0): win["size"][0] = screen_size[0] + win["config"][0] - sep_size win["size"][1] = win["config"][1] if (win["config"][1] == 0): win["size"][1] = screen_size[1] elif (win["config"][1] < 0): win["size"][1] = screen_size[1] + win["config"][1] def place_window(): win_i = windows.index(win) # If win is first window, it goes into the top left corner. win["start"][0] = 0 + sep_size win["start"][1] = 0 if (win_i > 0): # If not, get win's closest predecessor starting a new stack on the # screen top,fit win's top left to that win_top's top right corner. win_top = None for i in range(win_i - 1, -1, -1): win_top = windows[i] if (win_top["start"][0] == 0 + sep_size): break win["start"][1] = win_top["start"][1] + win_top["size"][1] \ + sep_size # If enough space is found below win's predecessor, fit win's top # left corner to that predecessor's bottom left corner. win_prev = windows[win_i - 1] next_free_y = win_prev["start"][0] + win_prev["size"][0] + sep_size if (win["size"][1] <= win_prev["size"][1] and win["size"][0] <= screen_size[0] - next_free_y): win["start"][1] = win_prev["start"][1] win["start"][0] = next_free_y # If that fails, try to fit win's top left corner to the top right # corner of its closest predecessor win_test 1) below win_top (see # above) 2) and with enough space open to its right between its # right edge and the lower edge of a win_high located directly # above win_test to fit win there (without growing further to the # right than win_high does or surpassing the screen's lower edge). else: win_test = win_prev win_high = None while (win_test != win_top): for i in range(win_i - 2, -1, -1): win_high = windows[i] if win_test["start"][0] > win_high["start"][0]: break next_free_y = win_high["start"][0] + win_high["size"][0] \ + sep_size first_free_x = win_test["start"][1] + win_test["size"][1] \ + sep_size last_free_x = win_high["start"][1] + win_high["size"][1] if (win["size"][0] <= screen_size[0] - next_free_y and win["size"][1] <= last_free_x - first_free_x): win["start"][1] = first_free_x win["start"][0] = next_free_y break win_test = win_high global screen_size, stdscr curses.endwin() stdscr = curses.initscr() screen_size = stdscr.getmaxyx() for win in windows: set_window_size() place_window() cursed_main.redraw = True def draw_screen(): def healthy_addch(y, x, char, attr=0): """Workaround for .""" if y == screen_size[0] - 1 and x == screen_size[1] - 1: char_before = stdscr.inch(y, x - 1) stdscr.addch(y, x - 1, char, attr) stdscr.insstr(y, x - 1, " ") stdscr.addch(y, x - 1, char_before) else: stdscr.addch(y, x, char, attr) def draw_window_border_lines(): for win in windows: for k in range(2): j = win["start"][int(k == 0)] - sep_size if (j >= 0 and j < screen_size[int(k == 0)]): start = win["start"][k] end = win["start"][k] + win["size"][k] end = end if end < screen_size[k] else screen_size[k] if k: [healthy_addch(j, i, '-') for i in range(start, end)] else: [healthy_addch(i, j, '|') for i in range(start, end)] def draw_window_border_corners(): for win in windows: up = win["start"][0] - sep_size down = win["start"][0] + win["size"][0] left = win["start"][1] - sep_size right = win["start"][1] + win["size"][1] if (up >= 0 and up < screen_size[0]): if (left >= 0 and left < screen_size[1]): healthy_addch(up, left, '+') if (right >= 0 and right < screen_size[1]): healthy_addch(up, right, '+') if (down >= 0 and down < screen_size[0]): if (left >= 0 and left < screen_size[1]): healthy_addch(down, left, '+') if (right >= 0 and right < screen_size[1]): healthy_addch(down, right, '+') def draw_window_titles(): for win in windows: title = " " + win["title"] + " " if len(title) <= win["size"][1]: y = win["start"][0] - 1 start_x = win["start"][1] + int((win["size"][1] \ - len(title))/2) for x in range(len(title)): healthy_addch(y, start_x + x, title[x]) def draw_window_contents(): def draw_winmap(): """Draw winmap in area delimited by offset, winmap_size. The individuall cell of a winmap is interpreted as either a single character element, or as a tuple of character and attribute, depending on the size len(cell) spits out. """ stop = [0, 0] for i in range(2): stop[i] = win["size"][i] + offset[i] if stop[i] >= winmap_size[i]: stop[i] = winmap_size[i] for y in range(offset[0], stop[0]): for x in range(offset[1], stop[1]): cell = winmap[y * winmap_size[1] + x] attr = 0 if len(cell) > 1: attr = cell[1] cell = cell[0] y_in_screen = win["start"][0] + (y - offset[0]) x_in_screen = win["start"][1] + (x - offset[1]) if (y_in_screen < screen_size[0] and x_in_screen < screen_size[1]): healthy_addch(y_in_screen, x_in_screen, cell, attr) def draw_scroll_hints(): def draw_scroll_string(n_lines_outside): hint = ' ' + str(n_lines_outside + 1) + ' more ' + unit + ' ' if len(hint) <= win["size"][ni]: non_hint_space = win["size"][ni] - len(hint) hint_offset = int(non_hint_space / 2) for j in range(win["size"][ni] - non_hint_space): pos_2 = win["start"][ni] + hint_offset + j x, y = (pos_2, pos_1) if ni else (pos_1, pos_2) healthy_addch(y, x, hint[j], curses.A_REVERSE) def draw_scroll_arrows(ar1, ar2): for j in range(win["size"][ni]): pos_2 = win["start"][ni] + j x, y = (pos_2, pos_1) if ni else (pos_1, pos_2) healthy_addch(y, x, ar1 if ni else ar2, curses.A_REVERSE) for i in range(2): ni = int(i == 0) unit = 'rows' if ni else 'columns' if (offset[i] > 0): pos_1 = win["start"][i] draw_scroll_arrows('^', '<') draw_scroll_string(offset[i]) if (winmap_size[i] > offset[i] + win["size"][i]): pos_1 = win["start"][i] + win["size"][i] - 1 draw_scroll_arrows('v', '>') draw_scroll_string(winmap_size[i] - offset[i] - win["size"][i]) for win in windows: offset, winmap_size, winmap = win["func"]() draw_winmap() draw_scroll_hints() stdscr.erase() draw_window_border_lines() draw_window_border_corners() draw_window_titles() draw_window_contents() stdscr.refresh() def read_worldstate(): if not os.access(io["path_worldstate"], os.F_OK): msg = "No world state file found at " + io["path_worldstate"] + "." raise SystemExit(msg) read_anew = False worldstate_file = open(io["path_worldstate"], "r") turn_string = worldstate_file.readline() if int(turn_string) != world_data["turn"]: read_anew = True if not read_anew: # In rare cases, world may change, but not turn number. mtime = os.stat(io["path_worldstate"]) if mtime != read_worldstate.last_checked_mtime: read_worldstate.last_checked_mtime = mtime read_anew = True if read_anew: cursed_main.redraw = True world_data["turn"] = int(turn_string) world_data["lifepoints"] = int(worldstate_file.readline()) world_data["satiation"] = int(worldstate_file.readline()) world_data["inventory"] = [] while True: line = worldstate_file.readline().replace("\n", "") if line == '%': break world_data["inventory"] += [line] world_data["avatar_position"][0] = int(worldstate_file.readline()) world_data["avatar_position"][1] = int(worldstate_file.readline()) if not world_data["look_mode"]: world_data["map_center"][0] = world_data["avatar_position"][0] world_data["map_center"][1] = world_data["avatar_position"][1] world_data["map_size"] = int(worldstate_file.readline()) world_data["fov_map"] = "" for i in range(world_data["map_size"]): line = worldstate_file.readline().replace("\n", "") world_data["fov_map"] += line world_data["mem_map"] = "" for i in range(world_data["map_size"]): line = worldstate_file.readline().replace("\n", "") world_data["mem_map"] += line worldstate_file.close() read_worldstate.last_checked_mtime = -1 def read_message_queue(): while (len(message_queue["messages"]) > 1 or (len(message_queue["messages"]) == 1 and not message_queue["open_end"])): message = message_queue["messages"].pop(0) if message == "THINGS_HERE START": read_message_queue.parse_thingshere = True world_data["look"] = [] elif message == "THINGS_HERE END": read_message_queue.parse_thingshere = False if world_data["look"] == []: world_data["look"] = ["(none known)"] cursed_main.redraw = True elif read_message_queue.parse_thingshere: world_data["look"] += [message] elif message[0:4] == "LOG ": world_data["log"] += [message[4:]] cursed_main.redraw = True elif message == "WORLD_UPDATED": query_mapcell() read_message_queue.parse_thingshere = False def query_mapcell(): command_sender("THINGS_HERE " + str(world_data["map_center"][0]) + " " + str(world_data["map_center"][1]))() world_data["look"] = ["(polling)"] def cursed_main(stdscr): def ping_test(): half_wait_time = 5 if len(new_data_from_server) > 0: ping_test.sent = False elif ping_test.wait_start + half_wait_time < time.time(): if not ping_test.sent: io["file_out"].write("PING\n") io["file_out"].flush() ping_test.sent = True ping_test.wait_start = time.time() elif ping_test.sent: raise SystemExit("Server not answering anymore.") ping_test.wait_start = 0 def read_into_message_queue(): if new_data_from_server == "": return new_open_end = False if new_data_from_server[-1] is not "\n": new_open_end = True new_messages = new_data_from_server.splitlines() if message_queue["open_end"]: message_queue["messages"][-1] += new_messages[0] del new_messages[0] message_queue["messages"] += new_messages if new_open_end: message_queue["open_end"] = True curses.noecho() curses.curs_set(False) signal.signal(signal.SIGWINCH, lambda ignore_1, ignore_2: set_window_geometries()) set_window_geometries() delay = 1 while True: stdscr.timeout(int(delay)) delay = delay * 1.1 if delay < 1000 else delay if cursed_main.redraw: delay = 1 draw_screen() cursed_main.redraw = False char = stdscr.getch() if char >= 0: char = chr(char) if char in commands: if len(commands[char]) == 1 or not world_data["look_mode"]: commands[char][0]() cursed_main.redraw = True else: commands[char][1]() cursed_main.redraw = True new_data_from_server = io["file_in"].read() ping_test() read_into_message_queue() read_worldstate() read_message_queue() def win_map(): win_size = next(win["size"] for win in windows if win["func"] == win_map) offset = [0, 0] for i in range(2): if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \ win_size[i] < world_data["map_size"] * (i + 1): if world_data["map_center"][i] * (i + 1) \ < world_data["map_size"] * (i + 1) - win_size[i] / 2: offset[i] = world_data["map_center"][i] * (i + 1) \ - int(win_size[i] / 2) if i == 1: offset[1] = offset[1] + world_data["map_center"][0] % 2 else: offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1] winmap = [] curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLUE) curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK) for y in range(world_data["map_size"]): for x in range(world_data["map_size"]): char = world_data["fov_map"][y * world_data["map_size"] + x] if world_data["look_mode"] and y == world_data["map_center"][0] \ and x == world_data["map_center"][1]: if char == " ": char = \ world_data["mem_map"][y * world_data["map_size"] + x] winmap += [(char, curses.A_REVERSE), (" ", curses.A_REVERSE)] continue if char == " ": char = world_data["mem_map"][y * world_data["map_size"] + x] attribute = curses.color_pair(1) if char == " " \ else curses.color_pair(2) winmap += [(char, attribute), (" ", attribute)] else: winmap += char + " " if y % 2 == 0: winmap += " " return offset, winmap_size, winmap def win_inventory(): win_size = next(win["size"] for win in windows if win["func"] == win_inventory) winmap = [] winmap_size = [0, win_size[1]] for line in world_data["inventory"]: winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \ else len(line) count = 0 for line in world_data["inventory"]: padding_size = winmap_size[1] - len(line) line += (" " * padding_size) if count == world_data["inventory_selection"]: line_new = [] for x in range(len(line)): line_new += [(line[x], curses.A_REVERSE)] line = line_new winmap += line winmap_size[0] = winmap_size[0] + 1 count += 1 offset = [0, 0] if world_data["inventory_selection"] > win_size[0]/2: if world_data["inventory_selection"] < len(world_data["inventory"]) \ - win_size[0]/2: offset[0] = world_data["inventory_selection"] - int(win_size[0]/2) else: offset[0] = len(world_data["inventory"]) - win_size[0] return offset, winmap_size, winmap def win_look(): winmap = "" winmap_size = [0, 0] for line in world_data["look"]: winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \ else len(line) for line in world_data["look"]: padding_size = winmap_size[1] - len(line) winmap += line + (" " * padding_size) winmap_size[0] = winmap_size[0] + 1 offset = [world_data["look_scroll"], 0] return offset, winmap_size, winmap def win_info(): winmap = "T: " + str(world_data["turn"]) \ + " H: " + str(world_data["lifepoints"]) \ + " S: " + str(world_data["satiation"]) winmap_size = [1, len(winmap)] offset = [0, 0] return offset, winmap_size, winmap def win_log(): win_size = next(win["size"] for win in windows if win["func"] == win_log) offset = [0, 0] winmap = "" number_of_lines = 0 for line in world_data["log"]: number_of_lines += math.ceil(len(line) / win_size[1]) padding_size = win_size[1] - (len(line) % win_size[1]) winmap += line + (padding_size * " ") if number_of_lines < win_size[0]: winmap = (" " * win_size[1] * (win_size[0] - number_of_lines)) + winmap number_of_lines = win_size[0] elif number_of_lines > win_size[0]: offset[0] = number_of_lines - win_size[0] winmap_size = [number_of_lines, win_size[1]] return offset, winmap_size, winmap def command_quit(): command_sender("QUIT")() raise SystemExit("Received QUIT command, forwarded to server, leaving.") def command_toggle_look_mode(): if not world_data["look_mode"]: world_data["look_mode"] = True else: world_data["look_mode"] = False world_data["map_center"] = world_data["avatar_position"] query_mapcell() def command_sender(string, int_field=None): def command_send(): int_string = "" if int_field: int_string = " " + str(world_data[int_field]) io["file_out"].write(string + int_string + "\n") io["file_out"].flush() return command_send def command_looker(string): def command_look(): if string == "west" \ and world_data["map_center"][1] > 0: world_data["map_center"][1] -= 1 elif string == "east" \ and world_data["map_center"][1] < world_data["map_size"] - 1: world_data["map_center"][1] += 1 else: y_unevenness = world_data["map_center"][0] % 2 y_evenness = int(not(y_unevenness)) if string[6:] == "west" and \ world_data["map_center"][1] > -y_unevenness: if string[:5] == "north" and world_data["map_center"][0] > 0: world_data["map_center"][0] -= 1 world_data["map_center"][1] -= y_evenness if string[:5] == "south" and world_data["map_center"][0] \ < world_data["map_size"] - 1: world_data["map_center"][0] += 1 world_data["map_center"][1] -= y_evenness elif string[6:] == "east" and world_data["map_center"][1] \ < world_data["map_size"] - y_unevenness: if string[:5] == "north" and world_data["map_center"][0] > 0: world_data["map_center"][0] -= 1 world_data["map_center"][1] += y_unevenness if string[:5] == "south" and world_data["map_center"][0] \ < world_data["map_size"] - 1: world_data["map_center"][0] += 1 world_data["map_center"][1] += y_unevenness query_mapcell() return command_look def command_look_scroller(string): def command_look_scroll(): win_size = next(win["size"] for win in windows if win["func"] == win_look) if string == "up" and world_data["look_scroll"] > 0: world_data["look_scroll"] -= 1 elif string == "down" and world_data["look_scroll"] \ < len(world_data["look"]) - win_size[0]: world_data["look_scroll"] += 1 return command_look_scroll def command_inventory_selector(string): def command_inventory_select(): if string == "up" and world_data["inventory_selection"] > 0: world_data["inventory_selection"] -= 1 elif string == "down" and world_data["inventory_selection"] \ < len(world_data["inventory"]) - 1: world_data["inventory_selection"] += 1 return command_inventory_select windows = [ {"config": [1, 33], "func": win_info, "title": "Info"}, {"config": [-7, 33], "func": win_log, "title": "Log"}, {"config": [4, 16], "func": win_inventory, "title": "Inventory"}, {"config": [4, 16], "func": win_look, "title": "Things here"}, {"config": [0, -34], "func": win_map, "title": "Map"} ] io = { "path_out": "server/in", "path_in": "server/out", "path_worldstate": "server/worldstate" } commands = { "A": (command_sender("ai"),), "D": (command_sender("drop", "inventory_selection"),), "J": (command_look_scroller("down"),), "K": (command_look_scroller("up"),), "P": (command_sender("pick_up"),), "Q": (command_quit,), "U": (command_sender("use", "inventory_selection"),), "W": (command_sender("wait"),), "c": (command_sender("move south-east"), command_looker("south-east")), "d": (command_sender("move east"), command_looker("east")), "e": (command_sender("move north-east"), command_looker("north-east")), "j": (command_inventory_selector("down"),), "k": (command_inventory_selector("up"),), "l": (command_toggle_look_mode,), "s": (command_sender("move west"), command_looker("west")), "w": (command_sender("move north-west"), command_looker("north-west")), "x": (command_sender("move south-west"), command_looker("south-west")), } message_queue = { "open_end": False, "messages": [] } world_data = { "avatar_position": [-1, -1], "fov_map": "", "inventory": [], "inventory_selection": 0, "lifepoints": -1, "look": [], "look_mode": False, "look_scroll": 0, "log": [ "QUICK COMMAND OVERVIEW: " "Move through map with 'w', 'e', 's', 'd', 'x', 'c'. " "Pick up things with 'P', drop a thing selected from the inventory with 'D' " "or use it with 'P'. " "Move through inventory selection with 'j' and 'k'. " "Toggle looking around mode with 'l'. " "Scroll 'Things here' window with 'J' and 'K'. " "Let AI decide next move with 'A'. " "Quit with 'Q'. ", "STATS OVERVIEW: " "'T': Turn; 'H': Health (the higher, the better); " "'S': Satiation (the closer to zero, the better).", "See README file for more help." ], "map_center": [-1, -1], "map_size": 0, "mem_map": "", "satiation": -1, "turn": -1 } sep_size = 1 # Width of inter-window borders and title bars. stdscr = None screen_size = [0,0] try: if (not os.access(io["path_out"], os.F_OK)): msg = "No server input file found at " + io["path_out"] + "." raise SystemExit(msg) io["file_out"] = open(io["path_out"], "a") io["file_in"] = open(io["path_in"], "r") curses.wrapper(cursed_main) except SystemExit as exit: print("ABORTING: " + exit.args[0]) except: print("SOMETHING WENT WRONG IN UNEXPECTED WAYS") raise finally: if "file_out" in io: io["file_out"].close() if "file_in" in io: io["file_in"].close()