X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hb=HEAD;hpb=cba026e6780e949b34087ac7e752f7e4af372230 diff --git a/TODO b/TODO index 46a647e..3d7bc4c 100644 --- a/TODO +++ b/TODO @@ -5,23 +5,8 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -CLIENT: - -- enable toggling of window borders +- pythonize Python code -- make log scrollable +- old C code: pythonize, then re-C as needed by performance