X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hb=81f8bee1a21642c56b1fead9ba79afdad0c8b451;hpb=955f4387a3346c2d6e92d8539972a5be76a87819 diff --git a/TODO b/TODO index 58a6a6b..3d7bc4c 100644 --- a/TODO +++ b/TODO @@ -5,25 +5,8 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- why does an MapObjAct id of 0 fail? - -- make config file define to which map object type the player belongs - -CLIENT: - -- enable toggling of window borders +- pythonize Python code -- make log scrollable +- old C code: pythonize, then re-C as needed by performance