X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hp=766b12dc001273b7065848299cc03209d7d3b30c;hb=c94c0575b191d0162d8a1cbbbe4e59cca2e40324;hpb=0907037fc188c28471805286a67b786264ba3e2f diff --git a/TODO b/TODO index 766b12d..3d7bc4c 100644 --- a/TODO +++ b/TODO @@ -2,33 +2,11 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: -- implement better server/client architecture, meeting these criteria: - - keep interaction of server and client in the filesystem (as currently - happens by use of plain text files and fifos) to allow for easy scripting - - allow for specific requests of the client for specific server data (such as: - "what path do you propose for the player character to get from A to B?") - - reduce hard disk i/o for server/client interaction (use fifos only?) - - further avoid exits that keep the server running and the lock file existing - when it shouldn't - -- check for return values of *printf() - -- make config files format more readable / self-explanatory +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -CLIENT: - -- enable toggling of window borders +- pythonize Python code -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use +- old C code: pythonize, then re-C as needed by performance